1. Muti PvP daggers/poisons

    Hello, im having a bit of problem stacking deadly poisons on my enemies. What kind of off hand dagger do you prefer for Mutilate PvP? What poison do you use on each dagger?

    (Already running 4/5 Improved Poisons)

    Thanks in advance.

  2. There's your problem, then. You gotta fill that **** up. 5/5 for best results. Also, remember that since Deadly Poison is on your offhand, you need a fast weapon there. 1.5 speed and higher (1.4, 1.3, etc) should do the trick.

  3. Going fast OH means im gonna lose damage on mutilates. Also i've seen rogues in the past going even 3/5 Improved Poisons and they didnt have a problem.

  4. Going fast OH means im gonna lose damage on mutilates. Also i've seen rogues in the past going even 3/5 Improved Poisons and they didnt have a problem.
    Mutilate is not even close to being your main damage. Also those rogues were bad. Not speccing 5/5 Imp Poisons as Assa = DPS loss.


  5. Are you guys noticing the lack of Master Poisoner debuff as assassination? Why is nobody fuzzing about it, it's quite significant.
    https://www.warmane.com/bugtracker/report/12640

  6. the fastest the weapon is the smaller the change to apply deadly poison. I run 2x 1.8 daggers with deadly on of hand if you don't have enough stacks of deadly poison just use envenom once and you will have around 100% chance for 5sec it is 3 sure applies problem solved.

  7. Mutilate is not even close to being your main damage. Also those rogues were bad. Not speccing 5/5 Imp Poisons as Assa = DPS loss.

    He is talking about PvP not PvE....

  8. the fastest the weapon is the smaller the change to apply deadly poison. ...
    I looks like that may be incorrect. Not sure if it's been changed in Warmane's fork, but I have a hard time finding anything referencing a PPM mechanic for Deadly Poison. Mainly found a script handler and some damage calculation info (AP bonuses and such):
    https://github.com/TrinityCore/Trini...pell_rogue.cpp
    Which leads me to believe it's just a normal 'roll'.

    Wound and Instant Poison on the other hand have direct references to PPM calculations:
    https://github.com/TrinityCore/Trini...320_world_.sql

    So a fast weapon should have an equal chance of applying Deadly Poison as a slow weapon, but do it faster.

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