1. I suggest you try skipping them now, after they put this invisible wall on the doors its impossible to use tiger or blink...and the most awful thing is they did put it but didnt fix the damn door to open...i dont know what to say
    i dont get it why they doing it..

  2. What's the use of putting invisible walls if the doors are not fixed ?

    It hinders progression and it does not serve any purpose other than to deter people from raiding.
    Edited: February 23, 2017

  3. Funny thing is stuff put effort for scripting bosses like Paragons of Klaxxi or Garrosh but they dont allow players to reach them... This does not make any sense at all, it would make sense only if staff wants to bully players, which, at least i hope, they dont have any reason to do.

    Someone said something about Flames of Galakrond, this boss mechanic was reported several times over long period of time, every time it got marked as "fixed" there was still a problem that wont allow players to survive the ability legit way ( following strategy). In conclusion, the ability is not working because noone knows how to fix it, which does not surprise me because reducing damage by passing through players is not easy mechanic to script, but leaving it so players cant complete it is a very bad decision no matter what.

    The invisible wall you are talking about is unfortunate, you better buy the items from the following bosses for coins ( see what i did there ?). In case you would like to feel better about it , you can upvote this bugtracker report i created 2 MONTHS AGO : http://www.warmane.com/bugtracker/report/35547 , but from what i experienced from reporting bugs on bugtracker, no matter how many upvotes there are, if the report is in " instance" category, it gets ignored instantly, even if there would be 150 upvotes, the priority is NPCs in zones holding the right weapons, you hell a lot care about that. At least try to believe it.

    Last but not least, several bugs that were mentioned in this thread, reported, upvote if you want :
    http://www.warmane.com/bugtracker/report/39909
    http://www.warmane.com/bugtracker/report/35533
    http://www.warmane.com/bugtracker/report/39046
    http://www.warmane.com/bugtracker/report/39478 - in case you wonder what this is, yes, it belongs to the essencial strategy you are supposed to follow on blackfuse.

    For those saying " you can use def cds, skip the door, blink, overdps mechanics...." this is not how you are supposed to manage those things, if staff want to release boss, they should make sure mechanics are working, or at least be prepared for hotfixes according to bugtracker. Very essential things in Siege of Orgrimmar are getting left behind, mainly things that make the raid a lot less quality as a whole ( eg. spawn points).
    Keep telling yourself SoO is completely fixed, if you have at least some activity in your association cortex, you know its a lie...

  4. I suggest you try skipping them now, after they put this invisible wall on the doors its impossible to use tiger or blink...and the most awful thing is they did put it but didnt fix the damn door to open...i dont know what to say
    Same goes for Black Temple. You can't reach illidan normal way, because Supremus does not exist, or shade of akama gets bugged AF, but still they put walls on the door so you can't blink it... "i don't know what to say" :D

  5. What if they bug out them on purpose , because players stop spending coins on gear and transmog gear

  6. To start with, yes, we managed to reach Garosh several times already using various workarounds. Just to get it out of the way.

    What's more pressing matter at the moment - literally can't progress because of those closed doors.

    After defeating Malkorok and trying to advance, the room where we should be able to reach the next boss is closed off. That's a long standing problem and the only way around it was to use some bugs. Today, finally, the staff fixed the bugs and placed invisible walls on the doors. Now what? If you fixed every way available to progress, how about you just open those doors and let us progress without resulting to anything against ToS?

    How about just leaving all the doors open to start with? What's the worst that could happen? People not clearing bosses in a row? Skipping no-loot-no-achievement Spoils of Pandaria? What else?

    Seriously, our raid night was ruined today and we are seriously unhappy.

    Also, I would like to add, that having no new spawn points after boss defeats is seriously making the raiding a pain, since we have to run for 10 minutes to reach each boss after wipe.

    We are mostly people working 8 to 17 jobs and we seriously don't have time to waste running, because of some stupid bug.

    Are setting new spawn points and opening doors such huge and hard to fix issues, that you'd rather leave them on the backlog of things to fix, even though these are probably the most infuriating bugs I've met on this server falling behind only Duruumu's instant pushbacks and Galakra's orbs that are forcing us to cheese out the encounter?

    I see the bug reports posted months ago are still unconfirmed. That's why I am making this thread. I honestly hope you understand, that people are gonna leave over this soon enough. A lot of our players have been playing there for years already, put money and time into the server. It would really be a shame to leave over such stupid things like mismanagement of priorities.

    Cheers.
    This is my bug tracker for all the pve in frostwolf maybe people will see it maybe not but still have fun reading it :D https://www.warmane.com/bugtracker/report/40234

  7. Would love to hear a reply to this. We are growing impatient. Are you working on this? Is this high in the priority list? Does MoP even matter or all the focus is on WotLK and this is just a side project?

  8. The issue with the Siege of Orgrimmar doors (Spoils, Paragons and post Malkorok) has been corrected already and tested http://www.warmane.com/bugtracker/report/40230
    Spoils of Pandaria loot is also being looked into and should be fixed rather soon http://www.warmane.com/bugtracker/report/40235
    This is not on Frostwolf yet, only on the testing realm and should be applied relatively soon

    EDIT
    I think it was about the loot of spoils.
    Both mentioned reports
    Edited: February 24, 2017

  9. Yesterday, the doors didn't open after killing Thok. Not sure what you've tested but they still don't work.

  10. Yesterday, the doors didn't open after killing Thok. Not sure what you've tested but they still don't work.
    He said "This is not on Frostwolf yet, only on the testing realm and should be applied relatively soon "

  11. I think it was about the loot of spoils.

    EDIT: Well thanks for the reply. So i guess there is no point in trying until it comes out.
    Edited: February 25, 2017

  12. Would love to hear a reply to this. We are growing impatient. Are you working on this? Is this high in the priority list? Does MoP even matter or all the focus is on WotLK and this is just a side project?
    If you google Warmane you get Warmane | WoW WotLK Private Server, so ye lol i think the future of this server has already been set, just like Cata. All these updates to me at least are like "guys if your bored here practice your codeing skills on these bugs".

  13. First of all, for those of you that don't know, the Gate after Malkoroc works fine, you only have to clear the room before Malkoroc (Where the Kor'kron Annihilator is at), then kill Malkoroc, and then kill the Skorpion after Malkoroc, this will trigger the script that allows player to click the gate.

    Now as for the gate closing after killing Thok, and the one before Paragons, those are another matter, they cannot be BLINKED, nor used tigers, or any relative methods to be surpassed. But they can be pass with another methods. Warmane fixed the collision boxes, wich is something im gratefull for (what i hate is that you cannot interact with the gates themselves), but with the collision boxes fixed you have the power to surpass the gates in other ways. With certain class mechanics that are working as intended (Now this is not a joke). Just think outside the box, and you will prob find the way of been able to pass the gates, its a bit challenging at first i will not deny that, But this is something that could be done at Retail too, and no, its not an Exploit, its clever usage of your class and it's skills.

    Also since this update was released, several other bugs has been applied, like -https://www.warmane.com/bugtracker/report/40335 , Now Korven the Prime from Paragons of the Klaxxi has the Encase in Amber mechanic as if it was working in HC mode. Also, at Spoils of Pandaria, after opening a box, the game will still think that there was a box, and give LoS to all players that attempt to cast inside, or to the outside from the inside of a place where a box should be at. -https://www.warmane.com/bugtracker/report/40336
    Edited: February 25, 2017

  14. Yeah, there is a way...that requires to have certain party composition and is cheesy as hell.

    Keeping in mind it still takes 10 minutes to get to the place with doors and you can't clear all the trash near Malkorok due to crashes, so you have to cheese that out too. And then, you have to do all that **** just to get to klaxxi/out of Thok. I seriously can't be bothered to organize all that for my guild. In my opinion, fix of tigers should have gone in together with the fix for doors.

First 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •