1. Blood Draining looks good on paper, but in reality its not worth to use it. With 80k HP tank, that ench will proc when you drop below 35% of ur maximum HP whitch is 28k and It will heal you for 2k. On LOD you get constant 35k-45k hits, so imagine you are on 70k HP and you get 45k hit and you will drop to 25k hp. That ench will proc and heal you for 2k, and you will be on 27k. Next LK mele hit, lets say its 35k and BOOM. Tank is dead. On other hand, if you use blade ward, and you have 2-3 stacks of it. Its 600 more parry raiting and you recive same hit for 45k and to 25k hp, only this time you will parry next attack and survive. Anyway its better to use blade ward over blood draining, i would use only blood draining ench if you are doing solo some low lvl raid and you need to survive by self healing.
    Sorry but I believe you are talking about how Argent defender would work before patch 3.3.5a. Before blood draining would kill you because argent defender only worked if you were at or below 35%, but not anymore, argent defender will proc always thus blood draining is pretty good.
    Also, bladeward doesnt stack anymore so it doesnt give massive parry like few patches ago

  2. Blood Draining looks good on paper, but in reality its not worth to use it. With 80k HP tank, that ench will proc when you drop below 35% of ur maximum HP whitch is 28k and It will heal you for 2k. On LOD you get constant 35k-45k hits, so imagine you are on 70k HP and you get 45k hit and you will drop to 25k hp. That ench will proc and heal you for 2k, and you will be on 27k. Next LK mele hit, lets say its 35k and BOOM. Tank is dead. On other hand, if you use blade ward, and you have 2-3 stacks of it. Its 600 more parry raiting and you recive same hit for 45k and to 25k hp, only this time you will parry next attack and survive. Anyway its better to use blade ward over blood draining, i would use only blood draining ench if you are doing solo some low lvl raid and you need to survive by self healing.
    Blade Ward doesn't give you a guaranteed parry nor does it mean you wouldn't parry even w/o the enchant. It's not reliable and thus bad for tanking.

  3. Mongoose is best in all ways
    Aggro - In end-game raids tanks face some aggro issue (considering not enough md nor tot + imba dps).
    Defensive - 120 agi gives sufficient dodge + handy armor. + proc is 24/7

    @Bladeward gives decent parry but proc is problem
    @Blood draining is not suggested for pve

  4. id follow the general rule of mongoose for slow weapons (bvb and havoc) and blood draining for fast ones ( mithrios last word crusaders glory)
    because of the higher blood draining value due to faster swing which result in faster re-stacking to 5, while mongoose value is drowning in armor diminishing return at later stages of gearing.
    additionally:
    dont underestimate 2k healing (even more when using last word)
    dont overestimate 120 agility

  5. Sorry but I believe you are talking about how Argent defender would work before patch 3.3.5a. Before blood draining would kill you because argent defender only worked if you were at or below 35%, but not anymore, argent defender will proc always thus blood draining is pretty good.
    Also, bladeward doesnt stack anymore so it doesnt give massive parry like few patches ago
    Blade ward stacks and its doing proper dmg. In fights if you are "lucky" you can get 2-3 stacks almost each 10-15 sec and that means you would have each sec 40-60 parry.. That is way more better then to have 2k heal below 35% hp. It will look great on recount @end of lod kill, but it wont save you! It will show it did 50k healing, but you need to think, 50k healing isnt strait healing, its 2k healing when you are below 35%. BIS tank with 80k hp is getting 40k average hits by LK on lod. 35% of that is +- 30k hp. Blood draining will heal you to +- 32k hp. Just tell me how is that better then to have 200-400 parry more in that same time when you drop to 35% of your HP and next mele attack is going to land soon?

  6. Blade ward stacks and its doing proper dmg. In fights if you are "lucky" you can get 2-3 stacks almost each 10-15 sec and that means you would have each sec 40-60 parry.. That is way more better then to have 2k heal below 35% hp. It will look great on recount @end of lod kill, but it wont save you! It will show it did 50k healing, but you need to think, 50k healing isnt strait healing, its 2k healing when you are below 35%. BIS tank with 80k hp is getting 40k average hits by LK on lod. 35% of that is +- 30k hp. Blood draining will heal you to +- 32k hp. Just tell me how is that better then to have 200-400 parry more in that same time when you drop to 35% of your HP and next mele attack is going to land soon?
    And how is an increased chance to parry that will still not occur in the majority of situations beneficial?

    In reality Blade Ward looks good on paper and looses almost all it's value on higher gear levels (parry DR) and will leave you even further off guard in most cases.

  7. And how is an increased chance to parry that will still not occur in the majority of situations beneficial?

    In reality Blade Ward looks good on paper and looses almost all it's value on higher gear levels (parry DR) and will leave you even further off guard in most cases.
    Sure, blame diminishing returns... You dont need then to get gear for tank bc more parry/dodge you have it will **** up you.. So just go dps gear and gem defense? also 4/5 set for paladin is ****, it gives 12% dodge and it will kill you, beacuse diminishing returns? But for sure 2k heal will save you all the time! Just tanks dont use tank gear, gem defense on dps gear beacuse diminishing returns and get 2k heal below 35% with 10 sec internal cd.. THE BEST, and even better thing, go pvp gear and you wont even need to gem defense!!! parry/dodge is ****, better tank w/o it
    Edited: March 19, 2017

  8. Blood Draining can be viewed as a constantly present extra EHP for your tank. It's a pretty strong enchant.

  9. Tbh as a paladin tank, u can get "25hit + 25crit" wep enchant and still be fine.
    All of them (Mongoose, BladeWard, BloodDraining, Accuracy) have their uses and all suck. U wont get a big advantage going for 1 of them over the other. It all comes to a personal preference...
    Just make sure u get Glyph of Taunt, Glyph of Plea, Glyph of Salvation, use HoR, SoR, Judgment, Holy Shield when off CD for avgro, keep Sac Shield and Plea on u constantly, and time ur defencive CDs. Dont forget to Salvation the MT when offtanking in cases of high danger, and dispel/freedom/dsac if needed and u will be fine.

    Edit: made a mistake... wrong spell.
    Dont forget to Hand of Sacrifice the MT when offtanking*
    Dont Salvation him, my bad. If u have the glyph it works only if u Salvation urself.
    Edited: March 19, 2017

  10. Glyph of Salvation only works for you Gnimo.

  11. I guess 20% DMG reduction with 2min CD is a bad thing, u are right.
    Now comes the comment: u lose too much threat and thats why its not worth?
    U can cap exp with T10 legs, LK Mace and couple 10exp15stam gems, especialy as Human or a Dwarf, but again, why get1 extra defencive cooldown, right?

  12. What I mean is that you can't give that 20% to anyone but yourself. What you proposed by "Dont forget to Salvation the MT when offtanking in cases of high danger" would do nothing but lower the MTs threat.

  13. Sure, blame diminishing returns... You dont need then to get gear for tank bc more parry/dodge you have it will **** up you.. So just go dps gear and gem defense? also 4/5 set for paladin is ****, it gives 12% dodge and it will kill you, beacuse diminishing returns? But for sure 2k heal will save you all the time! Just tanks dont use tank gear, gem defense on dps gear beacuse diminishing returns and get 2k heal below 35% with 10 sec internal cd.. THE BEST, and even better thing, go pvp gear and you wont even need to gem defense!!! parry/dodge is ****, better tank w/o it
    Who said that parry or dodge are worthless? You're not gemming for it, tho. Why would you rely on a proc then?
    And the discussion about the 4pT10 bonus is pointless. It's a weak set bonus and most pala tanks go for 2/5 T10 anyways, excactly for that reason. And even if you'd take it it's a way better mechanic as you can choose when to use it and it's a guaranteed 12% increase in dodge. Blade Ward grants you a variable amount of parry rating that will be less beneficial with higher gear levels.

  14. Dont forget to *Sacrifice* the MT when offtanking* my bad, wrong spell (Hand of Sacrifice, not Hand of Salvation).

    Edit: My apologies.
    Edited: March 19, 2017

  15. unless you want to gem ridiculous amounts of expertise or run with sov glyph, you are kind of forced to go 4p nowadays. its not worthless either, its just not as strong as a dks or druids 4p bonus.

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