- We will use IC for In character, meaning everything that happens or is said officially by the character or characters. OOC is for Out of Character, meaning everything that is out of RP. The guild chat is always OOC, so do use it at your heart's content.
- Character class OOC is not the same as the character class IC, although it must be the closest thing available.
That being said, you can’t play for example a rogue, and act as if your character is a sorcerer IC. Play a mage or a non-demon user warlock (as in don’t have your demon run around). This allows people to play classes are in the lore, but not in game, like Runemasters, Geomancers, Pyromancers, Barbarians, Pirates, etc.
- Once accepted, you will be given the uniform and you will wear the uniform every time you will be called for guild business. There is no excuse for not wearing the uniform as it will be cloth armor and everyone will be capable of wearing it. It’s also carefully selected to fit and make the character look good and professional. As ranks progress, the uniform will be less and less strict. However, the Lines themselves will wear the uniforms during guild episodes (or business / missions / tasks). We are an organization, not a band of unruly mercenaries. We do advise you to build your RP outfit, because of course you will not be out doing missions every day.
- We do not accept warlock / demonologist / fel-mage type characters IC. OOC, you can be mage or warlock if you want to play a sorcerer or magic-user (the game mechanics allow both classes to fit the role). So for example, your gnome character is a warlock OOC, but IC you play as a scholar. That’s fine. IC however we won’t accept fel magic users within our ranks.
- Because we will also deal with important characters from time to time (king Varian, Archbishop Benedictus, several human nobles, the SI:7 to name a few) dialogue done by NPC characters will be done only by the guild master in the form of:
King Varian says: “text goes here”
The dialogue lines will be in concordance with the lore and will not be used lightly, and only to advance the overall guild storyline. For example, you will never hear a respected noble suddenly talk like he’s part of some rapper group, and no, king Varian himself is not someone’s secret lover. We want to be part of the lore, not bend it! All important dialogue spoken by important characters will be previously considered by the guild leader in private, as to make it as close to the lore as possible.
- Common sense is the secret of every good RP. Act as if you are a normal individual within the Warcraft Universe. An unimportant human farm owner will not become a master magician overnight, and just because a druid can transform into a feline or a bear, doesn’t mean that they are instantly more powerful that other people or even other animals. Still, because the guild features a continuous storyline, you can evolve as a character and become powerful indeed. It just doesn’t happen overnight, that’s all.
- Remember that the world itself is huge. Stormwind is a major city and port, teeming with life and business, not a hamlet that can be crossed in less than 2 minutes from one end to the other. Tanaris is an absolutely massive scorching desert in which countless people have lost their life. Falling into water in Northrend could probably cause you hypothermia, shock and eventually death. You will most likely get lost in the deep, unforgiving jungle of Feralas and the Barrens is truly a horde-controlled zone with danger at every step. Treat the world as it would be IC.
- As your character progresses OOC, so will it progress within the guild IC. A character will rise in ranks if he or she proved themselves to be loyal, professional and capable IC, and high enough level OOC. We want you to main the character that you RP with. Having a level 1 character to RP casually is fine, but we strive to tell and play a story which will actively involve our characters in everything, from the secret plots of the Elwynn Witches, up to defeating powerful demon lords in the fiery Outland, or exploring the frozen mountain peaks of Northrend in search of forbidden magics.
- IC and outside of official missions, everyone is an individual. Some hardened killers might enjoy picking up Peaceblooms. Some scholars of the arcane could be your best drinking buddy. Don't be shy and strike up conversations, get to know others IC. Missions are of utmost importance, but they are not everything the guild is about. We want to have an environment fit for in-depth, significant and involved RP of any kind. So maybe today we defeated a possessed general, and tomorrow we'll all have a drink in Booty Bay to celebrate our success.
- Concerning DKs, we know everyone will want to roll a DK once they are launched. It's all fine, but you can not join the guild as an undead killing machine. So yes, DKs will be forbidden, at least at the beginning.