We talking about one hit not about two.But if u wanna lets make 2.
300 damage=300 damage and its low boost from all sourses what we have.
Ok lets do drity math without Ap and arp as example we take that he have 2.6 weap speed and 614 meele hit
So firs 614 is 110% so we need make it 100% to have right wf bonus scale from [Weapon Mastery] and
[Elemental Weapons] so 614 is 110% and 558 is 100%.
now we take wf ap bonus what scales wich 2.6 weap speed so we get
(1250/14)*2.6=232.1429 damage (its already close to 300 bonus damage what we see on "working" warmane formula)
now we boost it wich talents and your meele hit but its wrong coz we have 0 idea how much AP we have so
(558+232)*1.5=1185.2 damage(its wich 614 meele hit and 0 AP what isnt right but already more then 998)
Now imagine that u have 2 hits and 1092+998=2090 vs 1185+1185=2370
Now imagine if its crit 2090*2=4180 vs 2370*2=4740
missing 560 damage and its all without AP what means its shud have more damage.WF isn just meele hit boosted by talent.
Im sory meaby its not right byt some sources say that Windfury shud do natural damage and other say that its doing physical damage
any one know what is right?
http://wow.gamepedia.com/Windfury_Weapon
here is nothing about reduse damage from armor
" A common question in regards to PvP is whether to use a two-handed weapon or dual wielding. Either way, one should definitely be using Windfury. Two-handed weapons will provide the shaman with a large amount of burst damage, but due to resilience, as well as the potential "drought" of Windfury procs, it may be better to dual wield in favor of more consistent damage."
Wf damage is lower then shud be and ppl still say that (melee hit +1250ap)*1.4 is right formula.
last try to explain that (melee hit +1250ap)*1.4 is wrong formula https://www.youtube.com/watch?v=xd08-n2JIDs
1939 melee hit at start and 6791 wf crit now if we take (1939+160)*1.4=2938 only and if it crits will be 5877 so wich that smart formal we loose 1k damage wich each wf CRIT so its will be 2k damage loose IF RETAIL USE THAT RIGHT WARMANE FORMULA.
Wf damage is lower then shud be and ppl still say that (melee hit +1250ap)*1.4 is right formula.
last try to explain that (melee hit +1250ap)*1.4 is wrong formula https://www.youtube.com/watch?v=xd08-n2JIDs
1939 melee hit at start and 6791 wf crit now if we take (1939+160)*1.4=2938 only and if it crits will be 5877 so wich that smart formal we loose 1k damage wich each wf CRIT so its will be 2k damage loose IF RETAIL USE THAT RIGHT WARMANE FORMULA.
Minute 1:45:
2368 white attack non crit followed by 6278 WF crit.
(2368+160)*1,4=3539
3539*2 =7078
Formula seems fine.
And what now i shud explain how resilience work?
4002 non crit and 6278 crit
(2368+160)*1,4=3539 and we missing 500 damage
No no u say that we can do math wich only melee hit.
Now u say look we have max and min melee hit.
I did explain that for corect canculation we need all (ap arp weap max min damage and weap speed).
Weapon used is Club ( http://www.cavernoftime.com/item=2130 ) 1-3 DMG 1.9 Attack Speed,
*1.1 is from 3/3 Weapon Mastery *1.4 is from Elemental Weapons,
The damage in the screenshots is lower by ~1-2 points, which is probably just due to rounding. I can't see any problems.