1. Dragon Soul issues.

    Below there is a list of all the major bugs in Dragon Soul at the moment, this should be fixed as soon as possible following the priority on each bug (also below), there's also a suggestion for the fix as the people who elaborated this list knowthe fights very well and could give some valid suggestions to the people working on the fixes. Nontheless this thread doesn't want to bypass Bugtracker usage but we feel like this issues are too big of a problem to be left there.

    Notice that this is HEROIC mode orietned.

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    Void Diffusion doesn't deal damage on certain blindspots
    1) It should do damage everytime it bounces between raid players
    - This works partially as stacking buff d is working properly
    - Probably an issue with a cycle you use to calculate the dmg on each bounce (as it increases everytime it bounces).


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    The issue with this spell is simple:
    1) Immunity spells are making you immune to the debuff which shouldn't be possible,
    - it's ignoring Anti-Magic Shell and Cloak of Shadows
    - simply add these spells to the list where you have Ice Block and Divine Shield.

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    Low Void of the Unmaking aka Ball

    This npc again:
    Notice: This NPC works the first time
    1) Issue here maybe you scripted it with a fixed X Y coordinate system for every ball after the first.
    - The issue here seems a little more complex, everytime the ball spawns it should move in a straight line and this doesn't happen , if the boss is standing in the middle after the first Black Blood of Go'rath phase.

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    High The Globules are not hitting the boss when Smoke Bomb is popped when they are close to the boss.

    List of Globules:
    Dark Globule
    Cobalt Globule
    Crimson Globule
    Glowing Globule
    Acidic Globule
    Shadowed Globule

    1) A simple function to make it regain target could fix this bug.
    - The Globules as intended are targetting the boss ever since they spawn
    - Smoke Bomb (Rogue spell) makes them lose target as intended
    or
    2) Make the globules hitbox larger/smaller

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    High Loot Table Leg token is not dropping.

    Heroic 10:
    Paladin, Priest, Warlock
    Warrior, Hunter, Shaman
    Rogue, Death Knight, Mage, Druid

    Heroic 25 (three, might be same):
    Paladin, Priest, Warlock
    Warrior, Hunter, Shaman
    Rogue, Death Knight, Mage, Druid

    Normal 10:
    Paladin, Priest, Warlock
    Warrior, Hunter, Shaman
    Rogue, Death Knight, Mage, Druid

    Normal 10 (three, might be same):
    Paladin, Priest, Warlock
    Warrior, Hunter, Shaman
    Rogue, Death Knight, Mage, Druid

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    High Boss Health

    Simple:
    1) 52M minus the 5% of the Dragon Soul raid debuff 49.4Mf
    2) Might be bugged on other difficulties.

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    Spell Casted when Goriona is flying and warmaster has landed.
    1) The spell is casted but the aoe (dummy) doesn't stay on the ground.
    - Might be an issue with the new falling mechanism.
    - Try around the target rather than at the targett
    - Try spawning on the target, rather than landing

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    Boss should heal himself after falling below 20% when Goriona is alive
    Notice: Reworking this might be a good idea
    Currently when its called it just kills the boss
    1) When boss falls below 20%
    - Target Goriona
    - Check if Goriona is above 20% health, if not target highest aggro
    - Take 20% Gorionas Health, if Drained
    - Deal 20% Gorionas current health to raid
    - Heals the boss from the damage it dealt to the raid
    - Target highest aggro


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    Medium Degradation
    Currently is applied whenever Hideous Amalgamition Dies in 6 yard radius
    Which is also the explosion radius, but it should be applied all the time to the whole raid.

    Simple:
    1) Change the radius to 200 yards.
    - Makes it apply to the whole raid, as it should
    or
    2) Make it apply Degradation to every raid member everytime Nuclear Blast is casted by Hideous Amalgamation
    - Work around that doesn't punish bad players

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    This boss used to work perfectly before the last update, I believe something brought by this last update might have messed up this boss's mechanism. I think you have the tools to fix it back

    Spell caused by Blisering Tentacle when boss Wing/Arms reach
    75/50/25% health respectively

    1) They are spawning
    - They do not cast Blisering Heat
    - Worked before the last large patch

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    Spell caused by Regenerative Blood

    1) They are spawning
    - They do not cast Degenerative Bite on every melee attack
    - Worked before the last large patch

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    High Tetanus
    Spell caused by Elementium Terror

    1) They are spawning
    - They do not cast Tetanus on every melee attack
    - Worked before the last large patch
    Edited: July 12, 2016

  2. This stuff should be fixed . I hope they will fixed soon ....

  3. Nice job with this thread, hope it gets noticed !

  4. Its been half summer like this and this is affecting gameplay so much.
    When a person has all this trouble to get gear and level up and finally reach heroic,
    he/she will see so much broken content that it will make him/her to question why did he/she ever go through all that trouble.

  5. Big bump on this thread. Alot of people are just getting free gear and title because DS is a joke now, same as RDF NM. These kind of bugs and nerfs require immediate fixes.

    Woof Woof Aenia .

  6. Proterean said they are working on it to be blizzlike as possible, however... Its been a while now. Hoping they will fix it soon.

  7. How about Impales and Corrupting Parasites, they work properly now on Madness?

  8. How about Impales and Corrupting Parasites, they work properly now on Madness?
    Nope still bugged, and on last platform even if u use green button and some lower defensives u will still die from the Shapnel. So u literally gotta block/bubble/shield wall etc. to not get killed.

  9. This is very useful information, although I would have preferred it to be on the bugtracker. Next time it might be good to report them on the tracker and then just link them here if you want to bring extra attention to it.

    We will be looking into this.

  10. This is very useful information, although I would have preferred it to be on the bugtracker. Next time it might be good to report them on the tracker and then just link them here if you want to bring extra attention to it.

    We will be looking into this.
    It is all on bugtracker, but it seems like nobody is even paying attention to Neltharion's bugtracker.

  11. This is very useful information, although I would have preferred it to be on the bugtracker. Next time it might be good to report them on the tracker and then just link them here if you want to bring extra attention to it.

    We will be looking into this.
    it's also mostly been mentioned in the feedback thread for the old content update...

  12. Hopefully this thread will speed up DS fixing process :)

  13. Hopefully this thread will speed up DS fixing process :)
    lmfao jk xD

  14. Also Spine HC can be pulled without first 6 bosses down on hc and hc madness can be pulled without spine HC

  15. Also Spine HC can be pulled without first 6 bosses down on hc and hc madness can be pulled without spine HC
    What? You can switch difficulties any time you want lol, even if u do first 6 normal you can switch hc and do rest on hc, thats how its supposed to be i bellive

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