1. Give us 3.3.5a back

    Cheat Death 3/3 now reads: You have a 100% chance that an attack which would otherwise kill you will instead restore 5-10% of your health depending on your resilience. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
    A common strategy as an affli warlock vs rogues were to kill them in a coil, have them fully dotted and coil them when they're around 15-20% health, into drain life(or drain soul if there is time) and the rogue's cheat death would occur when he's at 1-2% health, which would most times lead to him dying within a second.

    This forced rogues to play with that in mind thus not taking as much risks. Today you see rogues just having a laugh going all in at any times and are able to get away with ease because they literally can't die in cheat death.


    Same goes for the cloak of shadows change, as of now on Blackrock, you can never hit a rogue with a spell that is in cloak of shadows. This is ridiculous since extra hit rating on retail did in fact mitigate such effects, so sometimes the chance to miss could be even lower than 90%

    So if this was blizzlike and a warlock had 8% hit rating from gear + 3% from Suppression talent VS a rogue with Heightened Senses and cloak of shadows up, then the chance to hit the rogue were 13% on retail, and if the rogue didn't have Heightened Senses it would be 17% chance to hit him.

    Same goes for melees that overcap hit rating, that should start mitigating evasion.



    Sources: http://wowwiki.wikia.com/wiki/Spell_hit
    http://www.arenajunkies.com/topic/25...e-pvp-hit-cap/
    http://www.arenajunkies.com/topic/22...ting-in-arena/
    http://www.arenajunkies.com/topic/30...cap-for-blind/
    Edited: August 22, 2016

  2. I like 3.3.5b. Rogues needed a buff and even now they still suck in 2v2, 3v3 and soloq. So why would u take the buff away and make them even worse?
    These buffs are especially good because the take away the crucial rng for rogues. Sometimes cloak and cheat death just seemed to do nothing at all due to bad luck.
    I guess you just got rekt by too many rogues and ur mad now.
    Edited: August 22, 2016

  3. I like 3.3.5b. Rogues needed a buff and even now they still suck in 2v2, 3v3 and soloq. So why would u take the buff away and make them even worse?
    These buffs are especially good because the take away the crucial rng for rogues. Sometimes cloak and cheat death just seemed to do nothing at all due to bad luck.
    I guess you just got rekt by too many rogues and ur mad now.

    Rogues was and are good. + THey just take coordination and constant ongoing communication to play. You can't just run in and win with dance in SQ once you start hitting decent mmr. + They usually play ridiculously low resil as well.

  4. So you think it's fair for rogue's only spell damage mitigation ability to be based off luck? What if Warlocks fear only had a 90% chance to work? or death coil had an additional 10% chance to be resisted? Having an ability that's so important based off RNG is a terrible design flaw, and can ruin a rogue's gameplay through something that has no bearing on their skill level. What if a rogue/mage perfectly coodinate cc and your succubus gets a full seduce on a rogue through cloak and completely throws the game? This is just one example, but nothing feels worse when something goes to **** completely by chance that's out of your control.

  5. So you think it's fair for rogue's only spell damage mitigation ability to be based off luck? What if Warlocks fear only had a 90% chance to work? or death coil had an additional 10% chance to be resisted? Having an ability that's so important based off RNG is a terrible design flaw, and can ruin a rogue's gameplay through something that has no bearing on their skill level. What if a rogue/mage perfectly coodinate cc and your succubus gets a full seduce on a rogue through cloak and completely throws the game? This is just one example, but nothing feels worse when something goes to **** completely by chance that's out of your control.
    you can miss sometimes vs. belf rogues 4% talent + 2% racial + 4 % base hit, so there is your 10% chance and thats vs any spell. ontop of that you can get the 1% reflect meta.
    rogue is too good with cheat death heal, its like battlemaster trinket. I don't care if my cloak is 90 or 100% (btw. shadowflame/icy touch/totems/traps/and many other **** still go through). The only time you use it offensively is when you are sure that your target will die soon, otherwise its used defensively.

    there is also a higher miss chance on all attacks if you stack up defensive rating like prots do. why don't you complain about prots? or any other randomized stat/mechanic in the game? there has to be rng in the game or you will get the same sequences over and over which is monotonous. thats also why the newer expansions feel worse...

  6. Rogues in 3.3.5 (no matter A or B) have never been OP, aren't anywhere near that and will require significant buffs to be remotely close!
    The less RNG in the game, the better and LOL at wanting rogues to be changed....because of duels.

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