1. Need help whit weapon choice for prot pvp?

    So i have hart time to decide what weapon to get .
    this http://wotlk.openwow.com/item=51522
    this http://wotlk.openwow.com/item=50672
    or http://wotlk.openwow.com/item=50737
    If anyone can help please reply.


  2. Well can explane a bit why is hovic better then others ?

  3. Well can explane a bit why is hovic better then others ?
    it does the most damage

    you can tell by comparing the numbers (they will teach you that in primary school)


    as prot resil has no value, therefore wf sword is out of the question.

    havoc vs blade
    havoc has +-37 more dmg, 1.56% crit and 48 haste

    just to make it more obvious
    because with bis gear you are already arp capped you can count 44 armor pene from blade as 44 str=92 attack power
    101 atp=+-23dmg

    in the end you are getting +-14dmg 1.56% crit and 48 haste
    Edited: November 30, 2015

  4. it does the most damage

    in the end you are getting +-14dmg 1.56% crit and 48 haste
    I don't like 2 things about your post. 1st is that you decided to completely ignore BVB's hit (haste value is close to zero). And second is that I don't think its possible to get arp capped with prot. (since you are using at least 2t10 from tanking set) I get to something like 70% with bis fury parts (not all my gems are arp, since its pve focused gear, but still too much place to go).

    Another thing to consider is expertise - it has rly low value, but still some, so your racial might sway it one way or the other.

  5. I don't like 2 things about your post. 1st is that you decided to completely ignore BVB's hit (haste value is close to zero). And second is that I don't think its possible to get arp capped with prot. (since you are using at least 2t10 from tanking set) I get to something like 70% with bis fury parts (not all my gems are arp, since its pve focused gear, but still too much place to go).

    Another thing to consider is expertise - it has rly low value, but still some, so your racial might sway it one way or the other.
    I have bis pvp prot gear.
    I got armor pene cap and +-200 str from gems
    you get hit from gloves and boots 69+81=150 + hit enchant on gloves is hitcap

    expertise is useless, from 6 mil dmg i did in arena dodge+parry of shield slam is 3.2% devastate 3.6% revenge 6.4% heroic strike 3.8%


  6. I have bis pvp prot gear.
    I got armor pene cap and +-200 str from gems
    you get hit from gloves and boots 69+81=150 + hit enchant on gloves is hitcap

    expertise is useless, from 6 mil dmg i did in arena dodge+parry of shield slam is 3.2% devastate 3.6% revenge 6.4% heroic strike 3.8%
    Could you share your armory link? I still can't figure out how to reach arp cap...

    1.5% extra dmg is low(3 points of expertise), but still something. (its close to if not more than 14 weapon dmg and 1.56% crit)
    Edited: December 1, 2015



  7. you are missing glyph of shockwave

    your talents are wrong, this is best spec http://armory.warmane.com/character/...ckrock/talents

    i assumed you had bis gear



    first of all you should get prot pve shoulders and hands, http://wotlk.openwow.com/item=51817 and http://wotlk.openwow.com/item=50620


    Could you share your armory link? I still can't figure out how to reach arp cap...

    1.5% extra dmg is low(3 points of expertise), but still something. (its close to if not more than 14 weapon dmg and 1.56% crit)
    i have 214 resil with 97% armor pene, so i can regem 172 resil to strength
    Its not on warmane server.

    i dont know why are you talking about expertise and where do you want to get expertise from?
    i dont understand
    Edited: December 1, 2015

  8. i dont know why are you talking about expertise and where do you want to get expertise from?
    i dont understand
    human racial - 3 expertise with swords (at least expecting you are a human, since you need 2 arp trinkets to have a shot at reaching arp cap)

  9. human racial - 3 expertise with swords (at least expecting you are a human, since you need 2 arp trinkets to have a shot at reaching arp cap)
    I just checked with my fury and prot gear - not playing pvp prot, so... - and I have 1079 ARP without DBW and with Ashen Verdict Ring equipped.

    I can exchange 14 gem slots, so 280 arp. + http://wotlk.openwow.com/item=50693 I would have 1400 arp with pvp trinket equipped.

  10. Weapon advice: http://wotlk.openwow.com/item=50672
    *Some use Havoc's for the higher base damage, however that only affects auto attack, heroic strike, and devastate damage. The main damaging abilities on prot don't take weapon damage into consideration. The stats on Bvb are better than on havocs. Though Str would be better than agi, the perfect prot weapon just doesn't exist.*

    From a prot pvp guide. Makes absolutly sense to me.

  11. Weapon advice: http://wotlk.openwow.com/item=50672
    *Some use Havoc's for the higher base damage, however that only affects auto attack, heroic strike, and devastate damage. The main damaging abilities on prot don't take weapon damage into consideration. The stats on Bvb are better than on havocs. Though Str would be better than agi, the perfect prot weapon just doesn't exist.*

    From a prot pvp guide. Makes absolutly sense to me.
    this makes absolutely no sense at all because i already proved that havoc gives you more stats than bvb 3 posts ago


    human racial - 3 expertise with swords (at least expecting you are a human, since you need 2 arp trinkets to have a shot at reaching arp cap)
    yeah forgot about that

    expertise is worthless stat in pvp because 90% of the time you are hitting people from behind or in stun/people with no dodge/parry stats

    also you dont get 1.5% dmg increase from expertise

    lets say you are hitting disc priest with 4.3% dodge, you have 6 expertise from talents that means that his dodge chance is 2.8%
    80% of the time you are attacking him from behind/in stun/while casting that means that his actual chance to dodge is 0.56% if you had 3 more experise expertise that means his dodge chance is reduced to 2.05 and if 80% attacks cannot be parried/dodged it comes to 0.41%

    in the end 3 expertise gives you 0.15% damage increase on priest



    as you can see from my 6 mil recount damage from arenas 4% of attacks get parried/dodged (large portion is from rogues with evasion)
    if we do the math with 2% dodge and 2% parry then we get maximum theoretical damage increase by 0.6%

    (just as an example rogue has 35% dodge+parry, with 6 expertise from prot spec it goes down to 32% in a non existing scenario when we are hitting rogues from front and never stun him this means we are doing 68% damage
    if we have sword and 3 more expertise his dodge and parry chance goes down to 30.5% => we are doing 69.5% damage and that equals 2.2% damage increase
    this situation also never happens because if we use all of our abilities rogue gets stuned and cant dodge/parry)


    8.4% is melee damage 48 haste gives you 1.46% speed increase=0.12% overall damage increase

    1.56% crit is 1.56% damage increase

    14 wep damage is around 0.25% damage increase(this was a mistake i shoudlnt count 44str=101 attack power from bvb as 23 damage, but abilities affected by attack power do around 65% damage, your average attack power is 6100+480 from trinket proc+berserking+set bonus, thats 1.4% more attack power on averageand 2% more block value
    abilities scales pretty bad with attack power: shockwave 0.75, revenge0.31, concusion blow 0.38, heroic strike 0.18, devastate 0.17
    so lets asume 14 wep damage cancelous out the bonus from 101 attack power)




    therefore havoc increases your damage by 1.92% -(dmg increase from 3 expertise. can varry from) more damage than bvb depending on the situation

    of course these numbers are very rough estimate and can differ depending on multiple factors
    Edited: December 1, 2015

  12. yeah forgot about that

    expertise is worthless stat in pvp because 90% of the time you are hitting people from behind or in stun/people with no dodge/parry stats

    also you dont get 1.5% dmg increase from expertise

    lets say you are hitting disc priest with 4.3% dodge, you have 6 expertise from talents that means that his dodge chance is 2.8%
    80% of the time you are attacking him from behind/in stun/while casting that means that his actual chance to dodge is 0.56% if you had 3 more experise expertise that means his dodge chance is reduced to 2.05 and if 80% attacks cannot be parried/dodged it comes to 0.41%

    in the end 3 expertise gives you 0.15% damage increase on priest



    as you can see from my 6 mil recount damage from arenas 4% of attacks get parried/dodged (large portion is from rogues with evasion)
    if we do the math with 2% dodge and 2% parry then we get maximum theoretical damage increase by 0.6%

    (just as an example rogue has 35% dodge+parry, with 6 expertise from prot spec it goes down to 32% in a non existing scenario when we are hitting rogues from front and never stun him this means we are doing 68% damage
    if we have sword and 3 more expertise his dodge and parry chance goes down to 30.5% => we are doing 69.5% damage and that equals 2.2% damage increase
    this situation also never happens because if we use all of our abilities rogue gets stuned and cant dodge/parry)


    8.4% is melee damage 48 haste gives you 1.46% speed increase=0.12% overall damage increase

    1.56% crit is 1.56% damage increase

    14 wep damage is around 0.25% damage increase


    therefore havoc increases your damage by 1.92% -(dmg increase from 3 expertise. can varry from) more damage than bvb depending on the situation

    of course these numbers are very rough estimate and can differ depending on multiple factors
    It is unrealistic to assume that u are able to hit ppl 90% of the time from behind.
    Expertice might not be the best stat but its still not worthless.
    Especially when u keep in mind that http://wotlk.openwow.com/spell=12809 can be dodged.

    When playing as human http://wotlk.openwow.com/item=50672 is better than http://wotlk.openwow.com/item=50737.
    Ur main dmg abilitys, shockwave and shield slam, dont benefit of the tiny bit more weapon dmg of http://wotlk.openwow.com/item=50737.
    In addition http://wotlk.openwow.com/item=50672 has the better stats. The haste of http://wotlk.openwow.com/item=50737 is pretty much useless and u also lose the human expertice racial when using a axe.
    Edited: December 1, 2015

  13. It is unrealistic to assume that u are able to hit ppl 90% of the time from behind.
    Expertice might not be the best stat but its still not worthless.
    Especially when u keep in mind that http://wotlk.openwow.com/spell=12809 can be dodged.

    When playing as human http://wotlk.openwow.com/item=50672 is better than http://wotlk.openwow.com/item=50737.
    Ur main dmg abilitys, shockwave and shield slam, dont benefit of the tiny bit more weapon dmg of http://wotlk.openwow.com/item=50737.
    In addition http://wotlk.openwow.com/item=50672 has the better stats. The haste of http://wotlk.openwow.com/item=50737 is pretty much useless and u also lose the human expertice racial when using a axe.
    I literally just spend 30 minutes calculating the damage and you pull some stupid arguments from your *** like a 3rd grader
    Please support your claims with an actual numbers, because when i see "In addition Bloodvenom Blade has the better stats." I have an urge to puke

    Especially when u keep in mind that Concussion Blow can be dodged.

    thats why i either use charge-concusion blow or concusion blow from behind 99% of the time



    why do you even quote me when you dont read it?

    48 haste=0.12% damage increase in any situation
    3 expertise=0.15% damage increase vs disc priest/mage/lock


    like i said iam pulling out an actual damage from 3v3 arenas where shockwave did 12.6% damage and shield slam 21.5% damage

    44str=101 attack power is barely 1.5% attack power increase=1.125% shockwave damage increase=0.15% overall damage increase
    44str=33block value=2% bv increase= 1% shield slam damage increase=0.21% overall damage increase
    Edited: December 1, 2015

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