1. Dynamic Raid PATCH 4.0.1.

    Hello.
    PATCH 4.0.1 : http://us.battle.net/wow/en/game/patch-notes/4-0-1

    "Flexible Raid Lock System
    Icecrown Citadel and Ruby Sanctum now use the new Flexible Raid Lock system. This system provides the opportunity for a character to defeat each raid zone’s encounters once a week. A character may now complete the encounters during the week with different raids of either 10 or 25 players."

    We can read all PATCH Wotlk : http://us.battle.net/wow/en/game/patch-notes/3-3-0 (there are nothing about dynamic raid or something like that)

    It was not in WOTLK. Why add this in Icecrown 3.3.5?
    That all.
    GB.
    Edited: October 28, 2016

  2. It was not in WOTLK. Why add this in Icecrown 3.3.5?
    Quote 1:

    Changeable Dungeon Difficulty
    Raid difficulty can be selected on a encounter-specific basis while inside the dungeon, however the raid leader will have to have defeated the Lich King on Normal difficulty before unlocking the option to set an encounter to Heroic difficulty. The raid leader will be able to choose between Normal or Heroic mode for each boss prior to engaging him, allowing the raid to face bosses on varying difficulty modes without making a binding commitment that the entire raid be locked into a particular difficulty setting (such as Heroic).

    Source: http://www.wowhead.com/icecrown-citadel
    Quote 2:

    DifficultyEdit
    Icecrown Citadel will be home of the updated instance difficulty setting which can be changed on a boss per boss basis. It will be able to be switched at any time during a raid without leaving and reentering the instance.

    Some restrictions on when you cannot change it will be in place. Such as, you cannot change the difficulty in combat or during certain scripted events. To enable it you will have first have to have defeated the Lich King on normal mode, and heroic mode will not affect trash in any way and will only change the bosses.[1]

    http://wowwiki.wikia.com/wiki/Icecro...del_(instance)
    Quote 3:

    The first of the refinements being made is that we're combining all raid sizes and difficulties into a single lockout.

    Source: http://www.tentonhammer.com/articles...n-in-cataclysm
    Quote 4 - Blue post from Blizzard itself

    In the upcoming patch we are adding a new feature to the Icecrown raid instance that allows the raid leader to change the instance's difficulty setting on a boss per boss basis. The way the raid leader chooses to switch is the same as now, by right-clicking on the character portrait. The difficulty settings can be changed from inside Icecrown Citadel, with some restrictions. For example, you cannot change the difficulty in combat or during certain events specified by our design team. To enable the ability to change the raid difficulty to heroic, you must first defeat the Lich King on normal mode, as doing so unlocks the heroic version of this raid instance. There is no heroic version of trash; meaning changing the difficulty will only affect boss difficulty.

    We chose this particular functionality because we didn't want to use the Trial of the Crusader method, and have four versions on a raid of this size. We felt the Ulduar method of having to know a certain trick to do on the boss was difficult to communicate and tied too heavily to achievements. We might eventually convert Trial of the Crusader over to this new system but Ulduar and Naxxramas will likely never change.

    Source: http://www.wowhead.com/news=129131/i...-functionality
    Everything related to patch 3.3.5. The idea behind the feature is 100% correct, the term used to describe it is wrong. That's the only thing about it.
    Edited: October 28, 2016

  3. I'd also like to further add: Patch 4.0.1 was basically when the raid ID's no longer mattered. Saves revolved around bosses killed which was useful for PuGs who may have quit a raid earlier in the week and when PuGs needed replacements at specific bosses. If you raided with a different PuG earlier in the week, you could finish with a new PuG as long as they were at the same boss you left off at.

    Shared normal and heroic lockouts WAS in WoTLK.
    That is all.
    GB


  4. Omg, this systems are now messed a lot of things, especially for guild. We have schedule, we have member, but then everythings messed up now. Sharing ID ? It may not a big deal for a fuild with 500 hundreds member who got tons of people with LOD and stuff, or for a pvp guils. But for smaller guild and new guild. This systems kinda sucks.

  5. Omg, this systems are now messed a lot of things, especially for guild. We have schedule, we have member, but then everythings messed up now. Sharing ID ? It may not a big deal for a fuild with 500 hundreds member who got tons of people with LOD and stuff, or for a pvp guils. But for smaller guild and new guild. This systems kinda sucks.
    First off, this is how things actually worked.

    How is this bad for small groups? It means you can progress in heroic how you're supposed to be able to - nonlinearly. You can get easy heroic loot off Gunship/Rotface/etc before moving onto harder bosses.

    EDIT:

    I guess your problem is you can't full clear normal every week while also working on heroic. Well, tough - you're not supposed to be able to.

    EDIT EDIT:

    Big shoutout to the former raid leader of the guild I used to play with on here who swore up and down he was a progression raider on retail and that you couldn't swap to heroic and do Gunship inside the dungeon, even though literally anyone who raided ICC knew otherwise.
    Edited: October 28, 2016

  6. This new system sucks. Either apply the patch changes on 4.0.1 and eleminate raid IDs or revoke this dynamic raid crap. PVE is dead especially for new beginners. Even for ICC 10n Pugs are asking for 5.8k gs.

  7. This new system sucks. Either apply the patch changes on 4.0.1 and eleminate raid IDs or revoke this dynamic raid crap. PVE is dead especially for new beginners. Even for ICC 10n Pugs are asking for 5.8k gs.
    Why do people come with this **** here? PVE is dead? It's tearing guilds apart? I cant pug and do guild runs, I'll quit, and similar ****?
    This is not a ****in 4.0.1 patch, it was like this since ICC and RS later.
    10n pugs asked for 5.8 since the new core since people are afraid of tactics so they wanna go easy way and just rape it. You can always whisp with 5.6 and even less and you will get an invite if you got a decent achievement (for a pug that's BQL+).

    This just means you come to 10n with 5.5k, do GSB and get that OP caster trinket or plate boots or even str back of 25n ilvl for pretty much nothing. Or DBS dropping marks, op staff, nice ring and all of that ilvl264 instead of 251.
    You were never supposed to clear 10n 25n 10hc 25hc + weekly + daily rdf + ICC quest 10+25 + rs 10n/25n/10hc/25hc + voa 10/25 and get 153 EOFs per week, so don't whine about those either, getting that much per week will get you 6 primos per week, or a full t10 set in 2 weeks, that shouldn't happen.

  8. Small guild can't expect to have all 6k GS. We need to build, progressing on both normal and HC. Cause like i said above, we don't have tons of people with high GS, know all tactics, etc. We need to also teach those low GS, new comer, and elses. And this systems just ruin it all.

    Actually, its simple. People go for private servers, because it is not as hardcore as retail. And here we do have Lordaeron, which is blizzlike. Why should apply this to Icecrown ? That's, the point of PRIVATE SERVER. That's, the point of making the Icecrown realm. Now if we make it to be more and more blizzlike, why don't you just merge all realm, and make it blizzlike ? Then you can start to wait and see, how many people left and how many people stay. Well, we can predict the results by now. Just see how many people are in Lordaeron, and how many people are in Icecrown - expecting that Icecrown realm are not as hard as Lordaeron.

    Making Icecrown like retail ? Poof ! People's gone.

  9. I'm really confused as to why gear levels are supposed to be a problem now. Nothing about the raid working correctly means everyone needs a "high gearscore".

    In fact, this lets less geared guilds progress easier in heroic, because you can do the easy bosses first and get geared.
    Edited: October 29, 2016

  10. Small guild can't expect to have all 6k GS. We need to build, progressing on both normal and HC. Cause like i said above, we don't have tons of people with high GS, know all tactics, etc. We need to also teach those low GS, new comer, and elses. And this systems just ruin it all.

    Actually, its simple. People go for private servers, because it is not as hardcore as retail. And here we do have Lordaeron, which is blizzlike. Why should apply this to Icecrown ? That's, the point of PRIVATE SERVER. That's, the point of making the Icecrown realm. Now if we make it to be more and more blizzlike, why don't you just merge all realm, and make it blizzlike ? Then you can start to wait and see, how many people left and how many people stay. Well, we can predict the results by now. Just see how many people are in Lordaeron, and how many people are in Icecrown - expecting that Icecrown realm are not as hard as Lordaeron.

    Making Icecrown like retail ? Poof ! People's gone.
    You joined Warmane few months ago and you're already complaining about something damn. Ofcourse you can have over 6k gs and know all tactics, get ur daddys card and spend some money, the expansion is over 6 years old if you already dont know the tactics for it ur probably not want to start now.

  11. Small guild can't expect to have all 6k GS. We need to build, progressing on both normal and HC. Cause like i said above, we don't have tons of people with high GS, know all tactics, etc. We need to also teach those low GS, new comer, and elses. And this systems just ruin it all.

    Actually, its simple. People go for private servers, because it is not as hardcore as retail. And here we do have Lordaeron, which is blizzlike. Why should apply this to Icecrown ? That's, the point of PRIVATE SERVER. That's, the point of making the Icecrown realm. Now if we make it to be more and more blizzlike, why don't you just merge all realm, and make it blizzlike ? Then you can start to wait and see, how many people left and how many people stay. Well, we can predict the results by now. Just see how many people are in Lordaeron, and how many people are in Icecrown - expecting that Icecrown realm are not as hard as Lordaeron.

    Making Icecrown like retail ? Poof ! People's gone.
    Having less raids to do and having easier access to heroic loot is hardcore? Your thought process is severely narrow minded.
    This promotes people to attempt heroic boss's gearing faster on offsets, Give me a Single reason why having easier access to heroic achievements loot and improving on other tactics will make people harder to get into Normal pugs?

  12. Having less raids to do and having easier access to heroic loot is hardcore? Your thought process is severely narrow minded.
    This promotes people to attempt heroic boss's gearing faster on offsets, Give me a Single reason why having easier access to heroic achievements loot and improving on other tactics will make people harder to get into Normal pugs?
    That moment when people care more about getting more frosts and 10 / 25 normal gear in a week over having easier access to heroic DBW, heroic DFO, heroic Frost Binder's Cape, heroic Frostbrood Sapphire Ring, heroic Plaguebringer Stained Paints, heroic Plague Scientist Boots (haven't even mentioned BQL loot). No no no! EoF's which eventually become useless other than to buy primos for gold are FAR more important. Clearly this is bad for guilds and players who don't want to spend money to donate or who don't want to wait for a guild that can progress through heroic already.

    The logic of some of these people is beyond my comprehension. Do Frost badges really mean that much to you QQ'ers?
    Edited: October 29, 2016

  13. That moment when people care more about getting more frosts and 10 / 25 normal gear in a week over having easier access to heroic DBW, heroic DFO, heroic Frost Binder's Cape, heroic Frostbrood Sapphire Ring, heroic Plaguebringer Stained Paints, heroic Plague Scientist Boots (haven't even mentioned BQL loot). No no no! EoF's which eventually become useless other than to buy primos for gold are FAR more important. Clearly this is bad for guilds and players who don't want to spend money to donate or who don't want to wait for a guild that can progress through heroic already.

    The logic of some of these people is beyond my comprehension. Do Frost badges really mean that much to you QQ'ers?
    Forever jumping on the bandwagon of hate with no arguments to back up the statements, just another day on Warmane.

  14. This new system sucks. Either apply the patch changes on 4.0.1 and eleminate raid IDs or revoke this dynamic raid crap. PVE is dead especially for new beginners. Even for ICC 10n Pugs are asking for 5.8k gs.
    I wonder if you truly know what you're asking for. In Cata, 10 and 25m raids share raid locks as well. That included ICC.

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