1. arcane shot : mm

    I really like the MM spec, and weaving arcane shots betweem aimed shot and chimera shot, but i also know that we have to drop arcane shot at a certain point.

    Is it really a big dps loss not to drop arcane shot at a certain point? (In ICC for example), or is it negligible? I love survival even more though, so i plan to play it in naxx and ulduar, and maybe ICC, but in the case of HM raiding, i'll have to min-max, so i'll probably have to go MM in ICC in the future (probably in a year or so on Lordaeron) and only use arcane shot during movements.

    What do you guys think?

  2. I really like the MM spec, and weaving arcane shots betweem aimed shot and chimera shot, but i also know that we have to drop arcane shot at a certain point.

    Is it really a big dps loss not to drop arcane shot at a certain point? (In ICC for example), or is it negligible? I love survival even more though, so i plan to play it in naxx and ulduar, and maybe ICC, but in the case of HM raiding, i'll have to min-max, so i'll probably have to go MM in ICC in the future (probably in a year or so on Lordaeron) and only use arcane shot during movements.

    What do you guys think?
    You should replace arcane shot with steady once steady begins to deal more dmg. (its somewhere around soft/hard arp cap - so you dont have to worry about it for a while)

    It is not that big dps loss (2-3k dmg/arcane shot).

  3. Wasn't it also you who basically asked this exact question in another thread? I'll just copy-paste my response.

    When to drop Arcane Shot is determined first and foremost by the DPS of your bow, since Steady Shot's damage scales with the DPS of your bow, whereas Arcane Shot's damage is determined solely by your RAP and is completely independent of your bow/ammo. If, for instance, you donated or voted for Fal'inrush nm/hc (and that should be the first piece of gear you get if you're going to donate/vote at all), it would be optimal to drop Arcane Shot from your rotation even at 0 arp. Conversely, if you had a pathetically weak bow, say a level 20 green bow, you'd always want to Arcane Shot in place of Steady Shot even if you were Arp-capped at 1400. These are both obviously unrealistic scenarios, yeah, but the point is that it's more your bow than your Arp that determines when to stop using Arcane Shot.

    As to how much you're losing.... well, cast lots of Steady Shots and Arcane Shots on a dummy, and then compare their average damage (or alternatively, you could just get an addon like DrDamage to do all those calculations for you so you wouldn't have to get entangled in that kind of tomfoolery yourself). Not only is the difference between their damage what you lose, but you also lose damage from Arcane Shot proccing neither Piercing Shots nor Improved Steady Shot, and even consuming the Improved Steady Shot buff sometimes for itself if you don't use it carefully. Additionally, you'll sometimes run into scenarios where you have to move, but your Arcane Shot is on CD because you decided to do something inoptimal and cast it when you didn't need to. Someone who didn't use it on the other hand is always guaranteed to have at least 1 instant cast he can use when the need to move suddenly arises.

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