they said mutiples times they couldnt fix anything more in 5.4.2 because then they woudl have to redo everything in 5.4.8
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they said mutiples times they couldnt fix anything more in 5.4.2 because then they woudl have to redo everything in 5.4.8
Actually i never cried for it things don't get worked on properly if they are rushed.
I'd rather play in 5.4.2 till summer than 5.4.8 being rushed and population going down.
http://imgur.com/xvu180L
Nobody is doing over 6mil dmg? wut?
Is this from 5.4.8? Or was it 5.4.2? A single Arathi Basin with 6 healers...i will be in shock if some1 couldnt even reach 20 mil dmg with those eye-rolling gears. Nice man :-D btw..ive been in a few random BGs with Tsunade b4..dem he is good!
-Love for the Alliance!-
Edited: February 7, 2016
in case you didnt notice there are few classes that do that amount of dmg and it usually takes a mid - long bg to get there ( and im referring mostly to dot spreaders )
I don't know why are you all complaining so much, I can still burst down a healer by myself with my warrior or my boomy.
Video or didnt happen.
It's not logical to increase resilience to 80% when there's no prideful gear yet. But no worries, like or not, it will be fixed when prideful gear is released.
those who suck at math should really stay away from ANY calculations, tests or damage complaints and get away from these kinds of threads/topics as far as humanly possible. your post doesn't make any sense at all. there are so many flaws and idiocies that i kept my head shaking as long as i read it.... what you just posted so mind numbingly stupid i honestly wonder if you're a human being at all. you seem more like some kind of neanderthal/missing-link type primate and i'm not even offending you, nor do i aim at doing so.
where did you even learn that pvp power REDUCES resilience???????? on my character's tooltip it says only that it increases damage dealt and healing done in pvp environments. it is nowhere mentioned anything about reducing resilience, so your extremely poor math knowledge made it like this: "since it increases dmg by 50%, it's the same as i say it reduces damage reduction by 50%" which doesn't make any sense at all, no matter how you look at it.
since the pvp resilience is 80% with the trinket passive, it means, that without pvp power, you'll do 20% damage to a player, that you would otherwise do to a pve target (disregarding armor in this case). if you crit 200k on a training dummy, you would crit only 40k on a player without pvp power. now let's add pvp power modifier of 50% onto that. 40k x 1.5 = 60k, so with that much pvp power, you would do 60k crits on a pvp target. following your insanely STUPID example it would be like this: "oh i do 200k on a dummy with 50% pvp power, so 80%-50%=30%, so the dmg reduction is 30%, meaning that i should crit 140k" what is just obnoxious.
i already wrote too much, but it pains me to see the amount of "unintelligent" people claiming they know how something works or should work. some hunter in vale, a few days ago, was explaining to me how DR isn't working properly and that all classes, beside hunters and warrs are bugged because of it. he explained it like this: "cast cyclone 3x and wait 20 sec and cast it again, if it lasts full duration, then it's bugged", furthermore: "how it should work is that after 20 seconds it should last 3 seconds and after another 20 seconds full duration - that's how it worked on retail"............. idk, but it seems like people are competing who is gonna be dum.ber and that's really sad.
Today I was playing a BG with a fairly low group. We had one mid-geared healer. The other side at the start had one almost full-geared monk - lets call him Frank. Me (522 hunter) and my friend (522 FrostDK), when we play together, we tend to go straight for the healer no matter what and Frank had proven to be a hard target to beat, but nevertheless he was beatable. After 5-10 minutes the Warsong battlefield was tied at 0-0 and at that point one of the alliance scum quit and in his place came a full-geared disco-priest - lets call him Peter. At the very begining Peter started shifting the tide to their favor which was mostly expected, but one thing caught my and my friends eye: Peter was only using instant "bubble" spells on him and some instant heal spells and that was all it took for him to carry his team to victory from 0-0 to 3-0 in a matter of 8-10 minutes. He actually didn't use ANY chanelling spells. He was basically chilling the whole game. So he did all this with two 522 players on his back the whole time with others constantly cc-ing Frank the monk.
This is bull****! I know that there needs to be some skill required to kill someone, but this is just ridiculous.
The funny thing is my friend told me that he played an arena on the same day against a disco-priest (I guess Peter's brother - Nathan) and that although it was hard and Nathan proved to be one tough son-of-a-gun, he was running for his life the whole duration of the match and basically cast his whole arsenal to manage to save his team from dying.
My question is this: has anyone else experienced this difference in damage delt in arenas and BG-s?
Edited: February 8, 2016
No there's no difference in dmg between bgs and arena, your wall of text sounds like a l2p issue
yeah sure, when will that be? 2023?
This resil. killed the fun in the game for me and not even talking about my new toon in contender gear, you do absolutely 0 damage, even against other contender geared player dps is minimum.
Will stop playing for now as pvp is the only thing i do but its utter bs atm!
Yeah there is no difference but because of the 80% resil the result is the same!
You got used to your war/hunter oneshotting stuff. People in contender always did low damage, and they still receive considerably higher damage. Yes, things are slightly harder to kill, but things finally require a bit of skill and it all does not come down to gear.