1. Added them to my last comment, enjoy.
    OMG this is reaaaaal ???

  2. OMG this is reaaaaal ???
    Yes, 100% real.
    As of 3 hours ago, my report on the Voodo Gnomes has Pending status.

    And, by the way, this is only one side of the problem. The other is the healing these gnomes consume. Here are some spells that would heal a Voodoo Gnome over a player:
    1) Chain Heal
    2) Renewing Mist
    3) Eminence
    4) Wing Growth
    5) Glyphed Surging Mist
    6) Ancestral Awakening
    7) Efflorescence
    8) Ysera's Gift
    9) Chi Wave
    There are more, but these I'm 100% sure about. I've conducted numerous tests in raids with both Recount and Skada at the same time.
    After a while I just quit and started promoting their removal. :)

  3. I'm glad to see this problem receiving attention from the community. I hope we get heard. If not here, in the forum, then in the bugtracker. You can help:
    https://www.warmane.com/bugtracker/report/26409
    https://www.warmane.com/bugtracker/report/26403
    https://www.warmane.com/bugtracker/report/26515
    https://www.warmane.com/bugtracker/report/29793

    I'll take the opportunity to give my suggestion to the devs:
    Disable the Gnomes spawning. I'm sure eventually every smart-heal in the game will be fixed to heal properly, trinket uptimes will be as they should, and maybe even the Juju Gnomes will work properly... But I'm not one to say something like: "Go fix it all, warmane staff, I wan't it all working 100% and working NOW...", I'm being realistic. These things take time. These things have priority. To be honest, I don't even want the Gnomes being worked on. I'd much rather the devs just remove them from physically spawning and move on with much more important for the game things (I won't give examples, because that's subjective).
    Since the gnomes seem to require more than a couple of fixes, your suggestion would be probably the most sane, but welcome to warmane.

  4. I'm glad to see this problem receiving attention from the community. I hope we get heard. If not here, in the forum, then in the bugtracker. You can help:
    https://www.warmane.com/bugtracker/report/26409
    https://www.warmane.com/bugtracker/report/26403
    https://www.warmane.com/bugtracker/report/26515
    https://www.warmane.com/bugtracker/report/29793

    I'll take the opportunity to give my suggestion to the devs:
    Disable the Gnomes spawning. I'm sure eventually every smart-heal in the game will be fixed to heal properly, trinket uptimes will be as they should, and maybe even the Juju Gnomes will work properly... But I'm not one to say something like: "Go fix it all, warmane staff, I wan't it all working 100% and working NOW...", I'm being realistic. These things take time. These things have priority. To be honest, I don't even want the Gnomes being worked on. I'd much rather the devs just remove them from physically spawning and move on with much more important for the game things (I won't give examples, because that's subjective).
    So instead of fixing the problem you want to remove a part of the item? By that logic they should make every boss fight into a pure tank & spank one because x mechanic does not work as intended.

  5. So instead of fixing the problem you want to remove a part of the item? By that logic they should make every boss fight into a pure tank & spank one because x mechanic does not work as intended.
    Isnt PVE like that by default?, i've seen my brother doing tot and **** and it's painfully dull and simple, pure tank and spank, barring some "move from the ozze", "move from the lightning", etc

    As for the trinket, we are better off having the Gnomes removed while they fix them, because all these "spawn mobs" trinkets are absolutely game breaking

    You must be a "pet spawning" abuser to get so salty over it

  6. Isnt PVE like that by default?, i've seen my brother doing tot and **** and it's painfully dull and simple, pure tank and spank, barring some "move from the ozze", "move from the lightning", etc

    As for the trinket, we are better off having the Gnomes removed while they fix them, because all these "spawn mobs" trinkets are absolutely game breaking

    You must be a "pet spawning" abuser to get so salty over it
    Wish is was an "abuser" as you say, maybe then i could kill those broken bosses that seem to have mythic damage on normal difficulty.
    I did imply that i wanted them to FIX the item instead of breaking it. Your brother must be doing LFR/normal difficulty or is not asked to do more than that.
    As for the spawn mob trinket being game breaking, i personally don't see how that is possible unless you are very bad at PVP also so you have trouble targeting you're opponents.

  7. Ye leggo fix the jujus, but **** up whole Soo cuz that for sure is prio :) SoO atm one shooting tanks, but ye ur right Juju's are more important and more game braking :) Also, ye ToT Hc is just as u said dull and simple, that's why 2 guilds(as far as i know,sorry if im wrong) kills Dark Animus :)

  8. Ye leggo fix the jujus, but **** up whole Soo cuz that for sure is prio :) SoO atm one shooting tanks, but ye ur right Juju's are more important and more game braking :) Also, ye ToT Hc is just as u said dull and simple, that's why 2 guilds(as far as i know,sorry if im wrong) kills Dark Animus :)
    That's exactly why I'm promoting the Gnomes' removal, not fixing them.

  9. Funny how people are disregarding the one trink that doesn't only multiply all your damage, but procs a hidden buff that keeps both your hit and crit at 100%.


    Nothing like seeing pvp and pve players going at it because they don't understand that pve life. Who cares if the trink is used for pvp, just evade and play defensively, sheesh.

  10. Funny how people are disregarding the one trink that doesn't only multiply all your damage, but procs a hidden buff that keeps both your hit and crit at 100%.


    Nothing like seeing pvp and pve players going at it because they don't understand that pve life. Who cares if the trink is used for pvp, just evade and play defensively, sheesh.
    report it on bugtracker then

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