1. I did read the guide, though I missed the stats part.

    I read it and it seems I'm a long way from Combat. Are the 245 ilvl items for EoT worth for assasination? They give ArP. That's my main issue with assassination right now. Most of the upgrades lack haste, and give ArP which makes gearing it really hard.

    Thanks once again.

  2. I did read the guide, though I missed the stats part.

    I read it and it seems I'm a long way from Combat. Are the 245 ilvl items for EoT worth for assasination? They give ArP. That's my main issue with assassination right now. Most of the upgrades lack haste, and give ArP which makes gearing it really hard.

    Thanks once again.
    Actually arp is not useless for assasination. And don't focus on haste too much.
    If you want to roll combat later, then change spec when you have the gear for it. Till that roll with assa.
    glhf

  3. Hello, first of all I'd like to praise you and all the contributors to your guide. It's excellent!

    My question is when does it become not worthwhile to have a trinket like Needle-Encrusted Scorpion (provides 678 ARP on proc). My current gear has me at 808 arp and with this proc, I'm almost 86Arp over the cap. Should I be looking to replace it now, or later down the line? My current guild is still progressing through ICC 25n and hasn't attempted 25 Hallion, so I don't really have access to trinkets like STS.

  4. Hello, first of all I'd like to praise you and all the contributors to your guide. It's excellent!

    My question is when does it become not worthwhile to have a trinket like Needle-Encrusted Scorpion (provides 678 ARP on proc). My current gear has me at 808 arp and with this proc, I'm almost 86Arp over the cap. Should I be looking to replace it now, or later down the line? My current guild is still progressing through ICC 25n and hasn't attempted 25 Hallion, so I don't really have access to trinkets like STS.
    Pls no praising, I really dislike it. The guide has been made in order to help old and new rogues, as warmane does lack good ones.

    Well I'd say roughly when you're close to 1200 ARP. At that point you can try to farm up the ToC 5 trinket which giefs flat ARP Banner of Victory. It's no biggie, if the current trinket gets ya past the ARP cap. The benefits of it're to good to be ignored.

  5. Update:
    - Glancing blows doing 5% less damage. https://www.warmane.com/bugtracker/report/28494 FIXED
    - Edited/improved some parts in the guide
    Edited: February 6, 2017

  6. Pls no praising, I really dislike it.
    I am so amazed by the guide and all of it Fluffy, seriously you have put a lot of work into it, what I truly admire in you.
    One can see that you know every little piece of information about the rogues.
    Seriously I am astonished by every single part of the guide.

  7. thoe this info was allrdy out there (wich fluffy posted)
    never the less good work for posting it here
    how do you feel with 4/5tier9.245iLVL shoud i go rupture rotation or countinue with my arp evis build
    i have grimtoll and deathschoice and grimtoll procs for full armor ignore
    Edited: February 8, 2017

  8. thoe this info was allrdy out there (wich fluffy posted)
    never the less good work for posting it here
    how do you feel with 4/5tier9.245iLVL shoud i go rupture rotation or countinue with my arp evis build
    i have grimtoll and deathschoice and grimtoll procs for full armor ignore
    Full eviscerate rota? No lol. You don't go that unless u're more or less BiS.

  9. What's the value of http://wotlk.openwow.com/spell=14156?

    To be more specific: In BiS gear I don't think dropping http://wotlk.openwow.com/spell=14162 is worth it. Eviscerate depends somehow on crit, but so does Rupture to be completely competitive. And often enough I have like 55% crit on Rupture only, making it not really viable w/o http://wotlk.openwow.com/spell=51632. So, is taking the points out of http://wotlk.openwow.com/spell=14156 a big game changer in your opinion?
    Edited: February 8, 2017

  10. What's the value of http://wotlk.openwow.com/spell=14156?

    To be more specific: In BiS gear I don't think dropping http://wotlk.openwow.com/spell=14162 is worth it. Eviscerate depends somehow on crit, but so does Rupture to be completely competitive. And often enough I have like 55% crit on Rupture only, making it not really viable w/o http://wotlk.openwow.com/spell=51632. So, is taking the points out of http://wotlk.openwow.com/spell=14156 a big game changer in your opinion?
    One who dares to play with RNG and has the guts to deal with the dynamics and energy + combo points gain at it's fullest, will find it very valuable (that goes for me at least).

    The 40/60% extra CP chance allows u to go for those cheezy 1 CP SnDs for example. Therefore squeezing out more evi/rupture finishers in the long run.

    So the value of it get's determined by the player's skill and nothing else.

    Evi talents + Rupture Glyph + Feral kitty does the job more than good. And with Ruthlessness u get the extra cheezines.

  11. But your explanation makes playing w/o http://wotlk.openwow.com/spell=14156 the more skill-based approach as you have to pay much more attention to your energy and your SnD timer.

    The question is, if those 30% increased damage on Rupture makes up for the avg. damage of the additional finishers. Which I highly doubt for short fights. I'm unsure about the longer fights, tho.

  12. That 40% chance for an extra combo point translates into around 4-5 more CP's after 9-10 more finishers (very rough numbers here that aren't meant to be mathematically precise so much as to just illustrate a point).

    The damage gain from this is something equivalent to replacing 1 Sinister Strike with a 4-5 CP Eviscerate over a period of time long enough for you to have gotten in those 9-10 finishers. Spreadsheets will show this to be a dreadfully low amount. 2 points in Ruthlessness is about the same DPS gain as the 4p t10 - which isn't much at all. And it's easy to see why - 13% chance for 3 CP's vs a 40% chance for 1 CP. Very similiar average CP gains, just with the RNG lever turned up different amounts.

    The only real merit to Ruthlessness is the quality of life of having 1 CP SnD's available to use almost half the time as leeway if you were too overzealous in forcing out finishers from the previous combo points you had, or if you don't want to spend that 40 energy to SS the target for a CP to keep SnD up and instead use it on something else (like FoK).
    Edited: February 9, 2017

  13. But your explanation makes playing w/o http://wotlk.openwow.com/spell=14156 the more skill-based approach as you have to pay much more attention to your energy and your SnD timer.

    The question is, if those 30% increased damage on Rupture makes up for the avg. damage of the additional finishers. Which I highly doubt for short fights. I'm unsure about the longer fights, tho.
    U're being short sighted atm. It's not all about damage, but also bout the versatility and utility.

    Firstly u can't go for short/long fights, cause in fact on the short term rupture might not tick fully, whilst I'll get the extra juicy finisher almost surely. On the long term it's all rng. Normal rng on Ruthlessness will out perform the 30% damage in your case.

    Secondly that 40/60% extra CP chance, might prevent me down time on SnD from target swapping as an example.

    Lastly we come to the versatility part. And I shall use the target swap part. Oozes or raging spirits're a good case, as I use expose armor on those. Yeah even 1-2 CP expose armor will get the raid damage up by a lot, and by the time expose drops the raging/ooze shall be dead. Afterwards with some luck I'll have that 1 extra CP to be used on either to go for 1 CP SnD or build up CPs on which ever finisher should be next.

  14. Firstly u can't go for short/long fights, cause in fact on the short term rupture might not tick fully, whilst I'll get the extra juicy finisher almost surely. On the long term it's all rng. Normal rng on Ruthlessness will out perform the 30% damage in your case.
    Well, if the mob is dying before Rupture is expiring you shouldn't have used it in the first place. That's no assumption we should consider here.
    And on the long run, nothing is RNG. RNG is an explanation for occurrences outside of the normal distribution.

    Secondly that 40/60% extra CP chance, might prevent me down time on SnD from target swapping as an example.
    And 60%/40% of the time you will, in fact, face a higher SnD downtime as you finished with something else and left yourself issued in the dependency of the talent.
    Target switches are usually determined by the health bar or a timer. Both things you can monitor quite easily.

    The whole target switching part is something that I'd highly question. Especially when talking about the mentioned adds, you will often see them die when you have like 3CP on them. Refreshing SnD seems to be the best option in those cases.
    I consider the talent to be somewhat valuable in static fights, but a lot less the more you actually have to move.

  15. Welp. It's up to your personal choice for the ruthlessness vs rupture talent. I my self rather dingle around with the extra CP, as I am greedy and go into the superb low SnD duration.

First ... 8910111220 ... Last

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •