1. just not posible get wich 3.4 weap speed 4k non crit wf on icecrown


  2. http://www.worldoflogs.com/reports/b...s=7233&e=7646#
    http://www.worldoflogs.com/reports/i...?s=3671&e=4078
    http://www.worldoflogs.com/reports/r...?s=2001&e=2374
    http://www.worldoflogs.com/reports/2...?s=1447&e=1814
    http://www.worldoflogs.com/reports/5...?s=3631&e=3993
    http://www.worldoflogs.com/reports/x...?s=3366&e=3714
    http://www.worldoflogs.com/reports/8...?s=5939&e=6265
    http://www.worldoflogs.com/reports/r...?s=1876&e=2198
    http://www.worldoflogs.com/reports/j...?s=1750&e=2070
    http://www.worldoflogs.com/reports/n...?s=2565&e=2870
    http://www.worldoflogs.com/reports/h...?s=1793&e=2098

    i did take 10 different enh shamans from retail and compre they avg wf and usual hit
    still warmane formula have missed damage coz wich warmane logs we have 1.7-1.79 damage increse from meele hit to wf like melee *1.7
    on retail logs minimum coef from 10 diferent logs is 1.98 and max one 2.81
    medium by 10 logs is non crit 2.347 and crit 2.39733
    windfury doing less damage then shud
    and its by 1 hit not by 2 and its all wich armour reduse
    what did u say now??
    Edited: December 25, 2017

  3. what did u say now??
    I'd say I've completely wasted my time, because you still haven't grasped even the basic concept of how the ability works.

  4. look at your own screens and compre to this logs
    your melee min max 1919-2271 avg 2097 , windfury min max 3082-3579 avg 3332
    diferentce betwin meele and windfury avg is 1.58 ( and u hitting 60 lvl dummy)
    another your screen
    your melee min max 385-387 avg 386 , windfury min max 692-694 avg 693
    diferentce betwin meele and windfury avg is 1.79
    basic consept is that doing less damage then it shud do?
    Edited: December 28, 2017

  5. First off, WoL combines off-hand and main-hand melee swings together. With offhand attacks dealing only half the damage, melee averages out to much lower per swing.

    Recount does the same thing: Also note that I am using identical weapons in both hands. If the main-hand happens to be slower/higher dps than the offhand, the difference would be even greater.
    Spoiler: Show




    As to windfury:melee ratio in general;
    Windfury weapon proc is the melee swing +1250 AP. Lower character attack power will mean a greater difference between melee and windfury, and vise-versa.
    In the 2 of my previous posts I have a difference of ~1k attack power, hence the difference in the melee to windfury ratio.
    Edited: December 28, 2017

  6. any one have any information abot what is basic ppm had wf ?
    cant find anything ones say that it 4 other say its 6 cant find any good links

    https://www.warmane.com/bugtracker/report/54912

  7. Lower character attack power will mean a greater difference between melee and windfury, and vise-versa. and u get 1.79 wich low ap as u said.
    can put 0 ap and will get x3 damage differnce between it. i talk about geared charters not about nude ones

  8. Lower character attack power will mean a greater difference between melee and windfury, and vise-versa. and u get 1.79 wich low ap as u said.
    can put 0 ap and will get x3 damage differnce between it. i talk about geared charters not about nude ones
    Did you ignore the first part of the reply on purpose, or do I seriously have to explain in detail how dual-wield works, and how it shows up on the damage logs?

  9. explain this
    https://imgur.com/vaiP7eZ
    look at screen minimal damage iven here will be 75% damage reduse i gain more damage in thoery
    min max weap damage 481-895
    (481+(5935+1250)/14*2.6)*1,1*1,4)*0,25=698 without any proc and 0 arp but shaman on screen have alot arp (on screen we have 396)
    (481+(9000+1250)/14*2.6)*1,1*1,4)*0,25=918 wich procs but still i dont give any apr in formula
    our u will say that enemy gain 75% reduse from armour and 30% from resilince and they will stack so
    ok lets look again
    (481+(5935+1250)/14*2.6)*1,1*1,4)*0,25=698*0,7=489 not even close to 396

    u thing 700 avg wich wf is ok?

    and if we wach on max damage 1152 and if its 9k ap damage reduse was 73,26%
    so lets looks on minimal damage again wich that reduse
    (481+(9000+1250)/14*2.6)*1,1*1,4)*0,2674=981
    (481+(5935+1250)/14*2.6)*1,1*1,4)*0,2674=747
    what happends looks like close to x2 more damage on min
    but what if we take that that max hit was wich 5935 ap so it will be 66.43% damage reduse
    (481+(9000+1250)/14*2.6)*1,1*1,4)*0,3357=1152
    (481+(5935+1250)/14*2.6)*1,1*1,4)*0,3357=938
    938 vs 395 and its without adding arp
    Max crit 1614 explain this too 1162*2*0.67=1789 its 33% damage from crit reduse
    where that damage gone still your rounding

    283 damage differnce on avg usual and crit

    still fine working formula?
    Edited: January 17, 2018

  10. I don't even know why I actually log-in game and test for you, when you can't even be bothered to do that yourself.

    Instead you:
    1) Pull up a screenshot that was posted over 15 months ago
    2) Probably not even of your own character
    3) Zero context as to how it was recorded

    Trying to do a calculation on this, even if done properly won't tell you anything from a screenshot like this.
    A few notes as to why:
    * 300+ melee swings is a lot for a single fight, so if this is duels, it might be against multiple opponents. This means different armor/resilience, etc. Because of this you can't compare a highest hit to a highest crit, as they could have been on different targets.
    * Damage reduction from armor and resilience is actually not all the damage reduction available; there are also talents reducing all damage taken, and abilities (shield-wall, IBF, Divine Protection, etc).
    Edited: January 18, 2018

  11. close to every medium/hard resilnced healer u will gain 300 more melee swing and will keep hiting him until disconect come
    it was posted over 15 months ago but nothing was changed
    your own screenshots have same Zero context as how they was recorded i see ap, weapons, damage done i can take procs from items and increase to base ap what is difernce wich your screenshots?
    as u saw i was taken maximum posible reduse by armour what 100% wasent on opponent.First time when i saw screen i was sure that this minimal wf hit is maden from off hand but no matter how hard i try its no going make same numbers wich max damage from main hand.
    put other damage reduction to this diferents and u will gain problem that max hit is much lower then shud be
    for example your own screens have wierd rounding on onhand weap and wich 2h i see that in minimal damage is reducsed by 19.8413% and max damage is redused by 20.00915% its not alot but it is what if we loose by 0.2% evey time we go decrese by other sources like 0.2% forn resilince. 0.2% from armour , 0.2% from talents, 0.2% from skills like (shield-wall, IBF, Divine Protection, etc) and in end we gain difernce between min and max damage 1% our more
    Edited: January 19, 2018

  12. Okay, let's go through this again piece by piece...
    close to every medium/hard resilnced healer u will gain 300 more melee swing and will keep hiting him until disconect come
    it was posted over 15 months ago but nothing was changed
    your own screenshots have same Zero context as how they was recorded i see ap, weapons, damage done i can take procs from items and increase to base ap what is difernce wich your screenshots?
    This may be against a healer, or it may be against multiple targets, I can't tell, there is no target or a message in chat as to who the duel or duels were against.
    I always test against a training dummy, it has a static amount of armor, and no other damage reduction, hence why it can be used to check damage.


    as u saw i was taken maximum posible reduse by armour what 100% wasent on opponent.First time when i saw screen i was sure that this minimal wf hit is maden from off hand but no matter how hard i try its no going make same numbers wich max damage from main hand.
    put other damage reduction to this diferents and u will gain problem that max hit is much lower then shud be
    The target indeed likely had less than 75% damage reduction from armor, however as I mentioned there likely were other damage reduction sources involved. As it's unknown who the target or targets were, it's impossible to deduce anything useful.
    And yes, the shaman does appear to be using double windfury imbues, there is no frostbrand/flametongue in recount.


    for example your own screens have wierd rounding on onhand weap and wich 2h i see that in minimal damage is reducsed by 19.8413% and max damage is redused by 20.00915% its not alot but it is what if we loose by 0.2% evey time we go decrese by other sources like 0.2% forn resilince. 0.2% from armour , 0.2% from talents, 0.2% from skills like (shield-wall, IBF, Divine Protection, etc) and in end we gain difernce between min and max damage 1% our more
    Here you completely lost me, I don't even know what you are talking about. I don't even know where you are getting those % from.


    If you want me or anyone else to take your responses seriously:
    1) Get on your own shaman
    2) Reduce the number of variables to as few as you can, (ie try to take off all gear with procs)
    3) Attack a single target that you know armor, resilience and all other damage reducing sources of
    4) Post screenshots that show your gear, and damage of relevant abilities
    Edited: January 19, 2018

  13. look where i get that % of damage reduse
    your own wiki formulas what say damage=damage deal*damage reduse
    if look this formula we can take as A damage deal B as damage reduse and C as theory damage
    so B=A/C
    your min melee damage
    (811+5312/14*3,6)*1,1=2394,6371 theory damage
    your real damage was 1919
    so
    1919/2394,6371=0,801374 damage reduse
    your max weapon damage
    (1217+5312/14*3,6)*1,1=2841,2371
    your max damage 2271
    2271/2841,2371=0,7993
    windfury have same max damage problem
    min wf
    (811+(5312+1250)/14*3,6)*1,1*1,4=3847
    your damage 3082
    reduse 3082/3847=0,801144
    max wf
    (1217+(5312+1250)/14*3,6)*1,1*1,4=4472,732
    your damage 3579
    reduse 3579/4472,732=0,800182
    both have on max damage reduse more then min damage reduse

    i dont want u our anyone take me seriously
    its not my work to looking for bugs, find ther in root and fix
    make 100% arp then go hit low armored target u will never gain max theory damage
    Edited: January 21, 2018

  14. i dont want u our anyone take me seriously
    its not my work to looking for bugs, find ther in root and fix
    make 100% arp then go hit low armored target u will never gain max theory damage
    It's really hard to take u even close to serious, when you dun even know that 100% arp doesn't mean 100% ACTUAL ARP

    Your formulas make no sense. "(811+(5312+1250)/14*3,6)*1,1*1,4=3847" ????? Where are those 811; 1,1 and 1,4 coming from lol.

    This thread is becoming a joke and a place where brain cells're getting wasted for no reason at all <.<

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