Below there is a list of all the major bugs in Dragon Soul at the moment, this should be fixed as soon as possible following the priority on each bug (also below), there's also a suggestion for the fix as the people who elaborated this list knowthe fights very well and could give some valid suggestions to the people working on the fixes. Nontheless this thread doesn't want to bypass Bugtracker usage but we feel like this issues are too big of a problem to be left there.
Void Diffusion doesn't deal damage on certain blindspots
1) It should do damage everytime it bounces between raid players
- This works partially as stacking buff d is working properly
- Probably an issue with a cycle you use to calculate the dmg on each bounce (as it increases everytime it bounces).
The issue with this spell is simple:
1) Immunity spells are making you immune to the debuff which shouldn't be possible,
- it's ignoring Anti-Magic Shell and Cloak of Shadows
- simply add these spells to the list where you have Ice Block and Divine Shield.
This npc again:
Notice: This NPC works the first time
1) Issue here maybe you scripted it with a fixed X Y coordinate system for every ball after the first.
- The issue here seems a little more complex, everytime the ball spawns it should move in a straight line and this doesn't happen , if the boss is standing in the middle after the first Black Blood of Go'rath phase.
1) A simple function to make it regain target could fix this bug.
- The Globules as intended are targetting the boss ever since they spawn
- Smoke Bomb (Rogue spell) makes them lose target as intended
or
2) Make the globules hitbox larger/smaller
Spell Casted when Goriona is flying and warmaster has landed.
1) The spell is casted but the aoe (dummy) doesn't stay on the ground.
- Might be an issue with the new falling mechanism.
- Try around the target rather than at the targett
- Try spawning on the target, rather than landing
Boss should heal himself after falling below 20% when Goriona is alive
Notice: Reworking this might be a good idea
Currently when its called it just kills the boss
1) When boss falls below 20%
- Target Goriona
- Check if Goriona is above 20% health, if not target highest aggro
- Take 20% Gorionas Health, if Drained
- Deal 20% Gorionas current health to raid
- Heals the boss from the damage it dealt to the raid
- Target highest aggro
Currently is applied whenever Hideous Amalgamition Dies in 6 yard radius
Which is also the explosion radius, but it should be applied all the time to the whole raid.
Simple:
1) Change the radius to 200 yards.
- Makes it apply to the whole raid, as it should
or
2) Make it apply Degradation to every raid member everytime Nuclear Blast is casted by Hideous Amalgamation
- Work around that doesn't punish bad players
This boss used to work perfectly before the last update, I believe something brought by this last update might have messed up this boss's mechanism. I think you have the tools to fix it back
Its been half summer like this and this is affecting gameplay so much.
When a person has all this trouble to get gear and level up and finally reach heroic,
he/she will see so much broken content that it will make him/her to question why did he/she ever go through all that trouble.
Big bump on this thread. Alot of people are just getting free gear and title because DS is a joke now, same as RDF NM. These kind of bugs and nerfs require immediate fixes.
How about Impales and Corrupting Parasites, they work properly now on Madness?
Nope still bugged, and on last platform even if u use green button and some lower defensives u will still die from the Shapnel. So u literally gotta block/bubble/shield wall etc. to not get killed.
This is very useful information, although I would have preferred it to be on the bugtracker. Next time it might be good to report them on the tracker and then just link them here if you want to bring extra attention to it.
This is very useful information, although I would have preferred it to be on the bugtracker. Next time it might be good to report them on the tracker and then just link them here if you want to bring extra attention to it.
We will be looking into this.
It is all on bugtracker, but it seems like nobody is even paying attention to Neltharion's bugtracker.
This is very useful information, although I would have preferred it to be on the bugtracker. Next time it might be good to report them on the tracker and then just link them here if you want to bring extra attention to it.
We will be looking into this.
it's also mostly been mentioned in the feedback thread for the old content update...
Also Spine HC can be pulled without first 6 bosses down on hc and hc madness can be pulled without spine HC
What? You can switch difficulties any time you want lol, even if u do first 6 normal you can switch hc and do rest on hc, thats how its supposed to be i bellive