How do you think players feel when they are forced into PvP, does being forced into PvP sound fun to them? Nope. If players like PvP so much why would they NOT remain flagged? That is such an ignorant concept to me.
Selfish suggestion(s). Suggesting players come out of pocket to play on an expansion they do not want to play on while player's such as yourself continue to play on the expansion you like and force PvP on others for free? LOL
With the option to unflag for PvP, PvP players can STILL enjoy attacking opposite faction players as long as they are flagged. How is the option to unflag PvP catering to the PvE portion of the "community" (probably should be termed as "players") only? You are still assuming that everyone will unflag while on the other hand there not being an option to unflag is pretty much definitely focusing on one part of the "community". PvE players can get bored as well when playing and PvP seeking players attack and or kill them, forcing them to run back to their body/take resurrection sickness, etc. Your arguments are stated as if they are one-sided (PvP will ONLY be effected) when most of which can be applied to BOTH PvE and PvP seekers. Because PvP players quest to level faster PvP should be forced on all players? LOL
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The thought of PvP seekers actively unflagging themselves from PvP is quite amusing. What is seems like is those players don't want to lose that "edge" that they have by remaining flagged, a PvP flagged player can all of a sudden be attacked by a player(s) that is/are not flagged for PvP (which will flag them for a specific amount of time as already set in the programming, a player can't instantly unflag from PvP) and the PvP player will be faced with a much different type of situation and have less of an overbearing advantage on others. Going from "everyone is a target" to "who's who" can/will add a layer of challenge to PvP. PvP players will be urged to watch their backs even more so even when around unflagged players. It can possibly be set to where after unflagging from PvP the initial time (a few minutes) is increased to an hour or more of in-game time.
PvP players "should" seek other PvP flagged players and or queue for Battlegrounds should they not? As long as there is no option to unflag for PvP, players will continue to express opinions and concerns about there being an option to do so, it's also funny to me that the PvP defenders seemingly don't want to see PvE suggestions, just like they state for players that don't like forced PvP to not play or find something else to do they can do the same here on the forums by ignoring these type of topics. If realms remaining PvP is so "solidified" (as MANY have stated here and or in other threads), why try so hard to defend it? Why not let the PvE suggestions roam free, you see deep down PvP defenders know that there is a possibility that things can change and it scares them...
PvP isn't going to die because some people choose to unflag (it can be pretty much guaranteed that not all players will unflag from PvP, trying to use this speculation as an argument that PvP will cease to exist is silly), as previously mentioned what's going to die is forced PvP and what is going to happen as well is PvE won't remain sequestered to raids and dungeons as if that's what PvE solely consists of. Seemingly PvP players want others to run their PvP gauntlet and then shut themselves away and only do raids/dungeons to remain "safe", then, if they choose to periodically venture back into the world they are venturing back into the PvP gauntlet. With the population BG's, arenas, World PvP objectives, etc. will still be there but no, PvP players seem to want to extend their PvP preference onto all AND be able to oppose PvE preference but at the same time NOT be able to have their PvP preference opposed. That is the selfish.