OMG this is reaaaaal ???
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OMG this is reaaaaal ???
Yes, 100% real.
As of 3 hours ago, my report on the Voodo Gnomes has Pending status.
And, by the way, this is only one side of the problem. The other is the healing these gnomes consume. Here are some spells that would heal a Voodoo Gnome over a player:
1) Chain Heal
2) Renewing Mist
3) Eminence
4) Wing Growth
5) Glyphed Surging Mist
6) Ancestral Awakening
7) Efflorescence
8) Ysera's Gift
9) Chi Wave
There are more, but these I'm 100% sure about. I've conducted numerous tests in raids with both Recount and Skada at the same time.
After a while I just quit and started promoting their removal. :)
Since the gnomes seem to require more than a couple of fixes, your suggestion would be probably the most sane, but welcome to warmane.
So instead of fixing the problem you want to remove a part of the item? By that logic they should make every boss fight into a pure tank & spank one because x mechanic does not work as intended.
Isnt PVE like that by default?, i've seen my brother doing tot and **** and it's painfully dull and simple, pure tank and spank, barring some "move from the ozze", "move from the lightning", etc
As for the trinket, we are better off having the Gnomes removed while they fix them, because all these "spawn mobs" trinkets are absolutely game breaking
You must be a "pet spawning" abuser to get so salty over it
Wish is was an "abuser" as you say, maybe then i could kill those broken bosses that seem to have mythic damage on normal difficulty.
I did imply that i wanted them to FIX the item instead of breaking it. Your brother must be doing LFR/normal difficulty or is not asked to do more than that.
As for the spawn mob trinket being game breaking, i personally don't see how that is possible unless you are very bad at PVP also so you have trouble targeting you're opponents.
Ye leggo fix the jujus, but **** up whole Soo cuz that for sure is prio :) SoO atm one shooting tanks, but ye ur right Juju's are more important and more game braking :) Also, ye ToT Hc is just as u said dull and simple, that's why 2 guilds(as far as i know,sorry if im wrong) kills Dark Animus :)
That's exactly why I'm promoting the Gnomes' removal, not fixing them.
Funny how people are disregarding the one trink that doesn't only multiply all your damage, but procs a hidden buff that keeps both your hit and crit at 100%.
Nothing like seeing pvp and pve players going at it because they don't understand that pve life. Who cares if the trink is used for pvp, just evade and play defensively, sheesh.
report it on bugtracker then