1. UNHOLY Death Knight PvE DPS Guide [3.3.5a]

    Unholy Death Knight


    In this guide u will find every information u need to know about ur Death Knight.
    Just read it, and read it again if there is something thats unclear.

    DO NOT blindly read the guide!
    Think about everything that i said in it and use ur head...
    If u dont understand some of the things i wrote, again, think with ur head, use that brain, and read the spells/talents/abilities. If u have the basic knowledge of how things work, u should be able to understand everything.

    Guide is simply a guide!
    Its not a magical text that will make u do insane amount of DPS if blindly follow it like a robot, or if u dont put in the time required for that in game, aka if u dont practice.


    If u want great Single target DPS with AoE Burst when ur procs align, u want to be a FROST DK.
    If u want great AoE constant DMG with nice Single Target DPS, u want to be a UNHOLY DK.
    If u want to Tank, u want to be a BLOOD DK.

    DK is a class that can do solid Single target DPS, AoE DPS, Tank with any of the 3 specs.
    If u find some other talent build that makes ur gameplay fun and u want to keep it, feel free to do it.
    However, if u want to maximise ur performance and be the best out there,
    u cant outdps a Frost DK on Single Target as Unholy or Blood,
    u cant outdps a Unholy DK on AoE as Frost or Blood,
    u cant Tank better than a Blood DK.
    U can do everything, but not as good...

    If u have any doubts or questions u can check my old Guide: http://forum.warmane.com/showthread.php?t=344509
    U can find more itemisations and some of mistakes ive made on my way here...
    Overall this is the conclusion more or less.
    I will also post links of my other 2 guides (Frost and Tank) in the 1st Comment, so u can read them aswell if u are interested (would suggest doin that since the more u know, the better u are).

    Added Alternative Talent links in the 1st comment, in case any of the ones in the guide are not working properly.
    Please do tell in case u cant see any of the links i provided so i can update the ones in the 1st comment below the guide.


    The most important part of ur DPS as a Death Knight is ROTATION.
    Make sure u master that part, gear will come and go...

    Lets get started.

    Race:

    Spoiler: Show
    When it comes to PvE, racials have a big impact on ur performance.
    These are the ones u can chose...

    Horde:


    Orc
    5 expertise while using Axes, passive.
    5% Pet dmg increase, passive.
    Duration of Stun effects reduced by 15%, passive.
    Blood Fury - 322 atk power for 15sec, 2min CD, active.

    Tauren
    Base Health increased by 5%, passive.
    Stomp - 8 yards AoE stun for 2sec with a 2min CD, active.
    Its great for tanking duo to increase in EHP.

    Blood Elf
    2% miss chance on spells, passive.
    Arcane Torrent - 8 yard AoE silence for 2sec with a 2min CD, active.
    If u want to PvP only this race might be great for you.

    From my point of view, one and only SUPERIOR race for DKs is Orc.
    Its great for DPSing when it comes to PvE cos of that Expertise, extra Atk Power active and Pet DMG.
    On top of that, with the Stun duration reduction racial, is also great for PvP (Blood Elves and Taurens are good for PvP aswell, but i would still chose Orc).
    Overall, if u are new to this game, u dont care about Alliance or how ur character looks like, and u want to maximise ur performance, u want to be an Orc.



    Alliance:


    Draenei
    1% hit chance increase, passive.
    (for u and ur whole group).

    Human
    3 expertise while using Swords or Maces, passive.
    Every man for himself - Removes any CC from ur character, 2min CD, active.

    Dwarf
    5 expertise while using Maces, passive.
    10% armor increase with a 3min CD, active.

    Night Elf
    Brings 2% miss chance, passive, aka more avoidance when it comes to tanking.
    Shadowmeld - Gets u out of combat, can eat (apsorb) a spell if used corectly, 2min CD, active.

    Its up to u to decide what are u going to take here.
    There is no superior Race on Alliance side (sadly).
    For PvE, I peronaly prefer Draenei mainly cos of that 1% extra hit.
    For PvP, Human is OP cos of that extra trinket proc.
    Overall, they are all the same, since u can always beg for a Draenei in ur grp, and buy PvP trinket, but, again, the BEST and the only race that is Superior to others, when it comes to DKs, is Orc...


    Stats:

    Spoiler: Show
    Hit:
    32.789 hit rating = 1% melee hit
    26.24 hit rating = 1% spell hit
    -8% chance (263 hit rating) is melee hit cap for special abilities and white swings when using a Two Handed weapon.
    -17% chance (446 hit rating) is spell hit cap
    (368 hit rating (14%) + 3% from Virulence, or 289 hit rating + 3% from Virulence + 3% hit chance debuff on the target from Spriest or Boomie)

    Note: U should try and go for 237-289hit rating from gear (preferably 237-239 as Draenei, 264-279 as Orc or any other non Draenei race...).
    This way u cap ur melee abilities and u are close to spell hit cap... If u have arround 10.5% spell hit, u wont almost ever miss a Death Coil, Icy Touch and/or Pestilence.

    Expertise:
    8.1975 exp rating = 1 expertise
    -26 expertise Caps DODGE.
    -56 expertise Caps PARRY.
    -U should try and go for 26 expertise (173 exp rating from gear + 5 expertise from Tundra Stalker talent)
    (136 exp rating from gear + 5 expertise from Tundra Stalker talent + 5 expertise from Orc Racial)

    Note: Since both Dodge and Parry are now working properly when facing boss targets, u should cap this stat cos otherwise some bad RNG can really punish ur rotation and make ur DPS suffer.

    Strength:
    1 Strength = 2 Attack Power
    -Get it as much as u can.
    -This is Unholy DK top prio stat, it buffs everything (Abilities, Spells, Pets).

    Haste:
    32.789 haste rating = 1% Spell Haste
    25.189 haste rating = 1% Melee Haste
    -Is a great stat to buff our Melee DMG, our Pet DMG (Both Ghoul and Gargoyle), and reduce our GCD on spells by a little bit (Icy Touch, Pestilence, Death Coil, Death and Decay,...)
    -When gearing up, this should be the secondary stat u want to get the most if posible.
    -When BIS, u could go for 6-12% Melee haste depending on if u want to cap Expertise or not.

    Crit:
    1 crit rating = 0.022% Crit Chance
    62.5 Agility = 1% Crit Chance
    -Duo to some talents and spells, our abilities deal 200-230% of normal DMG when they crit. That makes this stat valuable.
    -On top of that, Wandering Plague count depends on our Melee crit %.
    -Unlike Frost, we dont have talents that increase our crit % almost at all, and sadly, we cant get more than 40-50% (raid buffed) of this stat without sacrificing other stats, and that is not worth doing.
    -Just try to get items that have Crit rating + another stat (Hit, Exp, Haste, Arp) in them in all slots, and maybe 1-2 agility item (one-two of: wrist, ring, neck, cloak) when it comes to BiS list.

    Armor Penetration:
    13.996 armor pen rating = 1% armor penetration
    -This is a solid stat for end game UHDK DPS.
    -After u get 2/5 T10, around 50% of our total DMG done will be physical.
    -Dont gem for it, when u get BIS gear u will have enough Armor Pen (arround 50%+) from it alone.
    -When gearing up, u wont need this stat almost at all...

    When it comes to Stats and Unholy DK, there are couple of questions people ask a lot... "Should i cap expertise and should i gem Strength or Armor Pen?"

    My advice (short answer), when it comes to these two questions, would be: Cap Expertise and Gem Strength.

    First one: Should u can Expertise?
    The simple answer is: YES.
    Reasons for it:
    -Its easy to cap (2 items max)
    -It will provide u with healty rotation.
    -U can have 0 downtime with the use of "Dirge" talent, so not capping it will be a strickt DPS lost.
    (If u dont want to cap it, its fine. Simply dont spec into "Dirge")
    The reason people didnt cap Expertise on retail is cos u could afford that 1 Dodge per rotation, cos otherwise if u didnt, u had 1 sec of Down Time. If u use rotation that constantly refreshes diseases with IT and PS with 2/2 Dirge Talent, u will have no Down Time and there for i think capping Expertise is rly valuable.

    Second one: Should i go for Strength or for Armor Penetration gems as BiS?
    The simple asnwer is: STRENGTH.
    Reason for it:
    -They do almost same amount of DPS when it comes to single target.
    -Armor Pen gemmed UDK will do a LOT LESS AoE DPS and a lot less DPS on fights where u have to move and switch targets a lot.
    -On top of that, for ARP gems to do more single target DPS u will have to be sticky to ur target and never leave melee range, and also use every double Death Rune for Scourge Strike. If u want this kind of gameplay, i would suggest u going Frost since it will be more rewarding.

    To help u understand with a simple answer:
    On tank and spank fight like Festergut, Rotface,... u can top Strength gemming build with Armor Penetration gems by a small amount.
    On fights like PP and Lich King, Strength gemmed itemisation will demolish Armor Pen build.


    Spec:

    Spoiler: Show
    >>> Unholy DK DPS PVE Spec <<<
    This IS the talent build that will provide u with the most Single Target DPS acording to old Retail Guides.
    I agree, atlho this spec might not be the best out there for overall Raiding and Dungeon farming expirience since its mostly focused on maximising single target DPS.

    http://talentcalc.deffender.eu/death...00150003133151
    This is the spec is best for overall Dungeon Farming and Raiding in the same time.

    2/3 and 3/3 Blood Caked Blade will do almost same amount of DMG. Ive noticed this after couple of raids, and dummy tests, so from my pov going for more than 2/3 on this talent is not needed. However, if u notice 3/3 is doing a lot more than 2/3 in BCB, just go 1/3 Morbidity.
    Sometimes, using 2/2 Dirge will overflood u with Runic Power, making u almost permanently capped.
    This will require u to skip some Blood Strikes in order to pop an Extra Death Coil. This can be solved with couple of Death and Decays on ur target instead of Scourge Strike + Blood Strike.
    However, if this happens to u A LOT, and u are not able to do DnD as often cos of its cooldown, simply spec into 1/2 Dirge and u will fix ur problem (depending on ur spec, put that talent in Unholy Blight or Blood Caked Blade).
    Unholy Blight is not so great in case ur targets dies before the debuff deals full amount of DMG. So if u notice that u are switching targets often, dont spec into it...
    Morbidity alone wont increase ur Single Target DPS by a lot. It will only provide u with some AoE DPS boost duo to DnD CD reduction. 3/3 in this talent can be useless sometimes since u can never do DnD every 15sec (u can do DnD every 17-19sec so going 2/3 is perfect).

    If u still prefer 3 points in Blood Caked Blade:
    https://wotlk.evowow.com/?talent#jZG...zx0uIqo:sLbMmV
    I prefer 1 point in Morbidity rather than Unholy Blight.
    DMG diference wont be huge, since sometimes target dies before full duration of UB runs out.
    Also, 1/3 Morbidity will help u with the DnD usage a bit.

    Any of the 3 specs above is legit.
    The DPS difference will be arround 1% on single target, or 0% depending on RNG.

    Dungeon Hero Spec (in case u are doing a lot of World Questing and Dungeon Farming):
    http://talentcalc.deffender.eu/death...00150203133151
    With this spec u should always be in Unholy Presence.
    This spec could be used in raids aswell, but mainly on fights where u have to switch a lot of targets, move a lot and AoE a lot... Otherwise dont spec into this if ur focus are raids.

    If u are a Fan of Armor Penetration Gems, this is the talent Build u want to go for:
    >>> Unholy Armor Pen, Blood Subspec <<<


    Glyphs:

    Spoiler: Show
    Unholy DK DPS PVE Spec
    -Mayor:
    Glyph of Icy Touch
    Glyph of Dark Death
    Glyph of the Ghoul
    -Minor:
    Glyph of Horn of Winter
    Glyph of Raise Dead
    Glyph of Pestilence

    When it comes to Glyph of Disease, its NOT worth using this at all.
    DO NOT USE THIS GLYPH!
    -DMG from combined IT + PS + BS is almost the same as the DMG from SS + Pestilence, so in the end u will have easyer rotation but less DPS.
    -U generate less Runic Power with SS + Pestilence which will result in less Death Coil count.
    -U will use 1 less GCD for SS + Pestilence which will result (especialy in combination with less runic power) in having more DOWN TIME after using all the runes.
    -If u use Glyph of Disease, u will lose a lot of Wandering Plague procs on Single Target fight, and even more on multi target DPS.
    -If ur diseases tick separetly, one after another (if u refresh them with PS > IT), they will both have chance to proc Wandering Plague since that talent has 1sec GCD. If u use Glyph of Disease to refresh diseases, they will tick in the same time so u will most likely have 50% less Wandering Plague procs.

    (u can test this by doing PS > IT on a dummy and just watch ur diseases tick. u will see that sometimes after both Blood Plague and Frost Fever u have Wandering Plague proc. if u refresh ur diseases with Pestilence, u will see that ur diseases will tick in the same time and that u will always have only 1 Wandering Plague proc after they do, never 2.)

    Glyph of Death and Decay could be used instead of Glyph of the Ghoul, especialy if u are using DnD every time its off CD (while having 2/3 or 3/3 Morbidity). It could be helpfull when u are gearing up and doing a lot of Dungeons.
    Other than this, there are no other glyphs that can be helpfull.
    Just Avoid using Glyph of Disease, and change btwn Death and Decay and the Ghoul depending on what u do.

    Unholy Armor Pen, Blood Subspec
    Glyph of Scourge Strike
    Glyph of Dark Death
    Glyph of the Ghoul

    Reason why Glyph of Scourge Strike is good only for Blood Subspec build is cos u dont spec into Icy Talons talent. Icy Talons lasts for 20sec and is activated every time u refresh Frost Fever. Ur diseases last for 21sec + 9 sec if u use Glyph of Scourge Strike, so u wont have a 100% uptime on Icy Talons with the glyph (diseases will last for 30sec so u will have 10sec downtime on Icy Talons). With Blood Subspec u dont have that kind of downside for extending the duration of ur diseases and u want to do as many Scourge Strikes as posible, since its DMG is going to hit trought the roofs with this spec.
    Main downside of this spec is less AoE pressure and lower DPS if u have to switch a lot of targets and/or cant be sticky on ur target.


    Itemisation:

    Spoiler: Show
    My BiS list:
    Draenei Itemisation (Alliance)
    Spoiler: Show
    [Sanctified Scourgelord Helmet] - M [Relentless Earthsiege Diamond] + R - Arcanum of Torment
    [Penumbra Pendant] - Y (10str10haste)
    [Sanctified Scourgelord Shoulderplates] - R - Greater Inscription of the Axe
    [Varian's Furor] - R - Greater Speed
    [Sanctified Scourgelord Battleplate] - R + [Nightmare Tear] - Powerful Stats
    [Umbrage Armbands] - R+R - Greater Assault
    [Fleshrending Gauntlets] - Y (10str10haste) + R + R- Precision
    [Coldwraith Links] - Y (10str10haste)+R+R
    [Sanctified Scourgelord Legplates]R+R - Icescale Leg Armor
    [Apocalypse's Advance] - R+R - Icewalker
    [Ashen Band of Endless Vengeance] - R
    [Skeleton Lord's Circle] - Y (10exp10hit)
    [Death's Verdict]
    [Sharpened Twilight Scale]
    [Shadowmourne] - R+R+R - Rune of Fallen Crusader
    [Sigil of Virulence]

    Total of:
    -2569 Strength
    -735 Armor Penetration
    -200 Haste
    -239 Hit Rating
    -26 Expertise (176 rating)
    -38.89% Melee / 30.03% Spell Crit
    without buffs.
    U can gem 10str10crit instead of 10str10haste if u feel like more crit will increase ur AoE DPS.

    This itemisation can be used on any other Race aswell (Humans, Trolls, Dwarfs, Blood Elves...).
    The only diference is that u put 10str10hit gems instead of 10str10haste.

    Orc Itemisation (Horde)
    Spoiler: Show
    [Sanctified Scourgelord Helmet] - M [Relentless Earthsiege Diamond] + R - Arcanum of Torment
    [Penumbra Pendant] - Y (10str10haste)
    [Sanctified Scourgelord Shoulderplates] - R - Greater Inscription of the Axe
    [Winding Sheet] - Y (10exp10hit) - Greater Speed
    [Sanctified Scourgelord Battleplate] - R + [Nightmare Tear] - Powerful Stats
    [Umbrage Armbands] - R+R - Greater Assault
    [Fleshrending Gauntlets] - Y (10exp10hit) + R + R - Precision
    [Coldwraith Links] - Y (10exp10hit)+R+R
    [Sanctified Scourgelord Legplates]R+R - Icescale Leg Armor
    [Apocalypse's Advance] - R+R - Icewalker
    [Ashen Band of Endless Might] - Y (10str10hit)
    [Signet of Twilight] - R
    [Death's Verdict]
    [Sharpened Twilight Scale]
    [Shadowmourne] - R+R+R - Rune of Fallen Crusader
    [Sigil of Virulence]

    Total of:
    -2533 Strength
    -735 Armor Penetration
    -240 Haste
    -269 Hit Rating
    -26 Expertise (136 rating)
    -39.39% Melee / 30.21% Spell Crit
    without buffs.
    U can gem 10str10crit instead of 10str10haste if u feel like more crit will increase ur AoE DPS.

    Alternate Itemisation: Itemisation
    Spoiler: Show
    [Sanctified Scourgelord Helmet] - M [Chaotic Skyflare Diamond] + R - Arcanum of Torment
    [Lana'thel's Chain of Flagellation] - Y (10str10hit)
    [Sanctified Scourgelord Shoulderplates] - R - Greater Inscription of the Axe
    [Winding Sheet] - Y (10str10hit) - Greater Speed
    [Sanctified Scourgelord Battleplate] - R + [Nightmare Tear] - Powerful Stats
    [Umbrage Armbands] - R+R - Greater Assault
    [Fleshrending Gauntlets] - Y (10str10hit) + R + R - Expertise
    [Coldwraith Links] - Y (10str10hit)+R+R
    [Sanctified Scourgelord Legplates]Y (10str10haste)+P (10str15stam) - Icescale Leg Armor
    [Apocalypse's Advance] - R+R - Icewalker
    [Ashen Band of Endless Might] - Y (10str10hit)
    [Signet of Twilight] - Y (10str10hit)
    [Death's Verdict]
    [Sharpened Twilight Scale]
    [Shadowmourne] - R+R+R - Rune of Fallen Crusader
    [Sigil of Virulence]

    Total of:
    -2531 Strength
    -743 Armor Penetration
    -240 Haste
    -269 Hit Rating
    -26 Expertise (173 rating)
    -37.99% Melee / 29.08% Spell Crit
    without buffs.

    No Expertise Cap Itemisation:
    Spoiler: Show
    [Sanctified Scourgelord Helmet]
    [Penumbra Pendant]
    [Sanctified Scourgelord Shoulderplates]
    [Winding Sheet] - 23 Haste
    [Sanctified Scourgelord Battleplate]
    [Umbrage Armbands]
    [Sanctified Scourgelord Gauntlets] - 44 Attack Power
    [Coldwraith Links]
    [Scourge Reaver's Legplates]
    [Apocalypse's Advance] - 32 Attack Power
    [Signet of Twilight]
    [Ashen Band of Endless Might]
    [Death's Verdict]
    [Sharpened Twilight Scale]
    [Shadowmourne]
    [Sigil of Virulence]

    Total of:
    -2564 Strength
    -735 Armor Penetration
    -304 Haste
    -289 Hit rating
    -5 Expertise (0 rating)
    -39.10% melee / 29.95% Spell Crit
    without buffs.

    Talent Build for this itemisation:
    http://talentcalc.deffender.eu/death...00150003133151
    Going Dirge with this itemisation is useless. If u get 2/2 Dirge u WONT have Downtime almost at all.
    The whole point of this Itemisation is to maximise ur DPS during Downtime, aka that 1-2 sec u have nothing else to do, waiting for Rune Cooldown to end.
    If u have enough Runic Power for Death Coils all the time, and if u get Dodged, it is a strict DPS lost.
    The only dodge that u can aford and gain something out of it, is the one that will lower ur Down Time cos u have to repeat that spell.
    However, if u notice u still have DownTime sometimes even tho u dont have Expertise Cap and that u can use some extra runic power, u can go for 1/2 or maybe even 2/2 Dirge, instead of 1/3 Morbidity and Blood Caked Blade.
    Going less than 2/3 Morbidity with this Itemisation is a not good if u ask me... If multiple dodges happen u will need to pop DnD on ur target instead of going for SS > BS. This needs to be done so u dont **** up rune grace period...
    If u decide to go for this itemisation, id suggest trying out all the talent build combinations, test them on a dummy with 5min run each, and compare the % of overall DMG done of the talents and the posible down time duration.
    Im not 100% sure about this itemisation, talents and rotation since i never played with going less than 26 expertise. So, again, test this urself...

    Itemisation Without Shadowmourne:
    Spoiler: Show
    [Sanctified Scourgelord Helmet]
    [Penumbra Pendant]
    [Sanctified Scourgelord Shoulderplates]
    [Winding Sheet]
    [Sanctified Scourgelord Battleplate]
    [Umbrage Armbands]
    [Sanctified Scourgelord Gauntlets] 20 hit
    [Coldwraith Links]
    [Scourge Reaver's Legplates]
    [Apocalypse's Advance] - 12hit12crit
    [Skeleton Lord's Circle]
    [Ashen Band of Endless Vengeance]
    [Death's Verdict]
    [Sharpened Twilight Scale]
    [Glorenzelg, High-Blade of the Silver Hand]
    [Sigil of Virulence]

    Total of:
    -2541 Strength
    -621 Armor Penetration
    -284 Haste
    -274 Hit rating
    -26 Expertise (174 rating)
    -39.08% melee / 30.27% Spell Crit
    without buffs.

    Armor Penetration Itemisation
    Spoiler: Show
    [Sanctified Scourgelord Helmet] - M [Relentless Earthsiege Diamond] + R - Arcanum of Torment
    [Lana'thel's Chain of Flagellation] - Y (10str10haste)
    [Sanctified Scourgelord Shoulderplates] - R - Greater Inscription of the Axe
    [Varian's Furor] - R - Greater Speed
    [Sanctified Scourgelord Battleplate] - R + P (10arp15stam) - Powerful Stats
    [Toskk's Maximized Wristguards] - R+R - Greater Assault
    [Aldriana's Gloves of Secrecy] - Y (10str10haste) + R + R- Expertise
    [Coldwraith Links] - Y (10str10haste)+R+R
    [Sanctified Scourgelord Legplates]R + R - Icescale Leg Armor
    [Apocalypse's Advance] - R+R - Icewalker
    [Ashen Band of Endless Vengeance] - R
    [Signet of Twilight] - R
    [Deathbringer's Will]
    [Sharpened Twilight Scale]
    [Shadowmourne] - R+R+R - Rune of Fallen Crusader
    [Sigil of Virulence]

    Total of:
    -1955 Strength
    -1400 Armor Penetration
    -127 Haste
    -266 Hit Rating
    -26 Expertise (176 rating)
    -38.73% Melee / 28.73% Spell Crit
    without buffs.
    Most of "R" (Red, Cardinals) gems are Armor Penetration gems. This is the itemisation for the "Blood Subspec" spec build. In case u want to try it out...

    GEMMING
    Spoiler: Show
    When it comes to gemming u should always try to go for those STRENGTH socket bonuses if there are yellow gems in them (aka +4 strength if u match the color).
    Use Etched/Fierce/Inscribed/Accurate Ametrine gems.
    U should only match 1 Blue gem with [Nightmare Tear] (Chest, or any other item that gives u +6 Strength in return). In other blue gem slots just put those Red Cardinal Rubyes.

    Again, I would suggest u to cap Expertise and get 2/2 Dirge spec. With a proper rotation u wont have downtime, and Dodged attacks will be a strickt DPS lost.
    When it comes to Ashen Rings, u can use both Agility and Strength, it all depends on if u want to get more Crit or more Attack Power... The diference wont be noticable in the end anyway.
    If u want u can also use eather [Whispering Fanged Skull] or [Deathbringer's Will] instead of [Death's Verdict], DPS diference wont be noticable, it all comes to personal preference.
    DBW might be better for Heavy Single Target fights like DBS and Festergut,
    but DV should win over DBW on fights like Lich King 25m HC or any Heavy AoE fight.


    Profesions:

    Spoiler: Show
    I prefer going for JC + BS.
    JC - 3x 34 Armor Penetration/Strength Gems
    BS - 2 Extra Gem Sockets
    -Total of passive 82 bonus Armor Penetration/Strength

    -U can also go for Tailoring or/and Enginering, since they have some nice proc/activation enchants, or w/e u call them...
    (I would NOT recomend doin this)

    -I personaly dont like Tailoring at all.
    -When it comes to Enginering i can say it has its uses, and some people say its BIS prof in combination with JC, BUT, i wouldnt go for it with any other Race exept as an Orc (tho id most likely still go JC + BS, even as an Orc).
    The main downside of Engineering is that BS is better when it comes to PvP in Arena. Altho it can be fun in BGs with Rocket Boots sometimes.

    Cooking
    Get this one aswell. It will provide u with extra 40 Strength / Armor Penetration and also 30 more Strength and Stamina for Pet (SNACKS!). Its easy to level, and mats are cheap and/or easy to farm. If u want to maximise ur DPS, u want this prof.

    I would recomend u to go for JC + BS, with Cooking ofc. This goes for every Race ESPECIALY if u want to both PvP and PvE.


    Runes and Runic Power:

    Spoiler: Show
    This section will provide u with some Basic Knowledge when it comes to both Runes and Runic Power.
    This is our Mana, our Rage, our Energy...
    Altho its a bit more complicated...

    We need certain runes in order to cast our Abilities.
    After u cast any Ability that uses Runes, u will generate Runic Power:

    Runic Power Generation:
    IT = 10 runic power (+ Chill of the Grave)
    PS = 10 runic power (+ Dirge)
    BS = 10 runic power
    Pesti = 10 runic power
    SS = 15 runic power (+ Dirge)
    Obli = 15 runic power (+ Chill of the Grave)
    DnD = 15 runic power

    Any ability that uses 1 Rune will generate 10 runic power.
    Any ability that uses 2+ Runes will generate 15 runic power.


    As u alrdy noticed, our Runes have a 10sec CD after we use them... But! There is more to it...

    Rune Grace Period
    Our Runes have 10sec Cooldown while we are out of combat.
    The moment we enter combat RGP kicks in... (RGP = Rune Grace Period)
    RGP gives us extra 2.5sec CD countdown after our runes finish their cooldown.
    This means if ur Rune finished its cooldown, it will continue to count down 2.5sec as if u used that rune, even tho u didnt use it (10... 9... 8... 7.5sec).

    When we are out of combat, and our Runes finish their cooldown, the moment we use them again they will be on the 10sec CD timer again.
    When we are in combat, the moment they finish their cooldown is the time when they will start counting down those 2.5sec, regardless of if u used it or not. Depending on when we use them again, they will have 10 minus 2.5sec CD.
    If u use that Rune instantly after it finished its cooldown, the new cooldown on that Rune will be 10sec.
    If u use that Rune 1sec after it finished its cooldown, the new cooldown on that Rune will be 9sec.
    If u use that Rune 1.2sec after it finished its cooldown, the new cooldown on that Rune will be 8.8sec.
    If u use that Rune 1.9sec after it finished its cooldown, the new cooldown on that Rune will be 8.1sec.
    If u use that Rune 2sec after it finished its cooldown, the new cooldown on that Rune will be 8sec.
    If u use that Rune 2.5sec after it finished its cooldown, the new cooldown on that Rune will be 7.5sec.
    If u use that Rune 5sec after it finished its cooldown (while u are still in same combat), the new cooldown on that Rune will be 7.5sec.
    If u use that Rune 15sec after it finished its cooldown(while u are still in same combat), the new cooldown on that Rune will be 7.5sec.
    The range of Rune CD reduction is from 0-2.5 sec, it will never go above that 2.5sec mark.
    I hope this helped u out to understand how this thing works.

    Death, Frost, Unholy, Blood Runes:
    When u look at ur runes u can see u have 2 blood 2 frost 2 unholy runes.
    So, lets call ur LEFT blood rune 1st and ur RIGHT blood rune 2nd (same goes for both Frost and Unholy runes)

    As u alrdy saw, our Abilities consume sertain runes when we cast them.
    Those same abilities will ALWAYS prio using LEFT (1st) rune.
    Those same abilities will ALWAYS prio using NORMAL (Frost, Unholy, Blood) runes over Death Runes.

    How runes work, test it urself while doing this:
    <Left> <Right> <Left> <Right> <Left> <Right>
    Stand still, dont do anyhing.
    Use Blood Tap. U will have 1 Death and 1 Blood Rune. <Left> <Right>
    When u cast Blood Boil, u will see that ur 2nd (right) BLOOD rune goes on Cooldown, even tho ur 1st (left) Blood Rune was ready as Death Rune. <ready> <10sec CD>
    If u simply dont use Blood Tap, and just cast Blood Boil, ur 1st (left) rune will be on Cooldown, not the 2nd (right) one, cos they wer both Blood Runes. <10sec CD> <ready>
    This goes for both Frost and Unholy Runes aswell.
    again...
    Ur abilities will ALWAYS prio NORMAL runes over DEATH runes, and ur abilities will ALWAYS prio using LEFT rune over RIGHT rune.

    Some may think knowing this is useless and that it wont help u...
    Belive me, sooner or latter u will be in a tough spot, where ur runes will be completely ****ed up, not sinergised at all.
    Knowing this lets me make some wild decisions (like spamming **** ton of Frost Strike/Death Coil untill my Runes are Aligned corectly, sometimes few, sometimes all of them) that will help me fix my runes and make more DPS on the long run.
    Always think about the long run...
    If the fight will last for 2 more min, and ur runes are ****ed up, try to fix them.
    If the fight will last for 30 more sec, try to get the most out of those ****ed up runes and think about what can u improve not to make the same mistake in the next fight.


    Presence Usage:

    Spoiler: Show
    -Blood Presence – Its great for both Frost and Unholy DK cos its double dipping for ablities like: Obliterate, Scourge Strike, Blood Strike (increases both Weapon DMG, that will increase Ability DMG, and it increases the Overall TOTAL End DMG of ur Abilities). On top of that, u wont have a lot of Down Time (couple of seconds when u cant do anything and u just Auto Attack while waiting for CD on runes to end), which will happen if u DPS in Unholy Presence.
    -Unholy Presence – When u need high burst DMG and on top of that extra movement speed, this presence can be awesome. Its usefull on bosses such as:
    Lady Deathwisper phase1, when u need to switch from the Boss to the Adds, and DPS them asap,
    Profesor Putricide, where u need to constantly move and switch from Boss to Oozes,
    Any other boss where higher movement speed and burst potential will help a lot,
    like Yogg Saron in Ulduar for example...
    Unholy Presence is also usefull when Clearing Dungeons.
    Only downside of Unholy Presence is "Down Time". Since u have limited amount of resources, after u use them all, u will have to wait for Rune Cooldown to end before u can do stuff again.
    The time while u just auto attack and wait for those Cooldowns to end is called "Down Time"...
    So basicly, if u have to switch a lot of targets, burst them down, move a lot, all of this constantly, Unholy > Blood Presence.
    If ur target Dies before u spread ur diseases and cast Obliterate / Scourge Strike, or Howling Blast / Death and Decay, that means u should’ve used Unholy Presence for DPS and not Blood Presence…
    -Frost Presence – Use it when u have to tank/survive something. Save Icebound Fortitude for these situations aswell. Dont forget to swap back to Blood/Unholy after that or u will most likely overagro and die.

    I would suggest queing RDF as much as u can.
    Do 1 RDF fully with Blood Presence.
    Do another RDF fully with Unholy Presence.
    That is great practice and easy way to notice the diference in both of them...
    The more u know about ur class and how it functions, the better.

    Note: For Lich King encounter, use Blood Presence. Even tho u switch targets and move constantly. Most of ur Time will be spent tunneling the Boss, and since all of the targets spawn right next to each other, its easy to switch targets and keep burning them down. Unholy Presence is better in fights where u have to constantly reaply ur diseases manualy, using IT and PS, thats the main diference here...


    Keybinds and Macroes:

    Spoiler: Show
    Keybinds are important part of ur gameplay.
    Whatever u do, DONT BE A CLICKER (dont click on ur abilities using mouse).
    Bind as many abilities as u can and make ur life easyer (on top of that become a better player aswell)

    Keybinds I use:
    Q, E, R, F, C, X, Z, V, T, G, 1, 2, 3, 4, 5, 6, mouse scroll down, mouse scroll up, midle mouse button, all other side mouse buttons
    Shift + Q, Shift + E, Shift + R, Ctrl + (all the letters and numbers from above)... Shift + mouse scroll down, Shift + mouse scroll up, Shift + midle mouse button, Shift + all other side mouse buttons
    Ctrl + Q, Ctrl + E, Ctrl + R, Ctrl + (all the letters and numbers from above)... Ctrl + mouse scroll down, Ctrl + mouse scroll up, Ctrl + midle mouse button, Ctrl + all other side mouse buttons
    U can also use Shift + Space and Ctrl + Space to set up Focus Target and Target in btwn them.
    Use Alt + X, Alt + C, and Alt + V, to toggle inbtwn: All Name Plates, Enemy Name Plates only, Friendly Name Plates only.

    Eather use "A" and "D" to strafe Left or Right, or simply use them as Turn arround buttons, but use ur Right Mouse Click and hold it to Strafe in the time of need.
    I mainly bind my main spells on 1 2 3 4 Q E R F C V since they are easiest for me to push.
    I put my Major Cooldowns on Shift + Q E R F C V and i use Shift + 1 2 3 4 or Ctrl + 1 2 3 4 for some pet commands and god knows what...
    Overall just find best solution for ur own gameplay.

    Macroes:
    "/cancelaura" could be usefull when canceling Chaos Bane, Divine Shield, Ice Block, Hand of Protection or any kind of buff u want to remove instantly.
    "/cast [target=focus]" could be usefull so u dont have to target ur focus, and simply cast a spell on him while auto attacking ur main target.
    "/cast [@party1]" could be usefull so u can cast suportive spells on ur team mate without targeting him.

    Full Macroes (examples):
    /cancelaura Hand of Protection
    /cast [target=focus]Repentance
    /cast [@party1]Flash of Light
    U can use this for any spell...

    These macroes have main use in PvP to be hones.
    As for PvE i mainly use /cancelaura Hand of Protection, to get those trollish HoPs out of the way.

    The most important macro for Unholy DK:

    #showtooltip Death and Decay
    /cast !Death and Decay


    This way u can spam the key of DnD without constantly canceling the ability if u didnt click on the position where u wanted to place it.


    Rotation:

    This is the most important part of ur DPS.
    Spoiler: Show
    It doesnt matter which stats or talents u go for, if ur rotation sucks u wont do good DPS.

    Guide for dummies (skip this part if u are not completely new to DKs):
    Spoiler: Show
    Since some people said this part of the guide is aids and they dont understand it, here are some explanations for those who are lazy enough to use their brains and try to figure some stuff on their own...

    PS - Plague Strike
    IT - Icy Touch
    BS - Blood Strike
    SS - Scourge Strike
    DC - Death Coil
    HoW - Horn of Winter
    ERW - Empovered Rune Weapon
    Garg - Gargoyle (the more u know)

    How to start and become a good DK in only 9 steps...

    Step1:
    Go Blood Presence, wait for 15sec, summon Ghoul Pet, get infront of a dummy and use HoW.
    Step2:
    AutoAttack > /pet Attack
    PS > IT > BS > BS > SS > ERW > GARG
    SS > BS > SS > BS > DC > DC > ...
    Step3:
    PS > IT > BS > SS > BS > DC >
    SS > BS > SS > BS > DC > DC >
    PS > IT > BS > SS > BS > DC >
    SS > BS > SS > BS > DC > DC > ...
    (use HoW instead of DC if u dont have Runic Power)
    Step4:
    Repeat "Step3" over and over and over again...
    Step5:
    Stop for 5min. Think about what u just did, where/if u made any mistakes, what can u do to improve...
    Step6:
    Repeat "Step1" > "Step2" > "Step3" > "Step4" > "Step5" couple of times untill u understand how stuff works.
    Step7:
    Read and start practicing all Openers, from the guide. Find the one that suits u the most and master it.
    Step8:
    Read, try to understand, practice "Perfect Rotation", from the guide.
    Step9:
    Combine everything and try to do a 5min perfect run on a dummy from opener till the end.
    Step10:
    Repeat "Step9" couple of more times untill u are 100% sure u did everything right and that u know what u are doing.

    Basic Rules:
    DON’T DPS IF U DON’T HAVE DISEASES ON UR TARGET!
    Always start with: Auto Attack > /pet Attack >
    Plague Strike (PS) > Icy Touch (IT) > … (or: IT > PS > ...)
    ALWAYS prio RUNE usage over RUNIC POWER usage.
    Spend ur Runes FIRST and use Runic Power as a filler while u wait for ur Rune Cooldown to end.
    When DPSing 2+ targets, Spread Diseases and prio Death and Decay before any other ability (SS and BS).
    Gargoyle will not get buffed if u do Horn of Winter after u summon it.
    Gargoyle gets buffed by the attack power and haste rating which u had at the moment u pressed that button, so track ur procs and buffs and summ it at the best posible time, when u have all of the procs and buffs up.

    Remember these "Basic Rules". In combination with "Perfect Rotation" section below, they are bread and butter of any good unholy dk.

    For Unholy DK DPS, there are couple of ways to open.
    Every single one of them that i will explain below is viable, find the one that suits u the most and use it.

    Note: DO NOT change presence right before the pull. Set your presence 12+ sec before the pull.

    Opener - The things u should do when u start DPSing ur target, OR when u swith to a new Target, OR Reaply Diseases in case u lost them...

    Opener1:
    *Unholy Presence*
    Auto Attack > /pet Attack >
    BS > PS > IT > BS > SS > BT > Gargoyle > Blood Presence > ERW >
    (/cancelaura Blood Tap)
    SS > BS > SS > BS* > DC > DC

    (Skip "/cancelaura Blood Tap" if u dont have Bone Shield up. Use Bone Shield instead of BS* in this case.)


    Opener2:
    *Blood Presence*:
    HoW 2-3 sec before the pull
    Auto Attack > /pet Attack
    PS > IT > BS > BS > SS > ERW > Gargoyle >
    SS > BS > SS > BS > DC > DC

    (U can use BT after PS, before BS, in order to gain extra 10 runic power, and instantly /cancelaura Blood Tap after it. DONT use this If u think u will need that BT for something in the next 1 minute or so...)



    Opener3:
    DnD > Army of the Dead, 8-9sec / 11-13sec before the pull / combat starts.

    If u pull while in *Unholy Presence*:
    Cast Army of the Dead 11-13sec before the pull only (dont DnD).

    If u pull while in *Blood Presence*:
    Cast Death and Decay > Army of the Dead 8-9sec before the pull.
    Make sure that EVERY SINGLE RUNE is on 1-2sec cooldown when u enter combat. Otherwise this wont work.

    If ur target is in melee range, start with PS > IT
    If ur target is NOT in melee range, start with IT > PS
    (Be as close as posible to the boss before the pull, DO NOT NINJA PULL URSELF)

    If u are used to one of these rotations / openers (IT>PS or PS>IT) and u dont like the other one, just do ur own thing, this will be a 0.1% diference thing anyway.

    (If u use DnD and AotD 8-9sec before the pull u will triger Rune Grace Period the moment u get in combat, aslong as the runes wer on CD. Be carefull with this. If u do it too soon, u wont have runes for couple of sec when the boss is pulled. If u do it early, u might get 3/6 runes effected by Rune Grace Period and **** up ur rotation a bit. Think ahead…
    Also, If u do this, care with ERW usage, u might be able to use another full rotation before using it. I ussualy use ERW on one pull and AotD on another in case the raid is clearing bosses fast. If u can do both every pull do it i guess...)

    *When i said "before the pull" i didnt count in ninja pulls, be carefull about those cos they can fk u up.*



    U will do same Burst using any of the 3 Openers I wrote down, so its up to u how much u want to tryhard.
    Opener 2, is the easy one.
    Opener 1, u need to be fast with ur fingers. (I prefer this one)
    Opener 3, if u pull bosses fast and speed trough the raid, u wont be able to cast AotD for each one of them, so chose the bosses u wana use it on wisely.
    (Again, In case u are in a speed raid, u can use Opener1 with ERW on one boss, and Opener3 with AotD 8-9sec before the pull on another one. This way u wont have problems if bosses are pulled too fast and have a bursty opener every time.)



    Opener without ERW:
    *Blood Presence:
    Auto Attack >
    IT > PS (PS > IT) > BS > SS > BS > Garg* >
    SS > BS > SS > BS > DC* > DC* > …

    Horn of Winter - use it 2sec before the pull, OR, before u cast Gargoyle in case u need both Runic Power and BT for latter.
    Garg* If u are not using atleast 1/2 Dirge u most likely wont have the runic power for it.
    (Same goes here... If u want/need some extra Runic Power for Garg, use BT > /cancelaura Blood Tap after IT or PS, before doin BS. On top of that, u can always use Horn of Winter 2sec before pull happens, that way u will have couple of extra runic power on start and sum Garg without using BT)



    Constant rotation:
    step1: PS > IT (IT > PS) > BS > SS > BS > DC > step2
    step2: SS > BS > SS > BS > DC > DC* > step1

    DC* - If u dont have runic power for this use Horn of Winter



    AoE rotation:
    IT > PS (PS > IT) > BS* > Pesti > BT > DND > DC > HoW > ...
    SS > DC > BS > SS > BS > DC > ...
    IT > PS > Pesti > DND > DC > ...

    Skip BS* if u dont have BT ready.

    Dont quote me on this one, its NOT EXACTLY like that every time u have to AoE, its highly situational.

    Always keep Diseases up on all the targets u want to DPS and cast DnD when off CD.
    That is the basic idea of AoE rotation, DoTs on all targets + DnD as much as u can while keeping the Desolation buff active constantly...

    *How to refresh, In case u lose Bone Armor during combat*
    PS > IT (IT > PS) > BS > SS > BS > DC
    SS > BT > Bone Armor > SS > BS > DC > DC



    Death and Decay

    This ability is highly underrated.
    It is the ability that makes Unholy DK an AWESOME AoE DPS.
    It will ALWAYS deal more DMG than normal hit SS and crit BS on single target.
    It destroys both crit SS and BS on 2+ targets.
    The only downside of this ability is that it gives u 10-15less runic power, its 1 GCD instead of 2 (which can be a good thing in case u have too much Runic Power), and if ur target moves out of the zone, u wont get full DMG out of it.
    Anyway, u should be using this ability a lot. If u are not using it at all, u are not a good Unholy DK (especialy when u want to DPS 2+ targets).

    Any time u know u will have to DPS 2+ targets, always prio DND over SS and BS.
    Perfect example for this is Lich King phase 2 when valks come down. Not using DnD there is like not using a Cleave or WW as a fury warrior.
    Use the damn Death and Decay!

    When it comes to single target:

    If SS gets dodged at any point, and u have **** ton of runic power, u can simply use Death and Decay (DND) instead of "SS > BS" and dump that extra Runic Power on 1-2 extra Death Coils.

    U can also use this if u have Anty Magic Shell up and incoming spell dmg in ur direction. Use that AMS carefully (think ahead).
    Using AMS deffencively is always better than using it offencively!

    If u have to Move Away from the target u are DPSing, pop DnD instead of SS > BS again on the place where ur target stands. Care, ur target might move so place it right (again, think ahead).

    If u are wielding a Shadowmourne, u can use: /cancelaura Chaos Bane macro.
    When it comes to PvE its NOT a DPS increase... Especialy when facing multiple targets. I like to keep the Strength buff.
    If u prefer the Strength Buff aswell just skip this macro.
    When it comes to PvP, i like that extra DMG burst, and u generate stacks a lot faster thx to Unholy Presence, so i like to use this macro in PvP.
    Note: use it carefully, bind it to a sertain button.
    Example: if ur target is far away, u cant hit it with melee attacks, and u are about to spam Death Coils, its better to keep the Strength buff untill u completely dump ur runic power or reach the target.*

    Rotation Preview:
    This one is a bit outdated. Focus on "Perfect Rotation" section below.
    However, u can see how to use DnD and how to refresh Bone Shield in this section, so id suggest reading it anyway.
    Spoiler: Show
    *Blood Presence*
    12 (*13)sec before the pull: (*DnD >) Army of the Dead > HoW
    PS > IT (IT > PS) > BS > BS > SS > ERW > Garg
    SS > BS > SS > BS > DC > DC

    PS > IT > BS > SS > BS > DC
    SS > BS > SS > BS > DC > HoW

    IT > PS (PS > IT) > BS > DnD > DC > DC
    SS > BS > SS > BS > DC

    IT > PS (PS > IT) > BS > SS > BS > DC
    SS > BS > SS > BS > HoW > DC

    IT > PS (PS > IT) > BT > Bone Shield > SS > BS > DC
    SS > BS > SS > BS > DC > DC

    IT > PS (PS > IT) > BS > SS > BS > HoW
    SS > BS > SS > BS > DC > DC

    IT > PS (PS > IT) > BS > SS > BS > DC
    DnD > SS > BS > DC > DC

    IT > PS (PS > IT) > BS > SS > BS > DC
    SS > BS > SS > BS > DC > DC

    ...
    Before every IT > PS (PS > IT) always watch the remaining timer on ur Diseases.
    If they are about to tick for one more time, wait 1sec or Cast an Extra DC/HoW before u cast IT > PS (PS > IT).
    This one is situation and might not work for some people. If u feel like this doesnt suit u and is something that only makes u lose DPS, skip this part and just do IT > PS (PS > IT) normaly.
    It wont be any huge DPS gain/lose anway.
    (*this is explained a bit better in "perfect rotation" section of the guide*)


    Rotation with Glyph of Disease (diseases on target):
    step1: SS > SS > Pesti > BS > DC > step2
    step2: SS > SS > SS > DC > HoW > step1

    THIS IS HOW U SHOULD NOT PLAY UR DK!
    I REPEAT! DO NOT USE THIS GLYPH! DONT!
    THIS IS HOW BAD DKS PLAY THIS GAME!

    U should NOT use Glyph of Disease. EVER, NEVER!


    Blood Subspec Armor Penetration Unholy DK rotation:
    Spoiler: Show
    Opener:
    <Blood Presence>
    PS > IT > BS > BS > SS > ERW > Garg > SS > SS > SS > DC > DC > ...

    Constant Rotation goes something like:
    PS > IT > BS > BS > SS > DC >
    SS > SS > SS > DC > DC >
    SS > BS > BS > SS > DC >
    PS > IT > SS > SS > HoW >
    SS > BS > BS > SS > DC >
    SS > SS > SS > DC > DC > ...

    Refresh ur Diseases when they FULLY run out of time.
    Use 2 Blood Strikes in a row, so u can use those Death Runes for Scourge Strike in next cycle. (just like as Frost Death Knight DPS)
    Try not to use too many Death Coils. Use 2 only if ur rune cycle used 3 GCDs (3x SS). Use more if u feel like u wont have Downtime. Fill the downtime with Horn of Winter.
    Stick to ur target as much as posible...




    PERFECT ROTATION
    Spoiler: Show
    ...some extra tips and tricks, refreshing diseases fully explained.
    Open with:
    *Unholy Presence*
    Army of the Dead 11-12+sec before the pull
    Auto Attack >
    PS > IT > BS > BS > SS > BT > Garg >
    HoW > Blood Presence > ERW > /cancelaura BT
    SS > BS > SS > BS > DC > DC

    This is the constant part of the rotation which u will most likely repeat untill Boss is dead:
    SS > BS > PS > IT > BS > DC (wait for Frost Fever and Blood Plague to do the last tick before u IT > PS)
    SS > BS > SS > BS > DC > DC
    SS > BS > DC > IT > PS > BS (wait for FF and BP to do the 3rd sec tick, refresh IT > PS on 2sec before FF and BP runs off)
    SS > BS > DC > SS > BS > DC

    (repeat the next part)
    SS > BS > PS > IT > BS > DC
    SS > BS > SS > BS > DC > DC
    SS > BS > HoW > IT > PS > BS (use IT once FF expired completely, same goes for PS and Blood Plague)
    SS > BS > DC > SS > BS > DC

    (this is the repeat part again)
    SS > BS > PS > IT > BS > DC
    SS > BS > SS > BS > DC > DC
    SS > BS > HoW > PS > IT > BS
    SS > BS > DC > SS > BS > DC

    Disease Tick Timer:
    21sec... 18... 15... 12... 9... 6... 3..now!.... 2... 1... now!
    "now!" (right after ur diseases run out of time, or right after 3rd sec tick happens) is when u should refresh ur Diseases.
    Remember these seconds, in a perfect world, every time u refresh diseases with IT and PS u should be doing it after these marks.

    For this rotation u need only 1/2 Dirge (dont go less), if u go more u might replace some HoWs with DCs.
    This rotation will be ****ed up if u miss something or ur abilities get dodged (get Hit and Expertise capped).
    This strickt rotation is here to help u see how and when u should refresh ur diseases.
    It is also perfectly posible to do this in the raids, just add DnD instead of SS > BS on 2+ targets.

    When it comes to single target DPS u should aim to do as close as this rotation posible whatever happens (if u need to stop dpsing, when switching targets, ****ing up cos of lag, ...)

    -IF ur target is far away from u, and u have to run to it for more than 2sec in order to PS > IT, i would suggest using IT while running followed by PS right after u reach melee range. It wont be almost any DPS lost but u will start ur rotation sooner.
    -If ur target is close and u are used to IT > PS opener, it wont matter and u wont lose almost any DPS. Ive been doing IT > PS as both Frost and Unholy DK and i dont have problems cos of that...
    -If ur target is far away and u are used to PS > IT opener, just run to it and use that, again, it wont matter that much. Long run DPS is more important.
    -Just try to follow ur opener. If u opened with PS always use PS first always, if u opened with IT always use IT first, while u are on that target (if u have to switch targets, than u can open as best as u think it is for that situation).


    Final Word
    Practice a lot!
    Chose ur Opener and Presence and perfect that one only!
    Practice Opener with Army of the Dead and that chosen Presence. Perfect that one aswell...
    On opener, try to start with an Auto Attack and than do Plague Strike > Icy Touch. This way u have a chance to proc ur trinkets and make ur diseases stronger. (sometimes i even do 1xBS before PS > IT)
    Watch how and when u do PS and IT (aka when u refresh ur diseases). Always try to refresh them RIGHT AFTER they do their "last" tick of DMG. After 3rd sec or when they fully run out is the best time when it comes to constant DPS.
    (Try to fully understand the "Perfect Rotation" Section)
    In case u have to switch targets or run away from them, refresh ur diseases if u can before that.
    (dont do this in case u have 15+ sec left on them on ur target or in case u have to completely stop DPSing them for whatever reason)
    On AoE DPS, spread ur diseases and use Death and Decay. Use Blood Strike to refresh Desolation. Only use Blood Boil if u are confident that u wont lose Desolation and that u wont have to delay ur next DnD.
    USE DEATH AND DECAY WISE CAREFULLY!
    Use Death and Decay on both Single and 2+(Multiple) targets.
    Use Death and Decay when DPSing 1 target in case u have too much Runic Power and spam Death Coils after.
    Think ahead.
    Move before the tank and always position urself to maximise ur DPS.
    Think ahead of everyone!
    DO NOT USE GLYPH OF DISEASE.
    DO NOT USE ARMOR PEN GEMS.
    Practice a lot.


    VIDEO OF UDK ROTATION!
    Spoiler: Show
    Unholy Presence opener:
    https://www.youtube.com/watch?v=ZFLZj6mWs4A&t=1s

    Blood Presence opener:
    https://www.youtube.com/watch?v=lWoh70rJqHY&t=1s

    It get a bit slopy towards the end, but the things u should look at are When i Refresh my Diseases (both on Trinket Procs and when they tick and/or are about to run out of time), and how i placed couple of DnDs.
    Lag hit me during the end of the 2nd video but i kept on going to show u that u need to find a way to do the best u can, regardless of the situation u are in.

    Army of the Dead pull:
    https://www.youtube.com/watch?v=HeYn1QLh-80&t=1s
    I did **** it up a bit, i was slow to move to the dummy, so i had to taunt in order to be sure i wont have to record again in 6min cos of the CD.

    DO NOT TAUNT, never taunt, just auto attack, or dont be late.
    In raids u should do this 9sec before the pull, so ul get in combat anyway if the tank pulls on time.


    Usefull Addons:

    Spoiler: Show
    Deadly Boss Mods
    Will show u timers of Boss abilities and warn u when they come.
    Perfect for those that are new to the game.
    As u start getting used to game, boss and ur class start playing without relying on Warnings DBM gives u and just track timers.

    Move Anything
    U can basicly move anything when it comes to ur Interface. I like it since u can adjust the simple and basic Blizzard UI as u like. U can change the position of ur Portrait, Target, Buffs, w/e and wherever u want and set up and make a perfect UI that suits u, without those flashy thingies others use.

    VuhDo
    GET THIS STUFF! Its not that usefull for DKs, u will only use it to see Debuffs on other Players and urself, but when it comes to Rets, Shadowpriests, Healers, this is the perfect addon. It will show u ur Group Frame and u can bind Spells in it that will help u assist ur raid with Dispels, Heals, Hand of Protection/Sacrifice/Freedom, Buffs,... Its gona be hard to set up at first, but all u need to do is Bind Spells and Ajust Frame size and maybe change how it looks, but its worth it.

    Need to Know
    Great addon to track anything u want. Debuffs on ur Targets, Buffs on urself, Spell Cooldown, Item Cooldown, anything, its awesome.

    SnowfallKeyPress
    U cast ur abilities after u release the button u pushed. Thats how it is... So basicly, u do ur abilities with a 0.001sec delay. This addon makes u use abilities as soon as u press that button. Its GREAT for MELEE classes, but it sucks when it comes to CASTERS (Mage, Warlock, anything that casts spells constantly).
    As a DK i would suggest using this addon.
    (Test this by holding ur Blood Boil keybind without releasing it while not using this addon. U will see that nothing will happen untill u release that key. After u turn on this addon, do this again and ul see that even tho u didnt release the keybind, u will cast Blood Boil.)

    OmniCC
    Helps u track the remaining time on ur CDs.

    Mics Scrolling Battle Text
    It can help u track ur procs and when u crit (its SHINY!).
    Overall it gives u better view on how much DMG ur abilities did and if some of them missed, got dodged, resisted, parried...

    Omen
    Helps u manage ur threat.

    Quartz
    If u want fancy Casting bars and some extra stuff in this field i guess...

    Recount/Skada
    Helps ur penis grow when u outdps others. Seriously, DONT use it for this ****...
    Try not to tunnel and try not to be that one moron in the raid grp that links it 24/7 without any reason.
    Use it so u can track ur abilities after every fight, analyze ur overall dmg, dmg on some certain abilities u want to track, how u improve and to check ur avrg dmg and talent value, so u can change whatever u need.


    Thank you Linaq for the list of almost all the addons.
    http://dominik-owsianka.esy.es/download/wow/wow.php
    U can download anything u want here.

    Couple of more Addons u might find usefull:
    Atlas Loot
    Combat Log Fixer
    Chatter

    *Linaq said he got DDOSd so idk if he fixed the website. If it doesnt work for u, sorry, try using google i guess.*


    How to get to End Game raiding:

    Spoiler: Show
    First of all, open ur Spellbook and READ EVERY SINGLE ABILITY!
    Second of all, open ur Spellbook and READ EVERY SINGLE ABILITY U HAVE THERE, AGAIN!
    Now, there is no spec for everything when it comes to, lets call it Early game.

    U need both Frost and Unholy specs. Get that Dual Talent Specialisation and spec into both.

    Check both Frost and Unholy guide "Spec" sections. U have explanations there how u could use the specs aswell... The more u know the better...

    Frost Spec: http://talentcalc.deffender.eu/death...00000000000000
    U should put those last 3 points in Blood Caked Blade.
    IF BCB is doin less than 2% of ur overall DMG u should max out Subversion and Killing Machine.
    http://talentcalc.deffender.eu/death...00000000000000
    or
    http://talentcalc.deffender.eu/death...00000000000000

    Unholy Spec: http://talentcalc.deffender.eu/death...00150103133151
    Dont spec like this... The reason i put random amount of talents in Dirge, Blood Caked Blade, Improved Unholy Presence and Morbidity is cos u chose those based on personal preferences.
    Dungeons Spec: http://talentcalc.deffender.eu/death...00150203133151
    Raid Spec: http://talentcalc.deffender.eu/death...00150003133151
    All Arround Spec: http://talentcalc.deffender.eu/death...00150003133151
    I would suggest u to start with Dungeon Spec (if u are new to the game) and go for All Arround Spec once u start raiding.


    READ EVERY TALENT U HAVE!
    Im serious, if u dont know how ur class, spells and talents work, u can NEVER maximise ur DPS/Gameplay in the curent situation u are facing. Knowledge is power...

    Use Frost for Raids.
    Use Unholy for Clearing Dungeons.

    Now when it comes to Raids and Dugneons... ALWAYS BE PREPARED!
    Never, i repeat NEVER enter a raid grp without knowing how that boss works.
    If u are completely new to the game there are Guides back from retail that give detailed info on how **** works
    (TANKSPOT guides): https://www.youtube.com/watch?v=VWtJL-A81u0
    Go to: Youtube > Search for: Tankspot ___(tipe in the name of a boss and dificulty u want to watch)
    and u have urself a great guide.
    https://www.youtube.com/watch?v=h1x9MErf5NA one of the great LK guides u can find outside of Tankspot videos.

    Try to get a Two Handed Weapon for Unholy and 2x 2.6sec Speed One Handed Weapons for Frost.
    Frost has greater single target DPS potential when it comes to early game, so its perfect for boss fights.
    Unholy has greater aoe DPS potential when it comes to early game, so its perfect for clearing dungeons.

    For Frost, check the guide "Rotation" section...
    All u need to do as Unholy in dungeons is:
    IT > PS > Pesti > DnD on trash,
    IT > PS > BS > SS > BS > Garg on Dungeon Bosses.


    When Gearing up, try to get 237-289 Hit rating and 26 Expertise asap, for both specs, and just gem Strength.
    When it comes to other stats u cant do much about it since u lack items. Try to get as much Crit as possible without sacrificing those 3 stats from above (hit, exp, too much strength) and wait for better items.
    Feel free to use Frost for Dungeons and Unholy for Raids aswell. U should try out both in those situations (both raids and dungeons) so u can transition to ur Main Spec in End Game. However, if u notice doing a lot more DPS with one spec, dont use the other one when the raid needs ur top performance.
    After couple of Raids and Dungeons u should see which spec and playstile suits u more.

    For players that want to play FROST:
    Always use 2x 2.6sec speed one handed Weapons.
    Try to get 2/5 T10 asap. After that get Sigil of Awareness. Before that u can use Sigil of Virulence since its BiS for Unholy and good for Early game Frost. T10 Gloves and Legs are perfect 2 items u can get in order to cap Hit and Expertise faster, especialy from a lucky VoA boss drops. Keep farming emblems, items, gold...

    For players that want to play UNHOLY:
    Always use Two Handed Weapon.
    I would suggest farming Dungeons more often so u can get 4/5 T9 asap. Get Sigil of Virulence, its BiS. For raids and single target boss fights try going for 2/5 T10 asap, again, Gloves and Legs are perfect. Keep farming emblems, items, gold...

    Don’t be afraid to waste those emblems on both Gloves and Legs in Early game stages. There will come a time when u join a good Guild when u will have to play both specs for them, so u wont waste emblems since Gloves are BiS for Unholy DPS and Legs are BiS for Frost DPS in end game (talking about T10).
    Never stop farming Emblems of Frost, especialy if u want to play both Frost and Unholy in PvE. Those two specs require different gems when BiS (Frost - Armor Pen / Unholy - Strength) so u might need 2x 4/5 T10 set items (2 Helms, 2 Shoulders, 2 Chest, 2 Legs).

    Since u will most likely have nice reputation when it comes to Knights of Ebon Blade, u can find almost perfect Blue (rare) Weapons for both Frost and Unholy at their vendor in Icecrown.
    If u are starting from Scrach, and u are new to this game, try to look into some guides on how to level profesions.
    Going for Blacksmithing will provide u with some nice close to 200 ilvl gear and Jewelcrafting with some nice Jewelry. Altho u might need to get Mining in order to lvl these profesions and make some money out of it first...
    (Both Mining and Herbalism can be awesome for farming Gold. U can start with those 2 profesions and once u are confident in ur welth u can go Mining + BS and in the end BS + JC)
    Farm some quests in Northrend for gold which will on top of that give u Reputation with other factions. There are nice 200 ilvl Rares and Epics u can get from Northrend reputation vendors for some minor gold amounts that can help u start farming RDFs better (try to get Atlas Loot addon to help u with this, so u know which reputation faction can give u what item, so u know where to farm and do quests).

    Overall Conclusion for Early Game stages:
    Open that Spellbook and Talent tree, READ EVERYTHING. Learn how ur class works!
    Watch some Tankspot or w/e Guides on how Bosses work.
    Get both Specs. (dual talent specialisation)
    Get 237+ (Frost) or 279+ (Unholy) hit rating, 26 Expertise, asap, go for Strength and Crit in items, and keep on farming and practicing.
    T10 2/5 is perfect start(Gloves and Legs), get a great Sigil (Virulence for both at start, Awareness for Frost after u get 2/5 T10), and a Weapon hopefully, and keep on farming and practicing.
    Use Profesions, quests, Reputation to gear up and farm some Gold.
    Keep on Practicing.


    PvP Itemisation and Spec:

    Spoiler: Show
    Spec:
    https://wotlk.evowow.com/?talent#jZG...GI0odgfuzbucqo
    If u are playing 2v2 constantly, and u know how to use "Corpse Explosion", spec into it (just lost 1 point in: "On a Pale Horse").
    If u are doin **** ton of BGs and world PvP, "On a Pale Horse" might be more usefull...

    Itemisation1:
    [Wrathful Gladiator's Dreadplate Helm]
    [Penumbra Pendant]
    [Wrathful Gladiator's Dreadplate Shoulders]
    [Varian's Furor]
    [Wrathful Gladiator's Dreadplate Chestpiece]
    [Bracers of the Heir]
    [Wrathful Gladiator's Dreadplate Gauntlets]
    [Wrathful Gladiator's Girdle of Triumph]
    [Wrathful Gladiator's Dreadplate Legguards]
    [Apocalypse's Advance]
    [Ashen Band of Endless Might]
    [Might of Blight]
    [Death's Verdict]
    [Death's Verdict](HC)
    [Shadowmourne] / [Bryntroll, the Bone Arbiter] / [Wrathful Gladiator's Claymore]
    [Sigil of the Vengeful Heart]
    This one will give u most Armor Penetration out of gear. U should go with 945 Resi using this one and play with a Healer.

    U will have to gem a lot of Resilience Mystic gems (Both 34 resi and 20 resi) to reach 945 or 1039 resilience as Human (depending on if u want to play with a Healer or DPS).
    The upside of beeing Human is 2nd trinket proc, which will provide u with insane burst.
    As a non Human race, use [Medallion of the Alliance/Horde] instead of [Death's Verdict](normal). U will be able to gem more Strength gems since u will have the extra Resilience from the trinket.
    If u want, u can use [Wrathful Gladiator's Bracers of Triumph] for even more Resilience, altho if u are not going to play hardcore 3v3, u shouldnt need more than 1040 resilience.
    If u are Draenei, use [Winding Sheet].

    Itemisation2:
    [Wrathful Gladiator's Dreadplate Helm]
    [Ahn'kahar Onyx Neckguard]
    [Wrathful Gladiator's Dreadplate Shoulders]
    [Winding Sheet]
    [Wrathful Gladiator's Dreadplate Chestpiece]
    [Wrathful Gladiator's Bracers of Triumph]
    [Wrathful Gladiator's Dreadplate Gauntlets]
    [Wrathful Gladiator's Girdle of Triumph]
    [Wrathful Gladiator's Dreadplate Legguards]
    [Apocalypse's Advance]
    [Ashen Band of Endless Might]
    [Skeleton Lord's Circle]
    [Death's Verdict]
    [Death's Verdict](HC)
    [Shadowmourne] / [Bryntroll, the Bone Arbiter] / [Wrathful Gladiator's Claymore]
    [Sigil of the Vengeful Heart]
    This one should give u the most amount of Resilience from gear. U can use it for 3v3, and in situations u want to survive as much as posible.

    Itemisation3:
    [Wrathful Gladiator's Dreadplate Helm]
    [Penumbra Pendant]
    [Wrathful Gladiator's Dreadplate Shoulders]
    [Winding Sheet]
    [Wrathful Gladiator's Dreadplate Chestpiece]
    [Polar Bear Claw Bracers]
    [Wrathful Gladiator's Dreadplate Gauntlets]
    [Wrathful Gladiator's Girdle of Triumph]
    [Wrathful Gladiator's Dreadplate Legguards]
    [Apocalypse's Advance]
    [Ashen Band of Endless Might]
    [Skeleton Lord's Circle]
    [Death's Verdict]
    [Death's Verdict](HC)
    [Shadowmourne] / [Bryntroll, the Bone Arbiter] / [Wrathful Gladiator's Claymore]
    [Sigil of the Vengeful Heart]
    This itemisation is more or less all arround. Go for 1039 Resi with this one and u can play double DPS comp ez. If u face more melee classes like warrior and rogue use Skeleton Ring. If u want a minor (really low) dmg increase and u face a lot of casters, get Might of Blight (in the end it wont make much diference when it comes to DMG in btwn these 2 rings).

    More or less the itemisations that i linked are the same.
    The point is to get as many Strength Items as posible with gem slots in them. That way u get a lot of Attack Power for both u and ur Pet and u can gem Resilience.
    If u ask me u should use PvP Cloak and Neck ONLY if u need **** ton of resilience, which wont ever be needed if u plan on playing 2v2 only. If u play 3v3 and u notice u are getting bursted really fast, use Cloak and/or Neck for extra resilience i guess...
    U should be able to reach 1119 resilience with JC + BS while using Itemisation2, so u should be fine.

    Weapons are Aligned in Value Order in both itemisations, meaning:
    SM > Bryntroll > Glad Wep
    U can also go for Glorenzelg, or Shadows Edge, if u dont have anything from the above i guess...



    Dont follow my advices on spec and itemisation blindly (when it comes to PvP xd)...

    I consider myself to be a Solid PvP DK player, but overall i think these items will provide u with best stats.

    If a Gladiator DK tells u this itemisation and spec is ****, belive him and go for what he tells u.

    There is a GREAT Unholy PvP guide on forums that u should check if u want to PvP.
    http://forum.warmane.com/showthread.php?t=316091


    While u are gearing up there is not much u can do.
    U want to get as much Strength as posible and u want to PERFECT ur Rotation.
    All the Best in Slot items will be gained once u start raiding TogC 25m hc, ICC 25m hc, RS 25m hc.
    Untill than, aslong as Item A gives u more Strength, Crit and Armor Penetration/Haste than Item B, u want to go for Item A (aslong as u are Hit and Expertise capped), so pls dont ask questions like is this item better than this item? Get what u can hope those BIS items will drop soon.

    Just PRACTICE A LOT. Like seriously... Spend 3 days on a dummy, switching from one to another, DPSing one dummy for 4min, stop after that for 30sec, wait for ur CDs and ERW and PRACTICE opener, stop DPSing after 1min and PRACTICE opener without ERW, PRACTICE how to use CDs and try to see when ur Trinket Proc so u can align them perfectly, just PRACTICE.
    U can read 1000 guides, if u dont have the practice, u wont get any better.

    READ everything i wrote. There is a good reason behind every word i said.
    I didnt read a guide when i started playing my DK back in the days on Retail, i had to learn it the hard way.
    I read my spells, talents, connected the dots and tought about how can i use them combined for most amount of DMG, i started practicing a lot, DPSed the dummy like crazy for months, tryed diferent things, some failed, some succeded...
    The point is, u can come to all these conclusions urself, u just need to use ur head, care and try.
    If i forgot to mention something, or u have an idea what i can add to the guide to help new players find their answers in one thread please comment below. Or if u see any mistakes i made i guess...

    Thanks for reading. Best of Luck.
    Hope i did help some of u slacks...
    Regards, Gnimo.
    Edited: 1 Week Ago Reason: 12th January 2018

  2. FDK DPS GUIDE: http://forum.warmane.com/showthread.php?t=349828
    DK TANK Guide: http://forum.warmane.com/showthread.php?t=349830

    GREAT Unholy DK PvE Guide (was used on Retail aswell):
    http://forum.warmane.com/showthread.php?t=326654
    Its great if u want more info on how things work...

    AWESOME Unholy DK PvP Guide:
    http://forum.warmane.com/showthread.php?t=316091
    In case u want to PvP aswell, check it out.

    Edit 27th May:
    Still working on this guide... It probably has some mistakes in it since im rushing it a bit. Expect it to be finished next weekend.

    Best of luck. :)

    ALTERNATIVE TALENT LINKS:

    Retail Single target DPS spec:
    https://wotlk.evowow.com/?talent#jZG...zx0uIqo:sLbMmV

    My Single target DPS spec:
    https://wotlk.evowow.com/?talent#jZG...zx0uIqo:sLbMmV

    Dungeon + Raid farm spec:
    https://wotlk.evowow.com/?talent#jZG...zx0uIqo:sLbMmV

    Dungeon Master Spec:
    https://wotlk.evowow.com/?talent#jZG...zxbuIqo:sobMmV
    Edited: 1 Week Ago Reason: 12th January 2018

  3. Hey Gnimo, first off, I am a huge, huge fan. Thanks to your guides I learned so much about my class, and had so much fun dpsing in raids, min/maxing talents, rotations and stats that I feel a big THANK YOU MAN! is well deserved.

    I have a question though. I didn't understand why Mordbidity + Glyph of Dark Death won't increase your Death Coil damage and how exactly Dirge outweights it. Current talent build I'm using has 2/3 Morbidity ( because 1 talent in Unholy Blight). I am focusing on singletarget more than aoe atm and I feel that the DnD cd red is wasted, but I'm not sure about dropping 2 points into Dirge . Won't I lose 10% deathcoil dmg? I am really bad at math and can't calculate the difference. Also I am seeing a lot of people on Lordaeron drop BCB 3/3 to go Max Morbidity + Dirge. As BCB does a total of 3%~ of my damage (tested on dummies endlessly, max I get is 3,4%~) I am seriously considering dropping the talent, but all of your recommended builds use it. Maybe it has to do with the patch? ( We are at ToC still). Thanks for all that you have done for this class, you have helped me immensely.

  4. http://forum.warmane.com/showthread.php?t=326654
    "Morbidity. As readers of past versions of this thread may have noticed, I no longer bother to specifically differentiate between a single target spec and an AoE spec. Why? Because the only difference between the two, talent wise, is Morbidity. Morbidity is a strict dps loss on any single target encounter, yet invaluable on multiple-target encounters. If you don't have the luxury of dual-speccing a dps spec with it and a dps spec without it, simply look at how many fights in the current tier of content you actually use DnD on more than every 15 seconds, and decide how much those fights matter to you."

    I tought the same, that 10% DMG increase on DC will be better for single target DPS than Dirge. Sadly its not...

    Aparantly there is some kind of DR when u combine Glyph of Dark Death and Morbidity, i dont know what exactly is the reason but its how it is.
    I tested both talents before making this guide and Dirge is 100% dmg increase when it comes to single target DPS. The main reason is that u lose arround 8-9% DMG increase on Death Coil from Morbidity and u gain 5 extra Runic Power per PS and SS (thats total of 20 extra Runic Power per rotation cycle). With this u get extra Death Coil every 2 rotation cycles, and in the end more overall DMG on Death Coil.


    Lets say ur DC deals 10k DMG. 2/3 Morbidity will put it on 10.9k.
    With Dirge u get 1 extra DC every 2 rotation cycles, which is 10k dmg increase. Morbidity is 900 DMG increase per DC. Have in mind that if u dont go for Dirge u have to use Horn of Winter every now and than to fill up that GCD and get some extra Runic Power for DC spam. With Dirge u wont have that problem and with a proper usage of Blood Tap > /Cancelaura Blood Tap u wont need to use Horn of Winter almost at all. So conclusion is that Dirge will provide u with more Death Coils that will in the end outdmg the 8-9% dmg increase on each DC from Morbidity.


    When it comes to BCB, its basicly 1% total DMG increase per point in it. If u put 1 point in Morbidity u wont get 1% total DMG increase, nor u will get it with Dirge 1/2. BCB might not seem like a huge DMG increase but when u take all calculations into account, it always gets out as a winner compared to those talents. As it is for frost, its same for unholy, those last 3 talent points, once u get the major talents, should be put in BCB to maximise the DMG.

    If u want more AoE potential u should trade 2/2 Dirge for 2/3 Morbidity.
    If u want more Single Target potential u should go for 2/2 Dirge instead of 2/3 Morbidity.
    BCB should not be sacrificed aslong as its doing 3%+ of ur total DMG done on most of ur Fights.


    I always try to spec and build so i can maximise my performance on fights such as Lich King 25m hc and Halion 25m hc cos those are the bosses that actualy matter.
    If ur end game Boss curently is Anub, 2/3 Morbidity might be better than Dirge cos u want to constantly AoE the adds (unless they spawn every 25 or 30 sec, in that case u want 1/3 or 0/3 Morbidity). On LK and Halion u only need to DnD every 30sec so its not worth going for it.
    Dont follow my Guide as a Holy Bible. Especialy if u are not raiding ICC and RS. If u already have a rotation that works for u, test both, merge them, try to get the best out of it. Most importantly be objective.
    Im glad i could help. Best of luck. :D

  5. Sorry for spamming this bit thank you! That was the exact info I needed, even more, cheers!

  6. nice guide as always. good share :D

  7. FF procs separatly from BP, Wandering Plague can proc from each one of them since WP has 1sec CD, if u use GoDisease both FF and BP proc in the same time and with that u lose a lot of Wandering Plague

    Holy fk didnt knew about that, so if i replace Glyph of disease my DPS will increase ? Atm i have 40% crit and 4/5 t9 set.

  8. It should increase yes.
    Ignoring the fact that u lose almost 50% of extra Wandering Plague procs, IT + PS + BS = Pesti + SS when it comes to DMG done. If SS doesnt crit, it deals less dmg overall, if it does crit it deals a bit more dmg, so overall its not worth going for GoDisease if u go for frost subspec.

    Now when it comes to 4/5 T9 vs T10, T10 wins every time.
    Lets take again LK and Halion fight as an example. Even tho u have to aoe like crazy when Valks / Embers spawn, u are basicly DPSing the boss more often. T10 wins over T9 on single target fight by a huge margine and it only deals a bit less aoe DMG duo to less overall stats and 3% less dmg from 4/5 T10 bonus.
    DnD is a huge part of ur AoE dmg potential and it deals less DMG when wearing T9. So if u have to chose btwn T10 and T9 for most fights, even if u have to AoE, go for T10 cos adds will die without u tryharding but boss might not.
    Only place when T9 is more valuable is when u clear the trash cos u constantly AoE. In all WotLK boss fights T10 > T9.

  9. Aoe rotation is wrong: is one bs and one bb.

  10. If u BB u can have a hard time keeping 5% dmg increase buff from Desolation if u place DnD using the next blood rune.
    Not using BB wont lower ur DPS. Using BB wont increase ur DPS almost at all. Losing 5% DMG increase buff, not spreading Diseases asap, not using DnD off CD will most sertainly lower ur DPS. When it comes to AoE...
    On top of that I said it myself:
    "Dont quote me on this one, its not EXACTLY like that every time u have to AoE, it cant be perfectly executed in raids, but it looks something like that..."
    The point of linked rotation is to show the basic and most important thing u have to do. Disease up, spread, DnD, not lose Desolation.
    Its higly situational and ul have to find ur own way to perfect it. All i can say is that i almost never use Blood Boil and i never had hard time outdpsing DKs that use it.

  11. Never had trouble keeping up desolation, but guess we are playing two different games... Also bcb if you play without expertise is not 1% dps gain but is sightly lower. Dirge is good only on fight where you cannot use ams to gain extra rp, otherwise you get stucked with too much rp even with how skipping.

    Not using ams every 45sec is a huge dps loss, expecially if you play with overgeared healers. To use it well make a cancel macro on absorption buffs.
    Edited: March 20, 2017

  12. I guess we are playing 2 diferent games.
    Canceling heals/shields is something i wouldnt recomend doing.
    AMS and IF are 2 defencive CDs that shouldnt be used every time when off CD. In most fights u wont even have the need to use them but generaly, its better to save them in case of high danger (if Infest is not instantly healed, if u get the debuff in Shadow Realm and noone casts freedom on u). Dead DPS is worse DPS than the one that is alive and does 1 less DC.
    Now to answer couple of ur comments:
    Unholy Blight (10% DC dmg increase) alone harldy reaches 1% of overall DMG. 1/3 Morbidity is 5% increase so that will increase ur overall DMG by 0.5%.
    U get total of 140 Runic Power per rotatio Cycle with Dirge, within that Cycle u can use 4 Death Coils so idk how u get too much Runic Power.
    With or without exp cap BCB will do 3% of overall DMG. If u dont cap exp, u get more haste so even if ur melees get dodged u do more in the end. Capping expertise only helps u keep a healty rotation.
    Going Dirge without capping exp might get u Capped with Runic Power if u get dodged and cant fit that extra DC in but otherwise no.
    But i guess if thats how u play ur DK and if it works for u, keep doin a good job. :D

  13. Hello, its really amazing to see you starting to write guides to share with the rest of the community, reading through your guide however a question popped into my head. What is exactly the rune grace period? How can we use it to maximise dps? How can we avoid losing dps due to it? Thanks in advance!

  14. Rune Cooldown is 10sec. If u are out of combat and u use Blood Boil for example, once the rune cooldown is over and u use Blood Boil (using the same blood rune), rune cooldown will be 10sec again.

    Now, once u get in combat and use ur rune for the first time u activate "Rune Grace Period".

    Lets use the same example, if u get in combat and u use ur 1st Blood rune for Blood Boil, rune CD will be 10sec. Now, after ur rune CD is over u can see how RGP works.
    If u use Blood Boil instantly, using that 1st Blood rune, rune CD will be 10sec.
    If u use Blood Boil 1sec after ur 1st Blood rune ended its CD, that rune will have 9sec CD.
    If u use Blood Boil 2sec after ur 1st Blood rune ended its CD, that rune will have 8sec CD.
    If u use Blood Boil 3sec after ur 1st Blood rune ended its CD, that rune will have 7.5sec CD.
    If u use Blood Boil 4+sec after ur 1st Blood rune ended its CD, that rune will have 7.5sec CD.

    Basicly, once u are in combat, aslong as u are in combat, u will have 2.5 sec counting down after ur runes finish their CD.
    I made a bugtracker report long time ago about this u can find in which i have a bit better explanation if u didnt get this one:
    https://www.warmane.com/bugtracker/report/22464

    How can this be used to help u increase DPS?
    With this u can squise in 1 extra Death Coil/Frost Strike in ur rotation, if u have the resources, without sacrificing ur Rune Usage. Remember, when u have a ready rune, USE IT ASAP, even tho u are runic power capped. Rune usage > Runic power usage. But since there is a thing called Rune Grace Period, u can squize one extra GCD aka Death Coil/Frost Strike in ur rotation even tho ur rune is ready.

    Edit:
    It can sound complicated but dont bash ur head on the wall about it. Uve used this even before u read this, u will use it even if u dont know about it... Im just trying to explain how this thing works so u can maximise its usage.
    If u simply follow the rotation i put in the guide u will take advantage of this without even knowing, so again, READ and PRACTICE the rotation. :D
    Edited: March 20, 2017

  15. Hello

    Thank you for your guide. Excellent work.

    I am playing only unholy dps (what is more, i am a tauren.. couldn't be worse :V ). I have read that pre ICC UNH + BLOOD is better than UNH + FR, I tested that and it seemed to be truth.

    Moreover I am playing with Glyph of the disease instead of glyph of the ghoul. I have to force myself to switch it...

    My question is: How big DPS should I do? I never met true unholy at any raid so i dunno if i am good or bad. As I say, i have 5100 GS, Anguish as a weapon (can't get that fkin 2h sword from ony..) 3/5 Koltira of Triumph, 2/5 of Conquest.

    My current avarage DPS for whole TOC 10 is 7k dps and for TOC25 it is 8k. Ofc full buffed, enchanted, potion of haste etc. (and Lord Jar. doesnt spawn his infernals so it is like ~1000 dps less at fighting him)

    There is a lot of dps to improve or no?

    Thank you.
    Edited: March 21, 2017

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