1. TBC hunter guides/formulas/stats and more

    Hello to everyone my name is Nabseeker some of you can still remember me, i was rly active on Neltharion, got some server firsts, I want to share some of my stuff that i found a long time ago or my opinion about the class and gear. Since a lot of stuff arent made by me, everyone can add something i will find a place for it if it is important ofc.

    Gear


    AEP by spec

    Spoiler: Show

    Beast Mastery


    Strength=0.05, Agility=1, MeleeDps=0.75, RangedDps=2.4, Ap=0.43, Rap=0.43, FeralAp=0, HitRating=1, ExpertiseRating=0.05, CritRating=0.8, HasteRating=0.5, ArmorPenetration=0.17,

    Intellect=0.8, Mana=0.075, Spirit=0.05, Mp5=2.4, Healing=0, SpellDamage=0, FireSpellDamage=0, FrostSpellDamage=0, ArcaneSpellDamage=0, ShadowSpellDamage=0, NatureSpellDamage=0, HolySpellDamage=0, SpellPower=0, SpellHitRating=0, SpellCritRating=0, SpellHasteRating=0, SpellPenetration=0,

    Stamina=0.5, Health=0.05, Hp5=1, Armor=0.005, DefenseRating=0.05, DodgeRating=0.05, ParryRating=0.05, BlockRating=0, BlockValue=0, ResilienceRating=0.2, AllResist=0.2, FireResist=0.04, FrostResist=0.04, ArcaneResist=0.04, ShadowResist=0.04, NatureResist=0.04,

    RedSocket=10, YellowSocket=10, BlueSocket=10, ColorlessSocket=10, MetaSocket=16

    Survival

    Strength=0.05, Agility=1, MeleeDps=1, RangedDps=2.4, Ap=0.55, Rap=0.55, FeralAp=0, HitRating=1, ExpertiseRating=0.05, CritRating=0.65, HasteRating=0.4, ArmorPenetration=0.28,

    Intellect=0.8, Mana=0.075, Spirit=0.05, Mp5=2.4, Healing=0, SpellDamage=0, FireSpellDamage=0, FrostSpellDamage=0, ArcaneSpellDamage=0, ShadowSpellDamage=0, NatureSpellDamage=0, HolySpellDamage=0, SpellPower=0, SpellHitRating=0, SpellCritRating=0, SpellHasteRating=0, SpellPenetration=0,

    Stamina=0.5, Health=0.05, Hp5=1, Armor=0.005, DefenseRating=0.05 DodgeRating=0.05, ParryRating=0.05, BlockRating=0, BlockValue=0, ResilienceRating=0.2, AllResist=0.2, FireResist=0.04, FrostResist=0.04, ArcaneResist=0.04, ShadowResist=0.04, NatureResist=0.04,

    RedSocket=10, YellowSocket=10, BlueSocket=10, ColorlessSocket=10, MetaSocket=16, )
    Picture

    Marksman


    Strength=0.05, Agility=1, MeleeDps=0.75, RangedDps=2.6, Ap=0.55, Rap=0.55, FeralAp=0, HitRating=1, ExpertiseRating=0.05, CritRating=0.6, HasteRating=0.4, ArmorPenetration=0.37,

    Intellect=0.9, Mana=0.085, Spirit=0.05, Mp5=2.4, Healing=0, SpellDamage=0, FireSpellDamage=0, FrostSpellDamage=0, ArcaneSpellDamage=0, ShadowSpellDamage=0, NatureSpellDamage=0, HolySpellDamage=0, SpellPower=0, SpellHitRating=0, SpellCritRating=0, SpellHasteRating=0, SpellPenetration=0,

    Stamina=0.5, Health=0.05, Hp5=1, Armor=0.005, DefenseRating=0.05, DodgeRating=0.05, ParryRating=0.05, BlockRating=0, BlockValue=0, ResilienceRating=0.2, AllResist=0.2, FireResist=0.04, FrostResist=0.04, ArcaneResist=0.04, ShadowResist=0.04, NatureResist=0.04,

    RedSocket=10, YellowSocket=10, BlueSocket=10, ColorlessSocket=10, MetaSocket=16,


    Tier 5

    Spoiler: Show


    Helm: T5
    Neck: https://www.burning-crusade.com/database/?item=30017
    Shoulders: T5
    Cloak: https://www.burning-crusade.com/database/?item=29994
    Chest: T5
    Bracers: https://www.burning-crusade.com/database/?item=30026
    Gloves: T5
    Belt: https://www.burning-crusade.com/database/?item=30046
    Legs: T5
    Boots: Both boots from the raids are close, crafting one is lower on agility because there isnt any gem slots.
    Ring 1: https://www.burning-crusade.com/database/?item=29997
    Ring 2: https://www.burning-crusade.com/database/?item=30052
    Trinket 1: Tsunami
    Trinket 2: Dragonspine Trophy
    2hander: https://www.burning-crusade.com/database/?item=29993 - the best weapon with 3 gem slots it give the most stats value over every 1h combination.


    Range weapon

    Surv/MM

    1. Bristleblitz Striker: 95.8 dps, 3.0 - Actual hunter dps: 973.36 dps
    2. Black Bow of the Betrayer: 95.8 dps, 3.0 - Actual hunter dps: 968.21 dps
    3. Serpent Spine Longbow: 90.7 dps, 3.0 - Actual hunter dps: 965.67 dps
    4. Ancient Sin'dorei Longbow: 86.3 dps, 3.0 - Actual hunter dps: 955.22 dps
    5. Gladiator's Heavy Crossbow: 82.4 dps, 3.1 - Actual hunter dps: 954.88 dps
    6. Legionkiller: 90.7 dps, 2.9 - Actual hunter dps: 949.6 dps
    7. Arcanite Steam-Pistol: 87.2 dps, 2.9 - Actual hunter dps: 941.74 dps
    8. Sunfury Bow: 83.3 dps, 2.9 - Actual hunter dps: 938.71 dps
    9. Tuskbreaker: 86.4 dps, 2.9 - Actual hunter dps: 936.81 dps
    10. Wrathtide Longbow: 75.5 dps, 3.0 - Actual hunter dps: 929.33 dps
    11. Steelhaw Crossbow: 79.1 dps, 2.8 - Actual hunter dps: 905.48 dps
    12. Wolfslayer Sniper Rifle: 79.1 dps, 2.7 - Actual hunter dps: 900.81 dps
    13. Barrel-Blade Longrifle: 81.2 dps, 2.6 - Actual hunter dps: 896.45 dps
    14. Don Santos' Famous Hunting Rifle: 73.7 dps, 2.7 - Actual hunter dps: 893.59 dps

    bm

    1. Barrel-Blade Longrifle: 81.2 dps, 2.6 - Actual hunter dps: 881.33dps
    2. Wolfslayer Sniper Rifle: 79.1 dps, 2.7 - Actual hunter dps: 879.44 dps
    3. Don Santos' Famous Hunting Rifle: 73.7 dps, 2.7 - Actual hunter dps: 874.95 dps
    4. Arcanite Steam-Pistol: 87.2 dps, 2.9 - Actual hunter dps: 868.82 dps
    5. Legionkiller: 90.7 dps, 2.9 - Actual hunter dps: 868.81 dps
    6. Bristleblitz Striker: 95.8 dps, 3.0 - Actual hunter dps: 868.59 dps
    7. Tuskbreaker: 86.4 dps, 2.9 - Actual hunter dps: 867.14 dps
    8. Black Bow of the Betrayer: 95.8 dps, 3.0 - Actual hunter dps: 863.68 dps
    9. Serpent Spine Longbow: 90.7 dps, 3.0 - Actual hunter dps: 860.24 dps
    10. Steelhaw Crossbow: 79.1 dps, 2.8 - Actual hunter dps: 858.55 dps
    11. Sunfury Bow: 83.3 dps, 2.9 - Actual hunter dps: 857.08 dps
    12. Ancient Sin'dorei Longbow: 86.3 dps, 3.0 - Actual hunter dps: 849.97 dps
    13. Gladiator's Heavy Crossbow: 82.4 dps, 3.1 - Actual hunter dps: 824.64 dps
    14. Wrathtide Longbow: 75.5 dps, 3.0 - Actual hunter dps: 822.04 dps

    Source: http://blue.mmo-champion.com/topic/1...apon-upgrades/



    Tier 4

    Spoiler: Show


    Helm: Demon Stalker Greathelm
    Neck: Choker of Vile Intent
    Shoulders: Bladed Shoulderpads of the Merciless
    Cloak: Vengence wrap boe cloak / alt. badge cloak
    Chest: Chestguard of the Conniver
    Bracers Durnhold hc / alt. attuman
    Gloves:Gloves of Dexterous Manipulation alt.: Gauntlets of the Dragonslayer
    Belt: Girdle of Treachery
    Legs:Skulker's Greaves
    Boots: Edgewalker Longboots
    Ring 1: Garonas Signet Ring
    Ring 2: Ring of a Thousand_Marks
    Trinket 1: Bloodlust Brooch
    Trinket 2: Dragonspine Trophy
    2hander: Legacy
    or 2 onehanders one from consortium exalted and one from moroes/netherspite
    Ranged: Wolfslayer Sniper Rifle if you have the items above, otherwise you want to be using the Sunfury Bow of the Phoenix.

    http://radical.l4g.shivtr.com/forum_...or_unread=true


    Survival gear list


    Pre-raid Gear

    Pre-raid gear. The main goal is to get the hit cap 142 for MM and BM and 95 for survival (if u are fresh 70 your agility is too low to worth something). Most of mail gear lack on hit while leather have a lot, so **** the rogues and ferals and roll for it. The best idea is to do dungoens where you have atleast 2 items and they arent too long. The Arcatraz has 1-2 items but its too long. The head enchant req Cenarion expedition revered, so good idea is to do all dungeons that give a rep with them. https://www.burning-crusade.com/database/?item=29192 Outside MH/Range/Trinkets rest can be easy to get replaced even with items outside the list, just you should get the hit rating. Mine are pretty much examples, i dont think someone can get all of the BoJs + epics from HC till raids are open.

    This one was in reddit/r/wowservers - https://docs.google.com/spreadsheets...#gid=748942368
    Spoiler: Show

    MH weapon
    https://www.burning-crusade.com/database/?item=29167 - Thrallmar rep (Honor hold for ally)
    https://www.burning-crusade.com/database/?item=27903 - Murmur HC, Shadow Labyrinth
    https://www.burning-crusade.com/database/?item=29137 - The Mag'har rep, aint bad too, but i think you shouldnt have a problem to get ur hit cap and i am a bit of agility fan.

    Range weapon
    https://www.burning-crusade.com/database/?item=31323 - BoE world drop, ofc you will need someone to put it in AH and money to buy it
    https://www.burning-crusade.com/database/?item=31303 - BoE shouldnt be expensive, usually there is a lot of them in AH
    https://www.burning-crusade.com/database/?item=29152 - Exalted Thrallmar, its hard to get it

    Trinkets
    https://www.burning-crusade.com/database/?item=29383 - from BoJs
    https://www.burning-crusade.com/database/?item=28034 - Temporus, The Black Morass, this one is harder to get, too much ppl want it

    Head
    https://www.burning-crusade.com/database/?item=32474 - Engineering
    https://www.burning-crusade.com/database/?item=27938 - The Black Stalker, The Und
    https://www.burning-crusade.com/database/?item=28224 - Epoch Hunter, Old Hillsbrad Foothills
    https://www.burning-crusade.com/database/?item=27888 - Ambassador Hellmaw, Shadow Labyrinth

    Neck
    https://www.burning-crusade.com/database/?item=29381 - BoJs
    https://www.burning-crusade.com/database/?item=27779 - The Black Stalker, The Underbog

    Shoulder
    https://www.burning-crusade.com/database/?item=27801 - Beast Lord Mantle, The Steamvault
    https://www.burning-crusade.com/database/?item=27797 - Avatar of the Martyred, Auchenai Crypts

    Back
    https://www.burning-crusade.com/database/?item=29382 - BoJs,
    https://www.burning-crusade.com/database/?item=31255 - BoE
    https://www.burning-crusade.com/database/?item=24259 - Tailoring, one of the best back even after raids are open, but it cost too much gold usually

    Chest
    https://www.burning-crusade.com/database/?item=29514 - LW cost too much usually
    https://www.burning-crusade.com/database/?item=29515 - LW only
    https://www.burning-crusade.com/database/?item=25696 - The set give you nice hit bonus
    https://www.burning-crusade.com/database/?item=30835 - Lower City rep
    https://www.burning-crusade.com/database/?item=28264 - Keli'dan the Breaker, The Blood Furnace, isnt bad if u are going to have 2p Bonus.

    Wrist
    https://www.burning-crusade.com/database/?item=25697 - LW
    https://www.burning-crusade.com/database/?item=27712 - Quagmirran, The Slave Pens
    https://www.burning-crusade.com/database/?item=28170 - Q in Auchenai, if you are lazy
    https://www.burning-crusade.com/database/?item=29517 - LW only

    Hands
    https://www.burning-crusade.com/database/?item=32076 - Pathaleon the Calculator, Mechanar
    https://www.burning-crusade.com/database/?item=30951 - Q reward from The Cipher of Damnation - The Third Fragment Recovered

    Waist
    https://www.burning-crusade.com/database/?item=25695 - LW
    https://www.burning-crusade.com/database/?item=27911 - Epoch Hunter, Old Hillsbrad Foothills
    https://www.burning-crusade.com/database/?item=27478 - Girdle of the Blasted Reaches, Hellfire Ramparts, this one is easiest
    https://www.burning-crusade.com/database/?item=29180 - Sha'tari rep
    https://www.burning-crusade.com/database/?item=29516 - LW only

    Legs
    https://www.burning-crusade.com/database/?item=27430 - Scaled Greaves of Patience, Old Hillsbrad Foothills
    https://www.burning-crusade.com/database/?item=27837 - Nexus-Prince Shaffar, Mana-Tombs
    https://www.burning-crusade.com/database/?item=27874 - Warlord Kalithresh, The Steamvault

    Boots
    https://www.burning-crusade.com/database/?item=27915 - Darkweaver Syth, Sethekk Halls
    https://www.burning-crusade.com/database/?item=29262 - Warp Splinter, The Botanica

    Rings
    https://www.burning-crusade.com/database/?item=27925 - Talon King Ikiss, Sethekk Halls
    https://www.burning-crusade.com/database/?item=27761 - Ghaz'an, The Underbog



    Consumables

    Spoiler: Show

    Elixir of Major Mageblood + Elixir of Major Agility vs Flask of Relentless Assault
    35 agi + 20crit rating + 16mp5 = 89.4 AEP
    120 ap = 51.6 AEP but first case is even better, because it get boosted by BoK (in surv even more)

    Food:
    https://www.burning-crusade.com/database/?item=27659
    https://www.burning-crusade.com/database/?item=27664
    Both are the same

    Pet food: https://www.burning-crusade.com/database/?item=33874

    Mana oil: https://www.burning-crusade.com/database/?item=22521

    Potions are depend, haste one is decent for burst but for longer and steady fights mana one aint bad either, you will stay longer in AotH.



    Gems
    Spoiler: Show

    Red - https://www.burning-crusade.com/database/?item=24028 is better than https://www.burning-crusade.com/database/?item=24031, may be only on very low gear Bright is better than delicate.
    Blue - https://www.burning-crusade.com/database/?item=31865
    Yellow - if you lack on hit - https://www.burning-crusade.com/database/?item=24061 else https://www.burning-crusade.com/database/?item=31868 pure crit game is slightly behind
    Meta - https://www.burning-crusade.com/data...=32409#sold-by

    Ofc if the bonus isnt worth it put a red one on every slot.


    Pets

    Spoiler: Show


    The best two pick are:
    Ravager - good vs bosses with nature resist
    Wind Serpent - Lightning Breath scales with RAP
    Pet Happiness
    You always should feed ur pet, even if its already on 125% dmg, if he die, he will lose some happiness and you cant feed it during combat. Each level spans about 350 happiness points. So if your pet just dropped from Happy to Content, it will require food for 350 happiness to get it to maximum happiness. One feeding will give the pet 10 bites of food, distributed over 20 seconds. Depending on the quality of the food, each bite will give 8, 17 or 35 happiness, for a total of 80, 170 or 350 per feeding. Just standing around your pet will lose happiness at a steady rate over time. The loss has been reported to be about 50 happiness in 6 minutes. Dismiss Pet - this action makes the pet lose 50 happiness. Dying - It has been reported that the death of a pet causes a loss of 350 happiness.
    There is a pet food in tbc - https://www.burning-crusade.com/database/?item=33874 you should always use it for maximum dps.

    Edited: June 27, 2017

  2. I miss 1 pic here but the site is wiped a long time ago and cant find it on my PC. If someone found the similar to this info, prob its copy/paste from same site and there will be the pic.

    General

    STATS

    Spoiler: Show


    Crit starts at -1.53%.

    Dodge starts at -5.45%.

    1 Stamina gives 10 Hit Points

    1 Strength gives 1 Melee Attack Power (MAP)

    1 Intellect gives 15 Mana

    1 Spirit gives 1/4 Mana per 5 seconds - Spirit regen only happens if you have not used any ability requiring mana the last 5 seconds.

    1 Agility gives 1 MAP, 1 Ranged Attack Power (RAP), 2 Armor, and some Crit and Dodge (see table above).

    14 ®AP gives a damage bonus equal to 1 DPS. The actual damage bonus per attack depends on weapon speed. Note that this is before modifiers like haste effects (quiver / ammo pouch, Rapid Fire, etc). In the case of many abilities, the Attack Power contribution is normalized.

    1 Agility = 0.552 Critical Strike Rating

    22.08 Critical Strike Rating = +1% Critical Hit

    40 Agility = +1% Critical Hit

    25 Agility = +1% Dodge Chance

    18.92 Dodge Rating = +1% Dodge Chance

    1 Agility = 2 Armor

    55 Intellect = +1% Spell Critical Hit

    5 Spirit = 1 Mana per Tick

    Hit Rating needed for +1% Hit = 15.77

    Haste Rating needed for +1% Haste = 10.51

    Parry Rating needed for +1% Parry = 31.54



    HASTE

    Spoiler: Show


    Haste effects work like this:

    HastedSpeed = WeaponSpeed / (1 + Haste%)

    So, with a 2.9 weapon and a 15% quiver, you get:

    HastedSpeed = 2.9 / (1 + 15%)

    HastedSpeed = 2.9 / 1.15

    HastedSpeed = 2.52

    Multiple haste effects work like this:

    HastedSpeed = WeaponSpeed / ([1 + aHaste%]*[1 + bHaste%]*...)

    So, using a 2.9 weapon, with a 15% quiver with Rapid Fire (40% haste) active:

    HastedSpeed = 2.9 / ([1 + 15%]*[1 + 40%])

    HastedSpeed = 2.9 / (1.15*1.40)

    HastedSpeed = 1.80

    There is an exception to the above - the Troll racial Berserking. A x% Berserking haste works like this:

    HastedSpeed = WeaponSpeed*(1 - x%)

    This can be rewritten into:

    HastedSpeed = WeaponSpeed / (1 / [1 - x%])

    So, using a 2.9 weapon, with a 15% quiver and 30% Berserking active:

    HastedSpeed = 2.9 / ([1 + 15%] * [1 / (1 - 30%)])

    HastedSpeed = 2.9 / (1.15*[1/0.70])

    HastedSpeed = 2.9 / (1.15*1.42857)

    HastedSpeed = 1.77

    All haste effects affect both Aimed Shot and Steady Shot casting time.



    SPELL DAMAGE

    Spoiler: Show


    What does +spell damage affect, and to which degree?

    Serpent Sting -- Nature, 100% of listed bonus (spread across all ticks).

    Volley -- Arcane, ~33% of listed bonus (spread across all ticks).

    Wyvern Sting -- Nature, 100% of listed bonus (spread across all ticks).

    +Arcane damage -- Applies to Volley.

    +Nature damage -- Applies to Serpent Sting and Wyvern Sting.

    +Damage and healing -- Applies to all of the above.

    Arcane Shot, Viper Sting and the various traps do not gain anything from +spell damage.



    ATTACK TABLE

    Spoiler: Show


    Whenever you make a ranged attack, you have a chance of the following:

    Miss
    Crit
    Hit

    The above all have a chance to happen, based on your and your target's stats.

    Base miss rate against an equal leveled target is 5%.

    Against a mob 3 levels higher than you, you have 9% miss rate.

    Bosses are considered to be 3 levels higher than you when it comes to calculations regarding hit, crit, resists (and glancing blows, parries and dodges - melee only).

    If you have 20% Crit rate, and no +Hit% against an equal leveled target, you'll have the following attack results:

    5% missed shots

    20% crits

    75% hits

    If you gain 1% Hit, you'll have the following:

    4% missed shots (5% - 1%, hit eats miss)

    20% crits

    76% hits (75% + 1%)

    If you then gain 1% Crit, you'll have the following:

    4% missed shots

    21% crits (20% + 1%)

    75% hits (76% - 1%, crit eats hit)

    The above theory is a 1 roll system - only 1 roll is used to determine the result of your attack.

    More recent observations suggest a 2 roll system is being used for special attacks: First a roll to see whether you hit or not, then another roll to determine if you crit or made a regular hit.

    The exact roll system used for Hunters is hard to determine. The results are, in the case of Hunter attacks, very similar.

    Melee attacks, which suffer from parries and dodges, and often a higher miss rate than our ranged attacks, have results differing much more.

    Currently, I assume a standard 1 roll system for all attacks for my calculations.



    Shots


    Spoiler: Show

    PAPPERDOLL[/center]

    Paperdoll damage is calculated like this:

    MinimumDamage = DamageModifiers*(AmmoDPSLow*WeaponSpeed + RWSMod*((RAP/14)*WeaponSpeed + WeaponMinimumDamage) + ScopeDamage)

    MaximumDamage = DamageModifiers*(AmmoDPSHigh*WeaponSpeed + RWSMod*((RAP/14)*WeaponSpeed + WeaponMaximumDamage) + ScopeDamage)

    Paperdoll DPS = ((MinimumDamage + MaximumDamage)/2)/HastedSpeed

    The Paperdoll damage is your damage to any generic enemy before armor, etc, is applied. If you have any items adding damage to only some types of mobs (for example Seal of the Dawn, +81 AP against undead, or one of the Slaying talents), this is not added in the Paperdoll. It is added in the other shots, where applicable.

    NOTE: In this case, DamageModifiers does not include the bonus from Ranged Weapon Specialization.

    AUTO SHOT

    Basically the same as Paperdoll damage, with the mob-specific things added in where applicable. However, unlike the Paperdoll, ammo does seem to be affected by Ranged Weapon Specialization ingame. Most likely, ScopeDamage is as well.

    Auto Shot's damage is affected by armor.

    AutoShotDamage = DamageModifiers*(AmmoDPS*WeaponSpeed + (RAP/14)*WeaponSpeed + WeaponDamage + ScopeDamage)

    ARCANE SHOT

    Instant shot, 6 second cooldown. Cooldown can be reduced to 5 seconds with 5 talent points in Improved Arcane Shot. Arcane Shot deals Arcane Damage, and its (partial) resist rates seem to be based on your Weapon Skill, resulting in a 2% total DPS loss per Level your target outlevels you. Other than that, it works by the same rules as your other shots.

    Since it deals Arcane Damage, anything boosting damage from the Arcane spell school, for example Curse of Shadows, will boost Arcane Shot's damage. This does not, however, include +Spelldamage or +Arcane damage; Arcane Shot deals spell damage, but is not a spell.

    Its listed tooltip damage is incorrect.

    Arcane Shot's damage is not affected by armor.

    ArcaneShotDamage = DamageModifiers*(ArcaneShotBonus + RAP*0.15)

    ArcaneShotBonus depends on rank used:

    Rank 1 = +14

    Rank 2 = +22

    Rank 3 = +36

    Rank 4 = +64

    Rank 5 = +91

    Rank 6 = +125

    Rank 7 = +158

    Rank 8 = +200

    Rank 9 = +273 [TBC ONLY]

    Using ranks lower than your max rank will result in reduced damage gained from RAP.

    MULTI-SHOT

    A shot with a 0.5 casting time, 10 seconds cooldown. It can hit up to 3 targets at a time.

    Multi-Shot is normalized to have its damage from Attack Power be as if the weapon were a 2.8 speed weapon.

    Multi-Shot's damage is affected by armor.

    MultiShotDamage = DamageModifiers*(AmmoDPS*WeaponSpeed + (RAP/14)*2.8 + WeaponDamage + ScopeDamage + MultiShotBonus)

    DamagePercentageBonus here also includes Barrage.

    MultiShotBonus depends on rank used.

    Rank 1 = 0

    Rank 2 = +40

    Rank 3 = +80

    Rank 4 = +120

    Rank 5 = +150

    Rank 6 = +205 [TBC ONLY]

    AIMED SHOT

    A shot with a 3.5 second casting time (affected by hastes), 6 + HastedSpeed cooldown.

    Obtained by investing in the talent "Aimed Shot", found in the Marksman Tree (requires 10 points already invested in the Marksman Tree).

    With a 2.9 weapon and 15% quiver, this becomes:

    CastingTime = 3.5 / 1.15

    CastingTime = 3.04

    Cooldown = 6 + 2.9/1.15

    Cooldown = 8.52

    Aimed Shot is normalized to have its damage from Attack Power be as if the weapon were a 2.8 speed weapon.

    Aimed Shot resets your Auto Shot timer - after firing an Aimed Shot, you have to wait for [WeaponSpeed] seconds before Auto Shot is ready to fire.

    Aimed Shot's damage is affected by armor.

    AimedShotDamage = DamageModifiers*(AmmoDPS*WeaponSpeed + (RAP/14)*2.8 + WeaponDamage + ScopeDamage + AimedShotBonus)

    AimedShotBonus depends on rank used.

    Rank 1 = +70

    Rank 2 = +125

    Rank 3 = +200

    Rank 4 = +330

    Rank 5 = +460

    Rank 6 = +600

    Rank 7 = +870 [TBC ONLY]

    SCATTER SHOT

    An instant shot, 30 second cooldown.

    Obtained by investing in the talent "Scatter Shot", found in the Marksman Tree (requires 20 points already invested in the Marksman Tree).

    Deals damage and adds a disorient effect to the target if possible.

    Targets immune to the disorient effect still receive damage as normal.

    Scatter Shot, opposed to every other Hunter Shot, does not have a dead zone.

    Scatter Shot's damage is affected by armor.

    ScatterShotDamage = AutoShotDamage*0.5

    SILENCING SHOT

    An instant shot, 20 second cooldown.

    Obtained by investing in the talent "Silencing Shot", found in the Marksman Tree (requires 40 points already invested in the Marksman Tree, including 5 points invested in the talent "Master Marksman").

    Deals damage and adds a silence effect to the target if possible.

    Note that it does not have an interrupt effect - it does not interrupt spells if the target is immune to silence. Targets immune to the silence effect still receive damage as per normal rules.

    Silencing Shot's damage is affected by armor.

    SilencingShotDamage = AutoShotDamage*0.50

    STEADY SHOT

    Taught by Hunter trainers at Level 62.

    A shot with a 1.5 second casting time (affected by hastes). No cooldown, but the global cooldown prevents firing faster than every 1.5 seconds. It deals additional damage if the target is dazed.

    Its listed tooltip damage is incorrect.

    Steady Shot's damage is affected by armor.

    Testing has given the following formula for its damage range:

    SteadyShotDamage = DamageModifiers*(150 + (WeaponDamage/WeaponSpeed)*2.8 + 0.2*RAP + [Dazed: 175])

    LEGEND

    For ammo giving 7.5 DPS:

    AmmoDPSLow = 7

    AmmoDPSHigh = 8

    For ammo giving 13 DPS:

    AmmoDPSLow = 13

    AmmoDPSHigh = 13

    After Paperdoll, I'll use average damage instead of showing minimum and maximum damage. These are labeled AmmoDPS, WeaponDamage, etc.

    DamageModifiers: Stuff like Focused Fire, Ferocious Inspiration, Ranged Weapon Specialization, etc. These stack multiplicatively.

    Example: Focused Fire + Ranged Weapon Specialization --> 1.02*1.05

    TBC ONLY = Only attainable if you have the expansion pack, The Burning Crusade, installed.

    The rest should be pretty self-explanatory, but feel free to ask if there's any uncertainty.



    Talents

    Spoiler: Show


    Slaying and PvP

    Humanoid Slaying works in PvP if the player isn't shapeshifted.

    Shapeshifted Druids (except in tree form) and Shaman in Wolf Form are considered to be Beasts, and are affected by Beast Slaying.

    Mortal Shots and Slaying

    In terms of damage dealt, CritDamage = 2*HitDamage

    With 5/5 Mortal Shots: CritDamage = 2.3*HitDamage

    With 3/3 Slaying: CritDamage = 1.03*HitDamage

    However, with 5/5 Mortal Shots and 3/3 Slaying:

    CritDamage = 1.03*(2+0.30*1.03)*HitDamage

    CritDamage = 1.03*2.309*HitDamage

    Slaying also applying to the Mortal Shots bonus might be a bug.

    Frenzy and Master Tactician

    The average uptime of these two talents can be calculated in similar ways, by calculating the chance of the buff not being active, then inversing it.

    Example:

    Master Tactician has a 6% chance on every successful attack to increase your Crit rate by 2/4/6/8/10% for 8 seconds.

    If you fire 1 shot per second, you'll fire 8 shots during the proc. (8seconds / 1shot_per_second)

    The chance of not having a single proc within this time frame can be described as:

    0.94^8 = 0.61

    This means Master Tactician is not up 61% of the time. This again leads to Master Tactician's uptime, on average, being 39%. (1 - 0.61)

    To give a more universal formula:

    Uptime = 1 - (ChanceNotToProc^Attacks)

    ChanceNotToProc = 1 - ProcChance

    Master Tactician has a 6% chance to proc.

    ChanceNotToProc = 1 - 0.06

    ChanceNotToProc = 0.94

    Attacks = Amount of attacks eligible to activate the proc

    For example, for Frenzy, only crits can activate the proc, so with a 20% crit rate, only 20% of your total attacks are eligible to activate the proc.

    Uptime = Average uptime of the proc, measured in percentage.

    The same principles can be applied to Improved Aspect of the Hawk, but the damage gained from it is much more difficult to model, due to the varying shots, cast delays overlapping with Auto Shot timers, etc. Note that this also is true (to a much lesser degree) in Frenzy's case, due to the change of attack speed before and after the proc, making the above slightly simplified for calculating Frenzy uptime.

    Factoids

    Ferocious Inspiration stacks from multiple hunters in the same group.

    Expose Weakness does not stack from multiple hunters attacking the same target. The most powerful version takes precedence.



    Pets

    Spoiler: Show


    SCALING

    Pets get 30% of the Hunter's Stamina added to their Stamina.
    Pets get 35% of the Hunter's Armor added to their Armor.
    Pets get 22% of the Hunter's Ranged Attack Power added to their Melee Attack Power.
    Pets get 12.87% of the Hunter's Ranged Attack Power added to their Spell Damage.
    Pets get 40% of the Hunter's resistances added to their own resistances.

    All scaling is based on total stats (after items, buffs, etc) of the hunter.

    Source: Blizzard UI files.

    TRANING POINTS

    Your pet's Training Points are based on two things, Loyalty Level and Pet Level. To get more Training Points, you have to increase one of these variables.

    TrainingPoints = PetLevel * (LoyaltyLevel - 1)

    A calculator can be found at the following link, helping you allocate your pet's Training Points:

    FACTOIDS

    Base focus regen rate = 24.5 focus every 4 seconds.

    Pet skills https://web.archive.org/web/20120304...pet-skills.htm

    http://web.archive.org/web/200808100...t:80/index.php



    Armor Penetration

    Spoiler: Show

    Serpentshrine Cavern:
    Hydross the Unstable: 7700
    The Lurker Below: 7700
    Leotheras the Blind: 7700
    Fathom-Lord Karathress 6200
    Morogrim Tidewalker: 7700
    Lady Vashj: 6200

    Tempest Keep:
    Void Reaver: 8800
    High Astromancer Solarian: 6200
    Al'ar: 7700
    Kael'thas Sunstrider: 6200

    Hyjal Summit:
    Rage Winterchill: 6200
    Anetheron: 6200
    Kaz'rogal: 6200
    Azgalor: 6200
    Archimonde: 6200

    Black Temple:
    High Warlord Naj'entus: 7700
    Supremus: 7700
    Shade of Akama: 7700
    Teron Gorefiend: 6200
    Gurtogg Bloodboil: 7700
    Reliquary of Souls:
    - Essence of Suffering: 0
    - Essence of Desire: 7700
    - Essence of Anger: 7700
    Mother Shahraz: 6200
    Illidari Council:
    - Gathios the Shatterer: 6200

    Notice that all but 2 of the bosses have either 6200 or 7700 armor. A similar pattern occurs in the trash mobs: 5475/5700/5950 or 6800/7100/7400 for level 70/71/72 mobs. In terms of percentage reduction, these values result in either 34.15% or 39.15% armor reduction vs attackers of the same level as the mob.

    --------------------------------------------------------------------------------

    --------------------------------------------------------------------------------

    Bosses with 7700 armor
    base reduction: 42,17% (7700 armor)
    sundered 5x: 32,57% (5100 armor) - dmg increase for sunder: 16,61%
    faerie fire: 29,84% (4490 armor) - additional dmg increase for fire: 4,05%
    CoR: 25,85% (3680 armor) - additional dmg increase for CoR: 5,69%
    --------------------------------------------------------------------------------

    --------------------------------------------------------------------------------
    Q u o t e:
    Bosses with 6200 armor
    base reduction: 37% (6200 armor)
    sundered 5x: 25,43% (3600 armor) - dmg increase for sunder: 18,36%
    faerie fire: 22,07% (2990 armor) - additional dmg increase for fire: 4,5%
    CoR: 17,11% (2180 armor) - additional dmg increase for CoR: 6,36%
    --------------------------------------------------------------------------------

    If the boss has just SA x5 on it, then the effect of ArP is as follows:
    100 ArP: 0.71%/0.64%
    200 ArP: 1.43%/1.29%
    300 ArP: 2.16%/1.95%
    400 ArP: 2.91%/2.62%
    500 ArP: 3.66%/3.3%

    For a fully debuffed boss (SA x5, FF, CoR) the increase from ArP is:
    100 ArP: 0.79%/0.71%
    200 ArP: 1.59%/1.42%
    300 ArP: 2.41%/2.15%
    400 ArP: 3.24%/2.89%
    500 ArP: 4.08%/3.64%

    Where the Left number is a mob with 6200 base armor and the Right number is 7700 base armor.

    source: EJ

    http://rehfeld.us/wow/armor-penetration.html ArP calculator



    MACROS

    Spoiler: Show


    http://wowwiki.wikia.com/wiki/Useful...?oldid=1588925

    One click will:
    1. Drop Frost Trap
    2. Eat/Drink (need to specify the items)
    3. Shadowmeld/Prowl you and your Cat

    #showtooltip Shadowmeld
    #show Shadowmeld
    /cast Freezing Trap
    /use Filtered Draenic Water
    /use Sunspring Carp
    /cast !Shadowmeld
    /cast !Prowl


    Summon pet/revive pet, attack the target and cast HM

    /cast [nopet] Call Pet;[target=pet,dead]Revive Pet
    /clearfocus [target=focus,dead]
    /focus [target=focus,exists]player;target
    /clearfocus [target=focus,noharm]
    /petattack [target=focus,exists]
    /petfollow [target=focus,noexists]
    /cast Hunter's Mark

    For regular feeding, replace the last line with:

    /cast Feed Pet
    /use <food item>

    Edited: July 15, 2017

  3. My talent builds for each spec. Usually i always try to have Mortal Shots talent.
    Spoiler: Show
    Lets say you are making 1 shot per second each shot for 100 dmg, this mean u are making 100 dps lets say you are going to make 10shots for the whole fight, with 50% crit half of ur shots will crit and will make 200 dmg instead of 100 for 10 shots this will be overall 5*200+5*100 Now you are doing 1500 tottal dmg = 150 dps. With Mortal shots it will be 5*230+5*100= 1650 = 165 dps, 15 dps over w/o MS talent - 10% dmg increase, ofc this is the simpliest possible scenario

    BM
    http://calculators.iradei.eu/talents...00000000000000



    Why no Animal Instinct and no Hunter's mark impr. Animal instinct cause aggro and on spwned mobs you can take the agro before the tank and you will have to cast more FD (Feign death).
    Usually Surv hunters pick imprHuntersMark and if one have it, it is enough.
    Revive pet - this will save you a lot of time and mana when your pet die, this is a must have talent in raids.
    Impr mend pet, this isnt a must have but I prefer it over 2nd point on the stamina one, it cloud be a dead talent if your pet doesn't take any dmg that req mind pet, but it also can be s saver if there is some dot effect on him.


    MM
    http://calculators.iradei.eu/talents...00000000000000

    You are usually going to be "the buff guy" so mark isnt that bad.



    Survival
    http://calculators.iradei.eu/talents...10302300520200



    I am not fan of last 2 talents in surv tree and usually 3td point on expose weakness talent isnt worth it if you are low on crit you can move 1 point from trill of the hunt. When you should go for survival - not when ur leader say for sure, he is wrong, doesnt matter what he think, you are hunter after all and you are "special" only that matter!
    Since trueshot aura is 125 AP this mean you should have atleast 4 times this value. Ofc EW is debuff not buff usually there isnt many groups of melees and only 1 will get use of it. So 125*4 mean you need atleast 500 agility to switch to surv. If ur crit is below 25% you prob should stay MM or BM. With 500 agility ur agility from it will be 11% atleast + 3% from talents so u are going to need 11% more to have some decent crit chance.

    If you pick the build for max agilit (instead of BM talents, going for Combat exp +2%)
    Fully buffed you will have 15% + 2%*15%+2% + 10*2%*15%+10%= 28.73% inc


    Old EJ threads:
    http://web.archive.org/web/200809241...mastery_bible/
    http://web.archive.org/web/200809120...raiding_2_1_a/
    http://web.archive.org/web/200809200...tery_bible/p2/
    http://web.archive.org/web/200809152...ycraft_within/

    Survival basic guide and calculator for EW http://web.archive.org/web/200810010...tml#calculator

    Spreadsheet:
    https://drive.google.com/file/d/0B3V...ew?usp=sharing

    I didnt find any other link so i uploaded the one from my pc.
    Edited: July 5, 2017

  4. May 2, 2017  
    Have a reply! Thanks for the guide! <3

  5. May 2, 2017  
    Your survival spec is only endgame, not rlly usefull for new characters.

    If ppl want to start with survival spec there are other template permitting better dps and 100% ew uptime.

    0/20/41
    http://calculators.iradei.eu/talents...10302300520351
    permitting u to have 30 sec rapid fire burst under bloodlust for exemple. Usefull on short boss (kara/heroics) + a crit boost for starting gear

    0/28/33
    http://calculators.iradei.eu/talents...10302300500300
    common spec before t6 with 3/3 ew.

    5/20/36
    http://calculators.iradei.eu/talents...10302300530300
    If hunter have fast weapon

    Just too bad that arpen is not explained.

    Bm hunter also have a less mana consumption than survival. Let bm hunter take the improved mark will increase ur raid dps.
    Edited: May 2, 2017

  6. May 5, 2017  
    Ty good guide, plz make a pvp guide

  7. May 15, 2017  
    I am not into PVP (atleast not during TBC) but if someone manage to type one, I will add it.

  8. May 15, 2017  
    About hunter bm pve: Do you think is better to socket Attack power or Agility? I've seen that a lot of people online saying that 1 agility (1 attack power, 0.5 crit) is better than 2attack power.
    But attack power get a great sinergy with pet so imho is more effective.

  9. May 16, 2017  
    40 agi = 1% crit so if you have 5 red gems on your gear at lower ilvl, you will have 40 ap and 1% crit
    16 ap *5 = 80 ap but 0 crit, but if you have serpent it also buff more from the ap.

    I would go for ap with serpent (even with other pet) and till I have atleast 1600-1800 ap, then I would start to switch slowly to agility. I think AP is a way better choice for lower ilvls, talking about BM. Around this ap and 25% crit I was always in top 3 dpsers, not like bm req some special skills...

  10. May 16, 2017  
    Some endgame hunter are playing with ap, some other are playing with agi.

    But together on brutallus they have the same dps. U don't have one better than the other.

  11. May 16, 2017  
    Well in endgame lets say you have 7 red gem slots
    1. 70ap + 1.75% crit
    vs
    2. 160 ap
    If you do 1k dps
    Basic math (not counting the pet which cloud be the major problem also haste can affect that too)
    1. 17.5 dps from the crit + 5 dps from the ap = tottal of 22.5 dps
    2. 11.42 dps but more ap will give you more dmg on ur wind serpent, so i think the numbers are rly close but in endgame raid I would go for agility because it also get impr from BoK

    Actually I plan to play survival, BM is kinda brainless and my finger start to bleed after rotating my mouse for 3 hours
    Edited: May 16, 2017

  12. May 25, 2017  

  13. May 25, 2017  
    Depend on ur prof. Shoulder enchant is on same value for both factions.

  14. May 27, 2017  
    I see. I'd be a Leatherworker, so I assume Aldor is pretty good. Which one are you going?

  15. June 1, 2017  
    Not rly sure at the moment, I dont have much time to play right now.

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