1. [Guide] Elemental shaman PvP

    Herro. By the request of alot of ppl i made this half assed ele shammy pvp guide. So lets get to it.

    Most common arena spec and probably the best overall in all scenarios.

    http://wotlk.openwow.com/talent#hVIVqcdhtGfuAoMGR0o glyph of stoneclaw totem, Glyph of lava, Glyph of thunder. First 2 are a must while some people say the 3rd can be swapped with glyph of totem of wrath but i dont agree.

    Thunderstorm can be used for mana, interrupt on spells, gap (extender?) etc. Some scenarios where thunderstorm is godlike ability.

    Scenario 1. A proud warrior/rogue/feral opponent is following you and having ur ***, get to a pillar and right before u go behind the pillar, u knock his *** and he cant charge/shadow step back at u.

    Scenario 2. Dalaran arena. Storm erryone down. On blade's edge its bugged and u can only knock ppl of the bridge in the middle of the bridge.

    Scenario 3. Same as 1st one but to save ur partner.

    Scenario 4. Mage is sheeping you and u have no grounding nor wind shear?. Thunderstorm his ***.

    Scenario 5. Land a kill. Storm ur opponents in los of eachother. Vs a rshaman u can storm him and follow it with a root and kill his partner.

    Bg spec that i used when i played bg's frequently http://wotlk.openwow.com/talent#hVI0qcdhtGfuAoMhgco

    Important totems

    Cleansing totem - u wanna keep this up usually vs dk's, rogues, ferals, spriest's. In 1v1scenario vs uhdk(only uhdk) and ferals i prefer healing stream totem.

    Tremor totem - Rly hard topic to write about so ill just make it short. removes all fears/seduce and ticks every 3sec. If ur partner gets feared better drop tremor fast or all hell breaks loose.

    Grounding totem - mainly u want to use this against spells that have a cooldown, like hex/chaos bolt/lava burst. Then theres moments when ur wind shear is on cd and u use grounding to counter ur enemy.

    Advanced usage: Mage/lock has spell lock ready, fake cast some ability and drop grouding, gg ur opponent just silenced into grouding. Same thing can work vs sp's and dk's. fake cast a heal or a hex and then drop grouding. Mage roots you/has finger of frost proc and deep freeze available? try to ground his deep. Thunderstorm a dk and use grounding asap, Death grip grounded. Hunter is trying to cc u or ur partner with a freezing trap/freezing arrow. Ground that ****. Did u know that dk's interrupt ability mind freeze is a spell? drop grouding totem and cast freely. U are playing with a warrior vs spriest, ur warrior bladestorms, drop grounding totem and ground priests disarm, same thing for death grip. Ur partner needs to cast vs lock/mage, drop a grouding totem while he is casting. A paladin has hammer of justice in 1second? use grouding. Paladin is running towards you/ur partners with hoj up. macro

    /stopcasting
    /cast Grounding Totem
    Think this is enough words for 1 totem. Note, all the tricks mentioned above with grounding totem wont work all the time. Obviously

    Totem of wrath - u wanna have this up all the time because its a huge dmg/heal booster. U can also use this for fire nova for instant damage or to kill snakes from hunters trap.

    Duels
    Pretty much in open ground duel vs equally good player, an elemental shaman loses to every class except retri paladin and can win boomkin/feral maybe. With counter gearing and dueling worse players than you ofc the end result changes. In arena with pillars and ****, ele shaman can beat any class.
    Ill just write some tips vs some classes. These tips are based on open area dueling like elwyn forest.

    <Rogue> Spread ur totems. click them individually away from each other. Rogues will try to cloak of shadows ur elemental mastery lava burst. So use it as soon as u get out of kidney shot. That leaves you with a 1 minute window to kill him. Try not to lava into his clos doe.

    <ele shammy> Dont use water shield/lightning shield vs another ele. If u have grounding up with some shield on you, he can use purge to kill grounding. No water shield=he has to wind shear to kill grounding totem.

    <Warrior> Fire elemental. Enjoy ur win if he doesnt kill the totem instantly.

    <Mage> Start healing urself already at 80%-90%, try to fake the cs or try ground the cs with the grounding totem tip i told earlier in this guide. If u get full cs'd at -50%, its over.

    <Hunter> In the opener dispel serpent sting manually, dont depend on cleansing totem.

    <Spriest> Cast hex on priest in hopes he will silence you. But instead of casting hex u will stop the cast and use grounding totem. Ive had good experience with this trick.

    Smart usage of weapon enchants

    Frostband weapon debuff is undispellable. If u play a comp like disc/ele vs healer/dps with hpala/disc as the healer. U will chase the healer and mana burn him all game. Earthliving weapon, u are playing ele/sp vs rogue/sp. The extra heals will make a big difference.

    Ele/sp tactics vs most common comps ive faced

    Warrior/pala. Fear ward on shaman. Shield up, rush together. U want to have earthbind totem, totem of wrath, healing stream and grounding totem in call of elements. Ideally u want to double root them both and ground the possible hammer of justice followed by a double fear. Then shaman pops heroism and hexes paladin out of the fear. Good warrior paladin wont let you do this though. If you are getting rekt, u can easily kite them with roots around the pillar, can also hex warrior if he has no trinket.

    Sp/mage. anything with a mage counters this comp. Shaman tries to stop sheeps and tries to avoid dmg. U can hardly ever cast vs this comp as shaman. If both sp mage are at ur pillar, u gotta swap pillar avoiding fear/freeze/deep at the same this. Usually mage is the kill target.

    Udk/Hpala. Mainly u want to go on pala but its not possible always. Hex dk at start, he will trinket most likely. U pretty much need to survive gargoyle and get a full hex on dk if u wanna go pala usually. If u want to go dk pretty much same, survive garg. Land hexes and fears on pala and eventually u will win.

    Hpala/lock destro is usually free wins. If lock with succu, kill succu and then kill lock. If fel hunter, u can still go pet but its better go on pala with frostbrand weapon. Same tactics vs rsham/destro, dont need frostband weapon. Vs rdruid destro kill druid. Hard and long game. Disc destro kill pets, just wait for ur hex/fear/silence's to land kills on pet. Hardest match up of all destro/healers. Affli hpala, go only pala. U can lose by ooming easily so watch for that.

    Rsham same tactics. Rdruid affli, druid/pet. Very hard match up. Disc affli, hardest of all warlock comps. Nearly impossible to win if enemy has any brains.

    Overall tips in arena
    Always dispel beacon of light, enemys pet might have it also. Also dispel Divine plea always, or atleast attempt to. Aswell as innervate. In 3v3 as spell cleave u want to keep atleast 1 target fully purged 24/7 for a swap.

    I didnt cover much in this guide so if u got questions about anything related to shaman pvp gameplay from hard match ups to gearing please go ahead and ask. I will answer them asap.

    Malcolmflex/Sovietnik
    Edited: August 3, 2016 Reason: improved


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