1. Death Knight TANK PvE Guide [3.3.5a]

    DK TANK Guide

    Fixed and updated Talent links in the 1st comment BELOW THE GUIDE.
    Follow those, since the ones in the guide might be outdated.
    So, if any of the talent links IN THE GUIDE are NOT WORKING, you should SCROLL DOWN UNTILL YOU GET TO FIRST COMMENT where you will fine: ALTERNATIVE TALENT LINKS.

    This guide (out of all 3) has the least amount of information.
    I would suggest u to invest some time in reading atleast 1 out of 2 DPS guides i made (links in 1st comment down below).
    Overall, here u can find some good tanking Specs and explanation on how ur Spells work and how to time ur defencive Cooldowns.
    Use this as a GUIDE!
    This is not a magical post that will make u a great player after reading it once.
    U have to work ur way towards the top, and by that i mean practice and raid a lot.
    This guide will only give u the basic ideas of how things should work and where to put those talents.

    Added Alternative Talent links in the 1st comment, in case any of the ones in the guide are not working properly.
    Please do tell in case u cant see any of the links i provided so i can update the ones in the 1st comment below the guide.


    Spoiler: Show
    540 is the defence cap. After u reach this u can no longer be criticaly hit by any target when it comes to PvE (mobs/bosses).

    U need 9% spell hit from gear + 8% hit from Glyph of Dark Command.
    That will put u on 17% hit chance for Dark Command and u wont ever miss a taunt.
    I would suggest going for total of 7-8% melee hit (with gear, talents, racials). That, with the glyph, will cap hit on Taunt, and u wont ever Miss a Death Strike.

    164 expertise rating = 20 expertise + 6 from [Veteran of the Third War] = Dodge Cap
    173 expertise rating = 21 expertise + 5 from [Tundra Stalker]/[Rage of Rivendare] = Dodge Cap
    410 expertise rating = 50 expertise + 6 from [Veteran of the Third War] = Parry Cap
    U can go for 26exp if u want to avoid Death Strikes getting dodged.
    If u don’t want to get any expertise, its not a big deal, but if u get dodged on important Death Strikes, dont say i didnt warn u.
    U should try and cap parry only versus Sindragosa and Halion. Those bosses, if they parry u, will get Melee haste which will increase their attack speed by a lot, and u might end up dead infront of them cos of it.
    Check the itemisation part, u can find how to cap exp there.

    This is the stat u want to go for the most. Ur heals depend on max % of total HP, the more u have it, the more u will heal. Its also the best stat to go for versus Strong Melee hitting bosses.

    U want to get this stat as much as u can after Stamina.

    Dodge/Parry/Miss (Avoidance):
    Avoidance is good but its RNG. With some bad luck u can end up getting hit 3 times in a row. In case of high incoming dmg, low health pool (HP) and low Armor value u could die if u rely on ur dodges/parryes. Thats why u should focus on getting more Stamina and Armor first. If u can get some more avoidance with 1-2 items without sactificing a lot of Stamina and Armor (like 2-4% Parry/Dodge chance for 250-500 Health/Armor) go for it since u can never have enough avoidance even tho its RNG (it can help u a).

    Blood Spec:

    Spoiler: Show
    Go for Stamina (and Armor) as ur main Stat.

    Double raid buff: http://talentcalc.deffender.eu/death...00000000000000
    More Avoidance: http://talentcalc.deffender.eu/death...00000000000000
    A bit more AoE and Self Healing:


    Glyph of Disease
    Glyph of Dark Command
    Glyph of Vampiric Blood

    Glyph of Horn of Winter
    Glyph of Raise Dead
    Glyph of Pestilence

    U can also use:
    Glyph of Rune Tap
    Glyph of Death and Decay
    Instead of Dark Command, if u think u wont miss Taunt that often.

    Frost Spec:

    Spoiler: Show
    Go for Armor (and Stamina) as ur main Stat.

    Double raid buff: http://talentcalc.deffender.eu/death...00000000000000
    More Avoidance: http://talentcalc.deffender.eu/death...00000000000000


    Glyph of Disease
    Glyph of Dark Command
    Glyph of Unbreakable Armor
    Glyph of Horn of Winter
    Glyph of Raise Dead
    Glyph of Pestilence

    Unholy WanabeTank spec:

    Spoiler: Show
    Go for Stamina as ur main Stat.
    Also try to get some Avoidance so u dont lose that "awesome" Bone Shield in the next 10sec after activation.

    Spec: http://talentcalc.deffender.eu/death...33101003100000


    Glyph of Disease
    Glyph of Dark Command/Death and Decay
    Glyph of Bone Shield
    Glyph of Horn of Winter
    Glyph of Raise Dead
    Glyph of Pestilence

    Called it WanabeTank simply because i feel like this spec is not ment to be Tanking.
    I think this is one and only spec that can be usefull when it comes to Unholy Tanking.
    1/3 Crypt Fever is there so u can increase Death Strike healing by 50%. Going deeper in Unholy Tree wont result in any kind of Threat or Survability increase.
    U can use those last talent points in Black Ice, Morbidity, Virulence, Anticipation, or even max out the Crypt Fever if u think u will have a lot of Shadow Priests and Frost DKs in the raid group.

    Reason why Unholy is bad?
    Avoidance got nerfed Hard with the latest couple of patches in WotLK so u will lose ur Bone Shield in the matter of 10-20sec, maybe even less if u are tanking more than 1 target, and with that u have -20% dodge in ICC and when facing Halion.
    After u lose Bone Shield u have nothing left.
    Without Bone Shield u take more DMG than other two Specs.
    Blood has Will of the Necropolis and Vampiric Blood.
    Frost has Improved Frost Presence, Acclimation and UA.
    Both Blood and Frost bring some nice Auras to the Raid (2, if u spec into them), Unholy brings nothing to the table here aswell.

    Overall in unholy tree u have bunch of DPS talents (mainly good for AoE tanking, altho if u want a AoE tank u should get Paladin/Warrior/Feral, NOT a DK) and almost no defencive ones (talents).
    U lose Improved Frost Presence/Will of the Necropolis and u gain Magic Supression (not a good trade if u ask me).
    U trade Vampiric Blood/Unbreakable Armor for Bone Shield.
    On top of all that u lose both 10% atk power and 20% melee haste Auras, and Hysteria (blood).

    So, my conclusion when it comes to Unholy tank: DONT. Just DONT. Its time to STOP.
    Im serious. The only place i see Unholy as viable is when clearing dungeon, maximising dmg of DnD (Dungeon Hero Spec below).

    U can use it if u like it and u want to have "fun", otherwise Frost and Blood will perform better on any WOTLK Boss encounter.

    Dungeon Hero spec:

    Spoiler: Show

    The point of this spec is to maximise Death and Decay Damage (as our main AoE threat ability) and to give u a good Runic Power ability with some solid AoE DMG (Corpse Explosion, u can sacrifice ur own pet if there are no nearby corpses, the result will be sheeet ton of AoE DMG, and downside is 30sec CD if used that way).
    On top of that, the more Death Runes u get from Death Rune Mastery and Reaping, the better, cos u can spam Icy Touch on Multiple Mobs on each pack pull.
    Use DnD whenever u can while tanking multiple (3+) mobs, try to prepare for the next pack of trash with casting a lot of Death Strikes and Blood Strikes when they are about to die. That way u will have some Death Runes u can use on Icy Touch. If u Icy Touch 3 adds (1 time each) u will have nice amount of threat on them.
    When Runes are on cooldown, Spam Rune Strike. Try not to do more than 1 Rune Strike per 1 NPC if u are tanking multiple adds. Track ur Rune Strike. U have Dark Command, Death Grip, and Pet Stun (1min CD) in case of danger... Use them wisely and be aware of ur suroundings.


    There are a lot of Glyphs u could use for Dungeon Hero Spec. My suggestion would be to go for:
    Glyph of Death and Decay (as ur main glyph)
    Glyph of Plague Strike
    Glyph of Dark Death / Dark Command / Death Grip (If it resets when a Mob dies, if not fak this glyph)

    If u think some other glyphs might work better for u, go for them...

    Why these glyphs?
    Spoiler: Show
    Glyph of Dark Command: so u never miss a taunt.
    Glyph of Disease: gives u a unique ability to refresh Blood Plague by using Blood Rune.
    This alone will let u generate a lot more Threat and higher Death Strike usage, aka more Self Healing.
    How? If u use Blood Runes to refresh Blood Plage that lets u use both Frost and Unholy runes for only and more Death Strikes. After u cast a Death Strike u will gain 2 Death Runes u can use for maximising ur Threat, aka on casting Icy Touches.
    Frost Rune and Unholy Rune > Death Strike
    2x Death Rune > 2x Icy Touch
    Blood Rune > Pestilence
    On top of this, there is no other glyph that will help u with anything when it comes to tanking.
    Glyph of Unbreakable Armor and Glyph of Vampiric Blood are there to maximise the value of ur Defencive CDs.
    Glyph of Death and Decay is great if u go for dungeon hero spec and need to cast DnD for a lot of trash mobs. Otherwise, it wont help u almost at all in raids when it comes to AoE threat.
    Glyph of Bone Shield is good, if u are mad and want to tank as Unholy DK.

    My advice to u would be to start Practicing Blood and use it 24/7. Especialy in Raids.
    It requires highest skill cap out of all 3 specs and it will reward u like no other tank spec if u master it.
    When it comes to Threat, all 3 specs are exactly the same as long as u spam IT.
    Keep ur Diseases up using Glyph of Disease (aka using Blood Rune), use ur Frost and Unholy Runes for Death Strikes, and use Death Runes for Icy Touch.


    Spoiler: Show
    When it comes to the BiS itemisation, i feel like that once u get to a point, where u can survive 2 Hits from Lich King on 25m HC, buying enough time to get healed to 100%, there is no need to go for even more stamina, meaning, 20 extra Stamina wont help u survive anything more than 2 Hits, while more Hit rating or Expertise rating, or Strength for extra Aggro, can save a DPS that is going nuts on ur target.
    These are the itemisations i would use on some of the classes...
    1st Two itemisations work best for Humans, mainly cos of the Sword 3 Expertise talent.
    If u are Human and u plan on using one of those, just replace 3x 10exp15stamina gems in +6 stamina slots, with 30 Stamina gems, or 10str15stamina...

    Itemisation 1 (more Avoidance):
    Spoiler: Show
    [Sanctified Scourgelord Faceguard] - M (Austere Earthsiege Diamond) + P (10expertise15stam) - 37Stam20Def
    [Bile-Encrusted Medallion] - P (10expertise15stam)
    [Sanctified Scourgelord Pauldrons] - B - 20Dodge15Def
    [Royal Crimson Cloak] - B - 225 Armor
    [Sanctified Scourgelord Chestguard] - B + P (10expertise15stam) - 275 Health
    [Bracers of Dark Reckoning] B + B - 40 Stamina
    [Sanctified Scourgelord Handguards] - B + B - 2%Threat 10Parry Rating
    [Belt of Broken Bones] - P (10expertise15stam) + B + B
    [Legguards of Lost Hope] - B + B + B - 55Stam22Agil
    [Treads of Impending Resurrection] - B + B - 15Stam + Minor Run Speed
    [Devium's Eternally Cold Ring] - P (10expertise15stam)
    [Ashen Band of Endless Courage] - G (10hit15stam)
    [Petrified Twilight Scale]
    [Sindragosa's Flawless Fang]
    [Glorenzelg, High-blade of the Silver Hand] - B + B + B - Rune of the Stoneskin Gargoyle
    [Sigil of Insolence]

    Itemisation 2 (more Armor):
    Spoiler: Show
    [Sanctified Scourgelord Faceguard] - M (Austere Earthsiege Diamond) + P (10expertise15stam) - 37Stam20Def
    [Bile-Encrusted Medallion] - P (10expertise15stam)
    [Sanctified Scourgelord Pauldrons] - B - 20Dodge15Def
    [Sentinel's Winter Cloak] - G (10hit15stam) - 225 Armor
    [Sanctified Scourgelord Chestguard] - B + P (10expertise15stam) - 275 Health
    [Gargoyle Spit Bracers] G (10hit15stam) + B - 40 Stamina
    [Sanctified Scourgelord Handguards] - G (10hit15stam) + B - 20 Hit
    [Verdigris Chain Belt] - P (10expertise15stam) + B + B
    [Legguards of Lost Hope] - B + B + B - 55Stam22Agil
    [Treads of Impending Resurrection] - B + B - 15Stam + Minor Run Speed
    [Devium's Eternally Cold Ring] - P (10expertise15stam)
    [Ashen Band of Endless Courage] - G (10hit15stam)
    [Satrina's Impeding Scarab]
    [Sindragosa's Flawless Fang]
    [Glorenzelg, High-blade of the Silver Hand] - B + B + B - Rune of the Stoneskin Gargoyle
    [Sigil of Insolence]

    Itemisation 3 (Orc):
    Spoiler: Show
    [Broken Ram Skull Helm] - M (Austere Earthsiege Diamond) + P (10expertise15stam) - 37Stam20Def
    [Bile-Encrusted Medallion] - B
    [Sanctified Scourgelord Pauldrons] - B - 20Dodge15Def
    [Royal Crimson Cloak] - B - 225 Armor
    [Sanctified Scourgelord Chestguard] - B + P (10expertise15stam) - 275 Health
    [Gargoyle Spit Bracers] B + B - 40 Stamina
    [Sanctified Scourgelord Handguards] - B + B - 2%Threat 10Parry Rating
    [Verdigris Chain Belt] - P (10expertise15stam) + B + B
    [Sanctified Scourgelord Legguards] - G (10hit15stam) + B - 55Stam22Agil
    [Treads of Impending Resurrection] - B + B - 15Stam + Minor Run Speed
    [Devium's Eternally Cold Ring] - B
    [Ashen Band of Endless Courage] - B
    [Satrina's Impeding Scarab]
    [Sindragosa's Flawless Fang]
    [Bryntroll, the Bone Arbiter] - B + B + B - Rune of the Stoneskin Gargoyle
    [Sigil of Insolence]
    In case u want to use Bryntroll on other Race, where u dont have +5 Expertise while wielding Axes, just use:
    [Grinning Skull Greatboots] B + B
    instead of:
    [Treads of Impending Resurrection] - B + B

    Itemisation 4 (Draenei):
    Spoiler: Show
    [Sanctified Scourgelord Faceguard] - M (Austere Earthsiege Diamond) + P (10expertise15stam) - 37Stam20Def
    [Bile-Encrusted Medallion] - P (10expertise15stam)
    [Sanctified Scourgelord Pauldrons] - B - 20Dodge15Def
    [Sentinel's Winter Cloak] - B (10hit15stam) - 225 Armor
    [Sanctified Scourgelord Chestguard] - B + P (10expertise15stam) - 275 Health
    [Gargoyle Spit Bracers] B + B - 40 Stamina
    [Sanctified Scourgelord Handguards] - G (10hit15stam) + B - 20 Hit
    [Verdigris Chain Belt] - P (10expertise15stam) + B + B
    [Legguards of Lost Hope] - G (10hit15stam) + B - 55Stam22Agil
    [Treads of Impending Resurrection] - B + B - 15Stam + Minor Run Speed
    [Devium's Eternally Cold Ring] - P (10expertise15stam)
    [Ashen Band of Endless Courage] - B
    [Satrina's Impeding Scarab]
    [Sindragosa's Flawless Fang]
    [Glorenzelg, High-blade of the Silver Hand] - B + B + B - Rune of the Stoneskin Gargoyle
    [Sigil of Insolence]

    Itemisation 5 (Dwarf):
    Spoiler: Show
    [Sanctified Scourgelord Faceguard] - M (Austere Earthsiege Diamond) + P (10expertise15stam) - 37Stam20Def
    [Bile-Encrusted Medallion] - P (10expertise15stam)
    [Sanctified Scourgelord Pauldrons] - B - 20Dodge15Def
    [Sentinel's Winter Cloak] - G (10hit15stam) - 225 Armor
    [Sanctified Scourgelord Chestguard] - B + P (10expertise15stam) - 275 Health
    [Gargoyle Spit Bracers] G (10hit15stam) + B - 40 Stamina
    [Sanctified Scourgelord Handguards] - G (10hit15stam) + B - 20 Hit
    [Verdigris Chain Belt] - P (10expertise15stam) + B + B
    [Legguards of Lost Hope] - B + B + B - 55Stam22Agil
    [Treads of Impending Resurrection] - B + B - 15Stam + Minor Run Speed
    [Devium's Eternally Cold Ring] - B
    [Ashen Band of Endless Courage] - G (10hit15stam)
    [Satrina's Impeding Scarab]
    [Sindragosa's Flawless Fang]
    [Mithrios, Bronzebeard's Legacy] - B - Rune of the Nerubian Carapace
    [Mithrios, Bronzebeard's Legacy] - B - Rune of the Nerubian Carapace
    [Sigil of the Frozen Conscience]

    Or if u want to use Cryptmaker (2handed weapon):
    [Sanctified Scourgelord Faceguard] - M (Austere Earthsiege Diamond) + P (10expertise15stam) - 37Stam20Def
    [Bile-Encrusted Medallion] - B
    [Boneguard Commander's Pauldrons] - [/color] - G (10hit15stam) +B - 20Dodge15Def
    [Sentinel's Winter Cloak] - B - 225 Armor
    [Sanctified Scourgelord Chestguard] - B + P (10expertise15stam) - 275 Health
    [Gargoyle Spit Bracers] B + B - 40 Stamina
    [Sanctified Scourgelord Handguards] - B + B - 20 Hit
    [Verdigris Chain Belt] - P (10expertise15stam) + B + B
    [Sanctified Scourgelord Legguards] - [/color] - G (10hit15stam) + B - 55Stam22Agil
    [Treads of Impending Resurrection] - B + B - 15Stam + Minor Run Speed
    [Devium's Eternally Cold Ring] - B
    [Ashen Band of Endless Courage] - B
    [Satrina's Impeding Scarab]
    [Sindragosa's Flawless Fang]
    [Cryptmaker] - B + B + B - Rune of the Stoneskin Gargoyle
    [Sigil of Insolence]

    Itemisation 6 (Parry Haste Expertise Cap):
    Spoiler: Show
    [Sanctified Scourgelord Faceguard] - M (Austere Earthsiege Diamond) + P (10expertise15stam) - 37Stam20Def
    [Bile-Encrusted Medallion] - B
    [Sanctified Scourgelord Pauldrons] - B - 20Dodge15Def
    [Royal Crimson Cloak] - B - 225 Armor
    [Cataclysmic Chestguard] - B + B + B - 275 Health
    [Gargoyle Spit Bracers] G (10hit15stam) + B - 40 Stamina
    [Sanctified Scourgelord Handguards] - G (10hit15stam) + B - 20 Hit
    [Verdigris Chain Belt] - P (10expertise15stam) + B + B
    [Sanctified Scourgelord Legguards] - G (10hit15stam) + B - 55Stam22Agil
    [Grinning Skull Greatboots] - G (10hit15stam) + B - 15Stam + Minor Run Speed
    [Devium's Eternally Cold Ring] - B
    [Ashen Band of Endless Courage] - G (10hit15stam)
    [Satrina's Impeding Scarab]
    [Sindragosa's Flawless Fang]
    [Glorenzelg, High-blade of the Silver Hand] - B + B + B - Rune of the Stoneskin Gargoyle
    [Sigil of Insolence]

    This itemisation is only for Sindragosa and Halion!
    For this itemisation, u need to use 40expertise40stamina Food, or simple match some more Puple Gem slots with 10expertise15stamina gems (Neck, Ring, Shoulders, Chest - if u match the Chest Purple gem, take the Green gem from Gloves and match Chest colors, and put 2x B in gloves to maximise the total stamina gain)... U need 410 Expertise Rating to cap Parry haste which is 56 Expertise.
    U will be on 238 Hit Rating with this gear. U can get both Hit and Expertise cap...
    Miss wont change almost anything, while Parry will make boss hit u a lot faster, and that is something u dont want.
    U should use Glyph of Dark Command for this itemisation cos of the low Hit Rating.

    I prefer to use 40 Strength 40 Stamina food.
    In case u want to maximise Stamina from gems, use 40 Expertise 40 Stamina food, and just get 1x 10exp15stamina gem in Helm. This will always cap Dodge Expertise @26 aslong as u use Glorenzelg. Rest of the Gems should be mainly 30 Stamina and 10hit15stamina in case u have less hit.
    I still prefer to get some 10exp15stam gems and 40str40stam food in order to constantly be Dodge capped, even if i die and get combat rezzed...

    Diference btwn Double Milthrios and Glorenzelg:
    When it comes to avoidance its: 1% Miss Chance, 0.5% Dodge and 1% Parry in favor of Double Milthrios.
    When it comes to aggro: Itemisation with Two Handed weapon will have higher single target Threat generation duo to higher DMG on Rune Strike and other Melee Abilities, but it wont matter that much in the end.
    DK is a Threat Beast, aslong as u use Icy Touch, u will have more than enough single target threat with both itemisations.

    The ONLY downside of Dual Wielding is bosses with PARRY HASTE (Sindragosa and Halion).
    If u Dual Wield and u dont have Parry Exp Cap on those bosses, u will die almost 100%. Eather get Parry Exp Cap for those bosses, or carry a two handed weapon for them.

    Depending on what u want, change sigil:
    [Sigil of the Frozen Conscience] for more Single Target Aggro.
    [Sigil of Insolence] for more Avoidance.

    When it comes to gemming u can use:

    U should match gem color in items such as:
    Helm - +12stamina
    Chest - +9stamina
    Belt - +9stamina
    Legs - +9stamina
    Feet - +9stamina

    These items should cover the need of extra hit/exp.
    If they dont, get some gems in items that gives u +6 stamina as bonus anyway (neck, cloak, rings, shoulders, gloves, wrist).
    Its better to cap hit/exp for the cost of some minor health from my pov, especialy when u are BiS.

    If u ask me, u should ALWAYS match those Red/Yellow Socket Gems aslong as they give 9+ stamina in return (10 Strength/Expertise/Hit + 15stamina, it doesnt matter what).
    If u dont like that u dont have to do it, its something i prefer to do since u get more overall stats for the cost of minor stamina lost...

    Again, There are 3 Bosses in game that have "Parry Haste" (Lady Deathwisper, Sindragosa, Halion - altho Lady wont ever oneshot u from Melee attacks so u dont have to worry about capping parry vs her). That ability gives them HASTE, aka attack speed, when they Parry one of ur Attacks. To avoid this as much as u can, simply use a Two Handed weapon VS those bosses, and try to get as much expertise as u can.
    If u can get 56 Expertise, GREAT!
    If u cant, simply use Expertise Feet, Expertise Food, T10 Legs, LDW Hit Helm, and hope for the best.


    Spoiler: Show
    There is no strickt rotation for Tanking.
    U use what u need at given situations...

    However, If u do want a strickt rotation for tanking, i would suggest something like this:
    IT > PS > BS > IT > PS > BS > IT > PS > BS > ... repeat.
    IT > PS > BS > DS > BS > DS > Pesti > IT > IT > BS > IT > IT > BS > DS > Pesti > DS > BS > …
    Once u open with IT > PS and u have both Diseases on ur Target:
    Use Death Strike consuming Frost and Unholy Runes.
    Use Icy Touch consuming Death Runes u got from Death Rune Mastery after using Death Strikes.
    Use Pestilence to refresh Blood Plague (and Frost Fever).
    Use Blood Strike to refresh Blade Barrier.
    In case of Danger use Death Strike using Death Runes, if u need some extra Healing.
    In case u lack some threat, use IT and PS using normal Frost and Unholy runes, instead of DS.

    Overall, use runes depending on things u need depending on the situation u are curently facing.
    Runic Power should only be used for Rune Strike (this is for Main Tank only, if u are offtanking u can cast couple of Death Coils aswell if u have free GCDs).

    Highest Threat burst opener:
    IT > IT > BT > IT > ERW > IT > PS > BS > IT > PS > IT > ...

    Abilities and how to use them...

    *Icy Touch* = ur main Aggro Ability.
    If u need shet ton of aggro spam it like crazy.
    Like seriously, dont rely on other abilities when it comes to Aggro. Icy Touch or a random DPS will die cos u are a bad tank.

    Icy Touch Damage * 2.0735 (Frost Presence Mod) * 7 (Icy Touch Mod) = xxxxx Threat.

    Heart Strike/Blood Strike/Death Strike/Any normal ability Damage * 2.0735 (Frost Presence Mod) = xxxx Threat.

    Icy Touch will always do arround 10-14k Threat while maximum amount of Threat from ur other abilities wont go above 5k. So, if u need shet ton of threat, use that Icy Touch.

    Rune Strike Damage * 2.0735 (Frost Presence Mod) * 1.75 (Rune Strike Mod) = xxxx - xxxxx Threat

    Death and Decay Damage * 2.0735 (Frost Presence Mod) * 1.9 or 2.0 (DnD Mod) = xxxx Threat
    -This (DnD) modifier is aparantly broken and is not working properly atm on Warmane. Hope it gets fixed.

    Thank you Imey for these numbers. :D

    *Death Strike* = ur main Healing Ability.
    If u need healing save some Frost and Unholy runes and click that Death Strike 0.1sec after u take Damage so u can instantly heal up. Try to track Boss Swing timer, Spells he casts, so u can always be prepared when to Heal if needed.
    If thats not enough save a Blood Rune and pop Rune Tap aswell.

    *Rune Strike* = something to waste Runic Power on and it helps u keep the Aggro up.
    If u want high Aggro SPAM Icy Touch. Rune Strike is just a filler and something to waste Runic Power on without consuming a GCD.

    Explanation: when talking about Threat and how its Important to Spam Icy Touch (IT), im talking to a new player that has no Idea how DK works as a tank. U can keep aggro without mindlessly spamming IT when u know how Threat works. For new players, and with all of the missinformation arround here on forums, i find it crucial for them to realise that IT will be the only tool that will help them, especialy early game, not to lose aggro. Once they grow as players they will know exactly what and when to do...

    As a tank u should always think ahead and try to prevent / heal up the incoming Damage.
    Same goes when it comes to Aggro. If u know adds will come try to position urself and prepare ur runes for it. If u need to Aggro multiple adds, use some Death Strikes / Blood Strikes (depending on if u are blood or frost spec) so u can get as many Death Runes as u can to spend them for Icy Touches.

    U want aggro: SPAM ICY TOUCH, nothing else will help u with that.
    U want to avoid getting Killed: TIME ur DEATH STRIKE/RUNE TAP and ur DEFENCIVE COOLDOWNS.
    One more time, ICY TOUCH will do more Threat than all ur other abilities combined.
    Use RUNE STRIKE to get some extra Threat, but dont rely on it.
    If u dont do this, u or someone will die, that will make u a bad tank. Dont be a bad tank.

    Spoiler: Show
    When it comes to defencive CDs try not to stack Major and Minor defencive Cooldowns.
    U can stack Minor Cooldowns if every Major is alrdy used, but timing them corectly is what separates bad from good Tanks.

    Icebound Fortitude:
    MAJOR defencive CD.
    Use it when u are almost 100% sure u will die otherwise.

    Anti Magic Shell:
    Use it when u are about to take some burst Magic Damage (Breath, Some kind of Singletarget/AoE Spell...).

    Vampiric Blood:
    MINOR defencive CD.
    If u have ToGC Scarab trinket, try combining them as in, use Vampiric Blood with it OR use it 2sec before Scarab activation is about to run out of time.

    Unbreakable Armor:
    MINOR defencive CD.
    Its good when u want higher aggro output and when u want to mitigate incoming phisical dmg.

    Blood Tap:
    U should get 4/5 T10 and get another MINOR defencive CD.

    Army of the Dead:
    MAJOR defencive CD.
    If u dont have anything left u can use this and just stand in place and cast it.
    Try to save some runic power before doin this, after its done u can use Death Pact in order to heal a lot instantly.

    Rune Tap:
    Minor Defencive Heal
    Use if u know healers cant top u.

    If Icebound and AotD are both on CD try combining Vampiric Blood with Blood Tap if u know u will die doing them separatly.

    Both [Satrina's Impeding Scarab] and [Sindragosa's Flawless Fang] are considered MINOR defencive CDs. They are a bit weaker than ur spells so use them wisely.

    Tank tips:
    Spoiler: Show
    Overall ur AoE threat sux big time. Nothing u do can help u with that.
    DnD is not working properly when it comes to extra Threat on Warmane.
    DKs are superior to single target Threat, number of Def CDs, and survability compared to other tanks, so blizzard had to take away something from them i guess. So u should try and aim to be a Main Tank.
    If u want to tank dungeond u should use one of the dungeon hero specs i linked, Blood is purely for raid tanking and it sux diks when it comes to aoe aggro.

    Il take both Halion and Lich King as examples when it comes to Raid Boss tanking...
    Dont quote every word i say, some of the things can be done better, some of the things u might need to change and so on... This is purely just to give a closer look to those that never tanked before.

    At start of both fights u dont need almost any defencive CD.
    U can use those 1min Defencive Cooldowns if u are 1000% sure u wont need them at all untill they finish their CD.

    On Halion u want to build as much Threat as posible on the boss (Spam IT like crazy) before first Inferno comes.
    IT > IT > BT > IT > ERW (u can skip this part if u want to save ERW for extra DSs later in p3 if needed)
    This is what u can do after ERW/or use it as an opener if u want to save ERW:
    IT > PS > IT > PS > *BT (if u skipped the Burst opener)* > IT > BS

    When u see that meteor droping down, save ur Frost runes (for IT on Inferno). U want to use atleast 2 ITs on the Inferno at start so u can have solid Threat on it.
    Since almost every healer is outside healing only u, u dont need def CDs almost at all. Keep 1 Blood Rune up as backup for Rune Tap/Vamp Blood when u are tanking both boss and Inferno (dont forget to triger deflection so use 2nd Blood Rune right before 1st is about to finish its CD). U can also use AMS and Sindra trinket if u feel the need (when boss is on 60-80% cast time of his Breath). All of these CD should be ready when u reach p3.

    In P3 u need to track couple of things.
    1. Corporeality %. U should combine 2 minor def CDs (Scarab ToGC trinket and VB are perfect for this if u are outside and corporeality is high) in order to build threat with IT spam. If u are inside just keep rotating ur Cooldowns when healers have to move since u alrdy have nice amount of Threat from p2.
    If it goes up (Corporeality) to 40%+ use Icebound. Otherwise keep Rotating Minor Def Cooldowns while u are tanking that Inferno/when healers are moving on the cutters inside, and be ready to pop Death Strike and Rune Tap.
    2. When the Big add is about to spawn/When cutters are about to happen.
    3. When boss is about to breath u.

    Again, try to use a minor def CD when tanking both of them/moving with cutters, use AMS and Sindra trinket to reduce breath DMG when tanking both if them/moving with cutters.

    Time ur Cooldowns and ur Death Strikes. Use pestilence to keep Blood Plague up, use Death Runes from Death Strikes for IT spam, use normal runes to heal with Death Strike (there will be the time when u will have to use DS consuming desth runes cos dmg will be too high, just make sure u are safe before u spam IT and inform ur DPS to chill/ask for salvation on them if needed).

    On LK p1 starts:
    Build up ur Threat, use ERW for the Burst, Spam IT.
    When boss starts getting buffed by Necro Plague start using minor CDs. U can use Icebound before the push if u feel like u might die. Be fast on Rune Tap and Death Strike binds.
    Vampiric Blood combined with Scarab TOGC trinket can help u survive almost anything if u know how to time Death Strike and Rune Tap. Its practicly 2nd Icebound kind of cooldown when u combine those 2.

    DK is a threat monster. Couple of IT (crits especialy) and u can overagro any tank/dps easy.
    So... Spam IT, u wont need healing from DS at this stage most likely (unless u are tanking 3 of them).
    Ask rets to dispel u if u get silenced.

    LK P2.
    Try to be smart and not take unnesesary hits like, when u enter phase 2 Lich King will cast Infest soon. DO NOT move towards him instantly. Avoid getting hit and get close to him/position to the midle, after he casts that Infest (try to prevent it with AMS - infest).
    Soul Reaper. This is the one and only thing u should watch in this phase (Part from positioning the boss well in the midle).
    Track and pop ur major def CDs and self heals. With a good Prot Paladin offtank and good timing of ur Defencives, u should be able to solo tank p2 easy (unless ur healers are bad).
    Icebound + Sindra trinket will help u survive SR.
    ToGC Scarab trinket + Vampiric Blood + AMS + Rune Tap can help u survive SR.
    AMS/Sindra trinket + Army of the Dead + Death Pact after u finish ur cast if needed, and Rune Tap will help u survive.
    Rotate them well and use them properly. Ask for Sac if needed.
    Keep disease up on ur target using Glyph of Disease.
    Use Normal Fr and Unh Runes for Death Strikes.
    Use Death Runes u got from DS for IT spam.
    Rotate and time ur def CDs.

    LK P3 is more or like same **** as P2. U need to watch for those reapers. If u are offtanking and if u have to soak spirits, use AMS/Sindra Trinket/Blood Tap/Vampiric Blood when they are about to hit u..

    Tanking videos:
    Spoiler: Show
    Video of tank spell rotation:
    U can see here how and when i use runes.
    Split the Blood Runes so that way u can almost always use Vampiric Blood if needed.
    Dont use this 24/7. This video is just an example of how things can work.
    Sometimes, if u expect a lot of incoming dmg, ul need to wait and not use runes at all, especialy Frost and Unholy. Just pop 1 pestilence and be ready to do Instant Death Strikes and Rune Tap if some huge DMG comes in ur way and healer cant be there to save u...

    https://www.youtube.com/watch?v=eUycb-6qClM <-- no buff run 10h

    https://www.youtube.com/watch?v=6KfPMnwpyLM <-- no buff run 10h

    https://www.youtube.com/watch?v=MmrDi2iCbOI <-- buff run 25h

    https://www.youtube.com/watch?v=7RoDHtSB9fc <--- no buff sindy p2 tanking

    https://www.youtube.com/watch?v=o7fwe2Q3Zkc <--- dbs 25h with 30% buff

    https://www.youtube.com/watch?v=A1U7Xzu0eaE <--- pp 25h with 30% buff, abomination PoV for p1-p2

    https://www.youtube.com/watch?v=3BnAAI_bkaU <--- bpc 25h with 30% buff, keleseth tank PoV without nucleus

    https://www.youtube.com/watch?v=B5jy1KIhRwo <--- sindy with 30% buff

    https://www.youtube.com/watch?v=rvUDpS_N3i4 <--- lk with 30% buff

    Provided by Heraxion, thanks a lot scrub. :D

    Usefull Addons:

    Spoiler: Show
    Deadly Boss Mods
    Will show u timers of Boss abilities and warn u when they come.

    Move Anything
    U can basicly move anything when it comes to ur Interface. U can change the position of ur Portrait, Target, Buffs, w/e u want and set up a perfect UI that suits u without those flashy thingies others use.

    GET THIS STUFF! Its not that usefull for DKs, u will only use it to see Debuffs on other Players and urself, but when it comes to Rets, Shadowpriests, Healers, this is the perfect addon. It will show u ur Group Frame and u can bind Spells in it that will help u assist ur raid with Dispels, Heals, Freedoms, Buffs,... Its gona be hard to set up at first, but all u need to do is Bind Spells and Ajust Frame size and maybe change how it looks.

    Need to Know
    Great addon to track anything u want. Debuffs on ur Targets, Buffs on urself, its awesome.

    Mics Scrolling Battle Text
    It can help u track ur procs and when u crit its shiny.

    Helps u track ur CDs.

    Helps u manage ur threat.

    Helps ur whiny grow when u outdps others. Seriously, DONT use it for this ****...
    Try not to tunnel and try not to be that one moron in the raid grp that links it 24/7 without any reason.
    Use it so u can track how u improve and to check ur avrg dmg and talent value, so u can change whatever u need.

    Thank you Linaq for the list of almost all the addons.
    U can download anything u want here.

    While u are gearing up there is not much u can do.
    U want to get as much Strength as posible and u want to PERFECT ur Rotation.
    All the Best in Slot items will be gained once u start raiding TogC 25m hc, ICC 25m hc, RS 25m hc.
    Untill than aslong as Item A gives u more Strength, Crit and Armor Penetration than Item B, u want to go for Item A (aslong as u are Hit and Expertise capped), so pls dont ask questions like is this item better than this item? Get what u can hope those BIS items will drop soon.

    Just PRACTICE A LOT. Like seriously... Spend 3 days on a dummy, switching from one to another, DPSing one dummy for 4min, stop after that for 30sec, wait for ur CDs and ERW and PRACTICE opener, stop DPSing after 1min and PRACTICE opener without ERW, PRACTICE how to use UA, just PRACTICE.
    U can read 1000 guides, if u dont have the practice, u wont get any better.

    READ everything i wrote. There is a good reason behind every word i said.
    If i forgot to mention something, or u have an idea what i can add to the guide to help new players find their answers in one thread please comment below. Or if u see any mistakes i made i guess...

    READ atleast ONE, Frost or Unholy DPS guide. Reason is simple... I didnt put too much time and effort in this guide as much as i did in those DPS guides. On top of that, u should know ur class completely if u want to a good player.
    Some of the DPS DK tips can be usefull when u need to build threat.
    Some of the Tank DK tips can be usefull when u want to survive, tank a boss for couple of sec if tank dies.
    Just make sure u know what is ur class able to do and practice.

    Thanks for reading. Best of Luck.
    Hope i did help some of u slacks...
    Regards, Gnimo.

    P.S. This guide was a fast written one. I might work on it, i might not... Use the talents i linked, read about how to use ur deffencives, abilities and what are their uses in diferent situations, watch those tank videos aswell i guess, but overall its all about practice and how used to tanking u are.
    Again, IT = Aggro, do not IT once at the start of the fight and forget about it, ur top DPS might die cos of that...
    IT, IT, IT, IT, IT, IT, dont let ur DPS die cos u are bad.

    Guide is not perfectly written. It still has some things i could work on... However, it has basic information about Death Knights. As said at the start of the Guide, PRACTICE and LEARN the ROTATION part, rest is not as important. I might update it again, i might not, its really boring and it doesnt bring me any kind of satisfaction. If i forgot something or if u have any questions, ask below in comment section.
    U have more than enough Information in all 3 Guides to be a GREAT DK. Just read them... Best of Luck.
    Edited: November 24, 2018 Reason: 7th April, 2018

  2. FDK DPS Guide: http://forum.warmane.com/showthread.php?t=349828
    UHDK DPS Guide: http://forum.warmane.com/showthread.php?t=349829

    Edit 21st May:
    Frost guide should be complete.
    Unholy guide needs a little bit of polishing.
    Tank guide needs a lot of work.

    Overall i think u have most of the informations in them to have a nice start as a DK, or to imrpove ur gameplay and rotation which is the most important thing as DK. I will be working on them in the next week or two and try to complete them asap.
    Thanks for reading, hope i did help a bit...

    Best of luck. :)


    Blood Aggro Double Aura (with HS):
    Double Aura (if u are confident in ur aggro):
    Blood Avoidance:

    Blood Extended Diseases and AoE threat:
    This spec is also good for some AoE aggro increase, in case u need it...
    It is the best spec for both Dungeon farm and Raiding, if u use ur offspec for something else, and u have problems with keeping aggro in dungeons.
    In case this spec doesnt help, and u still lose aggro a lot of times, simply spec into normal raid spec.

    Frost Double Aura:
    Frost Avoidance:

    Unholy WanabeTank:

    Dungeon Hero:
    maximum amount of dmg:
    more control:
    in case you find urself missing a lot of spells:
    Edited: November 24, 2018 Reason: 19th January 2018

  3. Nice guide. Surprisingly I have been doing something nearly identical to Blood-more avoidance with my DK tank and it's my first time playing the class :D Good to know I was on the right track. The part about getting death runes up for Icy touch is new to me. never though of doing that, so I was motly relying ting on getting a Death an Decay off, in order to build up sufficient aggro, then using Death Grip and two ice runes or in emergency Tauren War Stomp for the stragglers.

    Just a suggestion: Can you explain what the glyphs do?

  4. why not mark of blood in blood dk spec.
    Edited: March 15, 2017

  5. I guess reading Glyphs will explain what they do... xD
    Going for Glyph of Dark Command is so u never miss a taunt.
    Going for Glyph of Disease is so u can keep ur Diseases on the target (mainly Blood Plague) and spam more Death Strikes. If u get this glyph u can use Blood Rune to refresh Blood Plague, use Frost and Unholy runes for Death Strike for selfhealing, use Death Runes for Icy Touch spam for more aggro. On top of that, there is no other glyph that will give u something like this so yea...
    Glyph of UA and Glyph of VT are there to maximise the value of ur Defencive CDs.
    When it coems to Mark of Blood u can go for it for the cost of Scent of Blood or Bloody Strikes. I personaly consider Mark of Blood a waste of a talent point. Reason for that is simple: 3min CD for 4% Healing is nothing. Basicly if u cast Mark of Blood on Lich King for example, and he casts Infest, u will lose all of MoB stacks and those 4% wont matter at all. Even if they do matter and get someone out of range of Infest (90%+ HP), LK casts like 10 Infests and u can cast MoB every 3min, so yea...
    If u like this talent be my guest and take it, both Scent and Strikes are useless on their own way aswell, just make sure u STOP specing into Blood Tree after u get 3/3 Will of the Necropolis.
    DO NOT SPEC Heart Strike. NO, it WONT give u any extra Threat compared to Blood Strike. NO it DOES NOT HAVE AOE aggro potential, using Blood Boil is more efficient. NO, just NO.
    DO NOT SPEC into Epidemic. AGAIN, ICY TOUCH makes more threat than all ur other spells combined. Using that one Blood Rune for Pestilence instead of Blood Strike/Blood Boil wont hurt ur Threat AT ALL.
    U have many great talent points u can get, and few talent points overall. Dont waste them.

  6. Why you didn't say about def? Should i get 540 before everything else?
    And I have a problem: when I pull a pack in hc dungeons with IT then do PS and then Pesti at the same time other mobs from this pack aggro(because they didn't receive any dmg yet) on dps and healer. How to pull all of them at once?
    Edited: March 27, 2017

  7. My bad, completely forgot about that cap. Will add 540def rating as cap in stat section soon...
    But as i said, guude is beeing edited. I was focused on Fdk and Udk DPS guides, and since i have almost no free time irl nowadayd duo to work (and no PC) im doin that **** via phone and its aids (thats why its slow).
    But overall i plan to add the early gamr part and aoe rotation.

    When it comes to tanking in dungeons u should never do that.
    There are two ways of pulling trash.

    1st way, if u have 2 blood 2 frost 2 unholy runes:
    DND > IT on 1st mob > PS on 2nd mob > BB > Rune Strike (or Frost Strike) on the mob that u have least amount of threat (if u are using my dungeon hero spec)
    After that IT on the mobs that u didnt do IT alrdy, PS on the mob that u did first IT and u can double BB or Pesti...

    2nd way, If u have Death Runes:
    IT every mob u can, do not do double IT on one mob, and in case u have 1 blood and 1 unholy rune pop DnD. Otherwise use all 6 Death Runes for IT spam. In case u did IT on every mob u are facing and u still have runes u can use for IT, do it again from 1st to last mob...

    Always be ready to taunt cos it doesnt matter how good u are as DK tank when it comes to AoE aggro at Warmane. If u are not getting MDed u will lose aggro. Practice that taunt reflex and be fast...

    More and detailed info will come when i make time to edit this guide. For now make sure.to have proper talents and to use proper spells and def cooldowns when needed. Try to find rotation urself...

  8. Dont tank as Unholy. NEVER when it comes to end game raiding! Unless u want to have some fun…
    *squints eyes*

  9. When Ulduar patch was live maybe, now: still no. :D

    There will be a time when u wont have Icebound Fortitude, Vampiric Blood, Bone Shield, Unbreakable Armor a d EVERY deffencive will be on CD. Than what?
    Will of the Necropolis.

    On top of that as Unholy u cant get the basic talents for tanking if u want to get that Ebon Plague 3/3, so thats another downside of that spec.

    Overall conclusion about unholy tank: nope. :D

  10. You're right, I almost forgot that between 3.1.2 and 3.3.5 Blood got nerfed and Unholy got buffed!
    Oh wait, you didn't know that, did you?
    I guess I may as well link patch notes to you since you'll be too lazy to find any facts to back up your argument and insist that you're right "because reasons".
    [Frost Presence]: Armor bonus is now 60% down from 80%.

    [Bloody Strikes]: This talent now provides 5/10/15% increased damage to [Blood Strike] instead of 15/30/45%.
    [Dancing Rune Weapon]: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
    [Veteran of the Third War]: Stamina bonus reduced to 1/2/3%.

    [Desolation]: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
    [Scourge Strike]: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
    [Unholy Blight]: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 20% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.

    [Heart Strike]: Secondary targets of Heart Strike now take half as much damage.
    [Subversion]: Now also increases the critical strike chance of [Scourge Strike] by 3/6/9%.
    [Vampiric Blood]: Cooldown reduced to 1 minute and duration reduced to 10 seconds.

    [Bone Shield]: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.
    [Dirge]: This talent no longer grants additional runic power from using [Obliterate].
    [Gnaw]: This death knight ghoul ability now has a 1-minute cooldown.

    [Army of the Dead]: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas.
    [Night of the Dead]: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players. In addition, this talent now reduces the cooldown of Army of the Dead by 2/4 minutes, down from 5/10 minutes.
    [Scourge Strike]: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
    [Unholy Blight]: This talent now deals only 10% of [Death Coil] damage as a damage-over-time effect on the target.

    [Abomination's Might]: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
    [Will of the Necropolis]: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.

    [Scourge Strike]: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.

    Funny guy!

  11. Most of these changes (if not all) are effecting DPS more than tanking.
    DK tank overall lost Armor duo to Frost Presence nerf.
    Blood lost 3% of max stamina and gained no cooldown on Will of Necropolis (so it practicly got buffed).
    Unholy lost 1 charge on Bone Shield.

    U lose most of great tanking low and mid tear talents of every tree in order to reach Ebon Plaguebringer. Other than that, there is not a single one defencive talent in Unholy Tree exept Bone Shield, and Anty Magic Zone which is basicly a 2min CD for 1 spell apsorb aka crap.

    The only thing u can do is to stop specing in Unholy talent tree as soon as u reach Bone Shield and 1/3 Crypt Fever (for extra DS healing), in order to get Veteran of Third War and 8 talent points in Frost. But even so, as soon as u lose both Bone Shield and Icebound u are basicly a DPS in tank gear since u have no passive defencives...

    If u want to play it for fun do it. It simply isnt as good as Bloof when it comes to ICC tanking.

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