1. May 12, 2017  
    We are not able to provide enough developers to work on the expansion as we mentioned before. We have however did a lot of class fixes in the past year and we are planning on releasing Tol Barad as soon as it gets the approval stamp from the QA.

    Beyond that, we cannot really say. Honestly, the interest in the expansion itself has waned and other private server realms are suffering from the same decrease in interest. That does not mean we will abandon it, we will continue to maintain the expansion as long as there's interest in it.

    The problem is also we, ourselves, don't know what to focus. It would be good to get a list from the community on the most warranted concerns and issues to resolve. The realm design is made and focused on end-game, all raids and content are released. From the many threads, we could see Nefarian and Tol Barad.

    What else does the community believe that needs to be corrected? Right now, we cannot say with certainty that we can allocate a developer for full blown zones.

  2. May 12, 2017  
    Spoiler: Show
    We are not able to provide enough developers to work on the expansion as we mentioned before. We have however did a lot of class fixes in the past year and we are planning on releasing Tol Barad as soon as it gets the approval stamp from the QA.

    Beyond that, we cannot really say. Honestly, the interest in the expansion itself has waned and other private server realms are suffering from the same decrease in interest. That does not mean we will abandon it, we will continue to maintain the expansion as long as there's interest in it.

    The problem is also we, ourselves, don't know what to focus. It would be good to get a list from the community on the most warranted concerns and issues to resolve. The realm design is made and focused on end-game, all raids and content are released. From the many threads, we could see Nefarian and Tol Barad.

    What else does the community believe that needs to be corrected? Right now, we cannot say with certainty that we can allocate a developer for full blown zones.
    Well, you could check out the bugtracker...

  3. May 12, 2017  
    Well, you could check out the bugtracker...
    We are aware of the issues however would be nice to get a written form from the community about it. To get a better feeling about it.

  4. May 12, 2017  
    We are aware of the issues however would be nice to get a written form from the community about it. To get a better feeling about it.
    On a side note, should we do the same for Frostwolf? There are several PvP issues that need to be addressed.

  5. May 12, 2017  
    We are not able to provide enough developers to work on the expansion as we mentioned before. We have however did a lot of class fixes in the past year and we are planning on releasing Tol Barad as soon as it gets the approval stamp from the QA.

    Beyond that, we cannot really say. Honestly, the interest in the expansion itself has waned and other private server realms are suffering from the same decrease in interest. That does not mean we will abandon it, we will continue to maintain the expansion as long as there's interest in it.

    The problem is also we, ourselves, don't know what to focus. It would be good to get a list from the community on the most warranted concerns and issues to resolve. The realm design is made and focused on end-game, all raids and content are released. From the many threads, we could see Nefarian and Tol Barad.

    What else does the community believe that needs to be corrected? Right now, we cannot say with certainty that we can allocate a developer for full blown zones.
    A few suggestions on points of focus that should be achievable...

    This bug seriously affects playability (ghost flying mount missing): https://www.warmane.com/bugtracker/report/33247 and https://www.warmane.com/bugtracker/report/34257
    This has resurfaced in a different form (drops onto sanctuary and cannot interact/attack/tame): https://www.warmane.com/bugtracker/report/239
    FL Boss bug: https://www.warmane.com/bugtracker/report/33434
    Calendar was working once, but no longer (helpful in scheduling guild runs): https://www.warmane.com/bugtracker/report/27468
    Prof specializations are fixed-for-life: https://www.warmane.com/bugtracker/report/5558
    There are also a lot of achievements that still do not work as well (like 'Classy Goblins' - https://www.warmane.com/bugtracker/report/21183 and 'Not an Ambi-Turner' - https://www.warmane.com/bugtracker/report/3943).

  6. May 13, 2017  
    We are not able to provide enough developers to work on the expansion as we mentioned before. We have however did a lot of class fixes in the past year and we are planning on releasing Tol Barad as soon as it gets the approval stamp from the QA.

    Beyond that, we cannot really say. Honestly, the interest in the expansion itself has waned and other private server realms are suffering from the same decrease in interest. That does not mean we will abandon it, we will continue to maintain the expansion as long as there's interest in it.

    The problem is also we, ourselves, don't know what to focus. It would be good to get a list from the community on the most warranted concerns and issues to resolve. The realm design is made and focused on end-game, all raids and content are released. From the many threads, we could see Nefarian and Tol Barad.

    What else does the community believe that needs to be corrected? Right now, we cannot say with certainty that we can allocate a developer for full blown zones.
    I am very happy to have an answer from you on my thread and an occasion for me to tell my opinion to a staff member.

    I'll start by saying that, since Neltharion needs more population, any kind of advertising could be very useful. Warmane has a Facebook page and I'm pretty much sure it could be used to promote not only Cataclysm but also the other expansions. Posting PvP/PvE videos on that Facebook page from the community itself could be a kind of advertising too. I know you guys are not interested into vote sites anymore and I agree with your reasons. However there are other ways to advertise and I'm pretty much sure it would help you a lot. I remember in the past your used to gift points to your members everytime you had +10k likes on Youtube/Facebook page. That could be an option too : it would give more popularity to those pages and to the game in general.

    Now talking specifically about Cataclysm ; I think the main goal should be important bugs like not being able to mount if you die in 80+ zones. Because of that, many people can't complete their dungeons at all because they can't reach the entrance. It has already been reported in Bug Tracker anyway but it's a big problem on the PvE side of the realm.

    About PvP, I'm glad you're about to release Tol Barad even though releasing a 40v40 BG is kind of pointless for Neltharion right now because of our low population, so that brings us to the main idea of my comment : advertising.
    As I said on that thread, the server did not because worse, but did not improve either so what we would need right now would be to get back a good population and keep the realm updated a bit more often (ie. releasing new battlegrounds, arenas (mostly), opening dungeons so we can farm transmogs (also a bigger point-marketplace would be very nice but that's optional), getting WoD models, improve the RBG system (scoreboard doesn't work at all and we can't face same faction team)). That would help the server to KEEP its population.

    Also, I think Neltharion needs more attention in general. Not only in developement but also on keeping us updated. If you really start to advertise (I repeat that it would also profit other realms, not only Cataclysm) on your Facebook/Youtube page, you could, for example, share youtube channels, guilds' announcements or anything about the community. It would be a biggest job for the admin of your Facebook page, but I'm pretty sure it would be worth it. Talking with the community about the community always work. Everyone would feel important and would have a chance to shine.

    Another suggestion would be to, in the future, enable transfer from WotLK to Cataclysm. No one would be forced to transfer, it would only be a possibility and would probably improve the realm's population.

    In the end I am very confident that you can change many things by advertising. If you have a community willing to participate, then nothing can stop you. You should start to talk more about Cataclysm (and other realms) and I'm sure it will bring more people to the game.

    So, as a conclusion there are three things to do :

    - Advertising
    - Releasing new battlegrounds/arenas
    - Reparing important bugs like mounting while you're dead in 80+ zones.

    Thanks again for answering my thread and for listening to me and the rest of the community. :)

    FOR NELTHARION!

  7. May 13, 2017  
    Critical issues that affect most of the community:

    DUNGEONS
    Spoiler: Show

    Stonecore
    Spoiler: Show
    The last boss of the instance is unable to get down from the platform, making the fight insanely hard.
    https://www.warmane.com/bugtracker/report/25504

    Spoiler: Show
    Hippogryph after releasing corpse is non-existent
    https://www.warmane.com/bugtracker/report/3767 (still bugged even tho it's marked as fixed)

    Vortex pinnacle
    Spoiler: Show
    Dragons in the instance has incorrect attack range meaning they tend to evade most of the time making killing them overly difficult for casual groups.
    https://www.warmane.com/bugtracker/report/38223

    Spoiler: Show
    Hippogryph after releasing corpse is non-existent
    https://www.warmane.com/bugtracker/report/34257

    Blackrock caverns
    Spoiler: Show
    Raz the Crazed has no pathing script. Making him useless and the dungeon a lot harder and taking much more time.
    https://www.warmane.com/bugtracker/report/209 (does not work even tho it is marked as fixed)

    Hour of Twilight
    Spoiler: Show
    On the road before last boss if thrall dies he doesn't reset, he just bugs out making it impossible to progress any further.
    https://www.warmane.com/bugtracker/report/3377

    End time
    Spoiler: Show
    Echo of Baine destroys more than 1 platform at a time.
    https://www.warmane.com/bugtracker/report/25550

    Zul'gurub
    Spoiler: Show
    Last boss doesn't have death event scripted making him unkillable.
    https://www.warmane.com/bugtracker/report/36574

    Zul'aman
    Spoiler: Show
    Last boss doesn't award bonus vp/jp from dungeon finder.
    https://www.warmane.com/bugtracker/report/2155

    Spoiler: Show
    Bear event no longer seem to work.
    https://www.warmane.com/bugtracker/report/31319

    Spoiler: Show
    First boss ability - "electrical storm" kills everyone.
    no bugtracker link.

    Spoiler: Show
    Trash monsters before first boss spawn endlessly.
    https://www.warmane.com/bugtracker/report/40187



    RAIDS
    Spoiler: Show

    Bastion of Twilight
    Spoiler: Show
    Same dragons issue as in Vortex pinnacle, due to this first boss is practically impossible on heroic difficulty.
    no link. bug related to vortex pinnacle

    Spoiler: Show
    Releasing corpse after death will NOT give you flying hippogryph making it impossible to retrieve corpse if the raid wipes.
    https://www.warmane.com/bugtracker/report/33247

    Spoiler: Show
    Sinestra drops same loot every time

    Spoiler: Show
    Sinestra does not reset properly.
    https://www.warmane.com/bugtracker/report/2554

    Throne of the four winds
    Spoiler: Show
    Moving across platform has huge issues making the first encounter of the fight become a one huge exploit.

    Spoiler: Show
    Dying at any point won't give you ghost hippogryph(same as BOT).
    https://www.warmane.com/bugtracker/report/33247

    Firelands
    Spoiler: Show
    Meteors on Beth'tilac encounter hit the ground, not the spiders net, and makes a huge Hole O' Doom which makes characters fall under terrain, if one is unlucky enough to get in the area.
    https://www.warmane.com/bugtracker/report/33434

    Spoiler: Show
    Hippogryph when dead (yes same as BOT and TO4W).
    https://www.warmane.com/bugtracker/report/33247

    Blackwing descent
    Spoiler: Show
    Chimaeron wipes entire raid if bile-o-tron is knocked down, making the fight a dps race for all the groups.
    Update: After some research I discovered that boss should not use massacre when bile-o-tron is knocked down.
    https://www.warmane.com/bugtracker/report/5085



    Pre-Cataclysm raids and dungeons(yes they have huge interest in the community)
    Spoiler: Show

    ICC
    Spoiler: Show
    Third boss can't be killed(cannons do not work)
    https://www.warmane.com/bugtracker/report/25658

    Ulduar
    Spoiler: Show

    Violet hold
    Spoiler: Show
    defense system kills everything after talking to the npc. Dungeon can not be completed.

    Wailing caverns
    Spoiler: Show
    event to spawn last boss can not be started. dungeon can not be completed

    The arcatraz
    Spoiler: Show
    only non-working TBC instance(sad) last boss can not be killed as the fight-event fails to progress. Dungeon can not be completed

    Azjol-nerub
    Spoiler: Show
    first boss does NOT spawn. instance can not be completed

    Ahn'kahet the old kingdom
    Spoiler: Show
    Encounter with Prince Taldaram can not be started as the shield does not disappear when orbs are triggered. Instance can not be completed

    Drak'tharon keep
    Spoiler: Show
    instance can not be finished due to "dead" monsters who CAN NOT be attacked but CAN attack.

    Halls of stone
    Spoiler: Show
    achievement towards tribunal of ages is not counted in after completed the event. plz fix :(

    Trial of champion
    Spoiler: Show
    nothing works

    Pit of Saron and Halls of Reflection
    Spoiler: Show
    quest for both instances(required to be completed before being able to enter) can not be started as npc does not spawn.


    PVP
    Spoiler: Show

    Wow error
    Spoiler: Show
    read bugtracker comments for more information. I placed this under PvP area due to it having highest chance of occurring there.
    https://www.warmane.com/bugtracker/report/4980

    Alterac Valley
    Spoiler: Show
    The mini bosses have incorrect health and damage(I am not sure about this, but most classes can solo them)



    Overall Monster behavior
    Spoiler: Show
    Many monsters in MANY instances fall beneath the ground. I will attempt to make a screenshot of this issue when i am able to.
    Photos:
    Spoiler: Show






    Classes
    Spoiler: Show

    Spoiler: Show
    expertise caps are incorrect, having 20 expertise as a rogue will make you not get dodged by any higher level monster. hit rating and spell hit rating caps seem to be a bit incorrect too.

    Spoiler: Show
    Warlock's pet - infernal has incorrect damage.



    Proffesions
    Spoiler: Show

    Archeology
    Spoiler: Show
    incorrect loot from "chests" obtained from doing archeology, as the keystones like highborne scrolls never appear in the "chests"



    Everything else seem to be in place, i hope i haven't missed anything.

    P.s. i really need to learn better editing with bb code.

    Update: added new class and some more pre-Cata instance.
    Update2: more additions.
    Edited: May 16, 2017 Reason: Typos and added bugtracker links.

  8. May 13, 2017  
    Spoiler: Show
    A few suggestions on points of focus that should be achievable...

    This bug seriously affects playability (ghost flying mount missing): https://www.warmane.com/bugtracker/report/33247 and https://www.warmane.com/bugtracker/report/34257
    This has resurfaced in a different form (drops onto sanctuary and cannot interact/attack/tame): https://www.warmane.com/bugtracker/report/239
    FL Boss bug: https://www.warmane.com/bugtracker/report/33434
    Calendar was working once, but no longer (helpful in scheduling guild runs): https://www.warmane.com/bugtracker/report/27468
    Prof specializations are fixed-for-life: https://www.warmane.com/bugtracker/report/5558
    There are also a lot of achievements that still do not work as well (like 'Classy Goblins' - https://www.warmane.com/bugtracker/report/21183 and 'Not an Ambi-Turner' - https://www.warmane.com/bugtracker/report/3943).
    Spoiler: Show
    I am very happy to have an answer from you on my thread and an occasion for me to tell my opinion to a staff member.

    I'll start by saying that, since Neltharion needs more population, any kind of advertising could be very useful. Warmane has a Facebook page and I'm pretty much sure it could be used to promote not only Cataclysm but also the other expansions. Posting PvP/PvE videos on that Facebook page from the community itself could be a kind of advertising too. I know you guys are not interested into vote sites anymore and I agree with your reasons. However there are other ways to advertise and I'm pretty much sure it would help you a lot. I remember in the past your used to gift points to your members everytime you had +10k likes on Youtube/Facebook page. That could be an option too : it would give more popularity to those pages and to the game in general.

    Now talking specifically about Cataclysm ; I think the main goal should be important bugs like not being able to mount if you die in 80+ zones. Because of that, many people can't complete their dungeons at all because they can't reach the entrance. It has already been reported in Bug Tracker anyway but it's a big problem on the PvE side of the realm.

    About PvP, I'm glad you're about to release Tol Barad even though releasing a 40v40 BG is kind of pointless for Neltharion right now because of our low population, so that brings us to the main idea of my comment : advertising.
    As I said on that thread, the server did not because worse, but did not improve either so what we would need right now would be to get back a good population and keep the realm updated a bit more often (ie. releasing new battlegrounds, arenas (mostly), opening dungeons so we can farm transmogs (also a bigger point-marketplace would be very nice but that's optional), getting WoD models, improve the RBG system (scoreboard doesn't work at all and we can't face same faction team)). That would help the server to KEEP its population.

    Also, I think Neltharion needs more attention in general. Not only in developement but also on keeping us updated. If you really start to advertise (I repeat that it would also profit other realms, not only Cataclysm) on your Facebook/Youtube page, you could, for example, share youtube channels, guilds' announcements or anything about the community. It would be a biggest job for the admin of your Facebook page, but I'm pretty sure it would be worth it. Talking with the community about the community always work. Everyone would feel important and would have a chance to shine.

    Another suggestion would be to, in the future, enable transfer from WotLK to Cataclysm. No one would be forced to transfer, it would only be a possibility and would probably improve the realm's population.

    In the end I am very confident that you can change many things by advertising. If you have a community willing to participate, then nothing can stop you. You should start to talk more about Cataclysm (and other realms) and I'm sure it will bring more people to the game.

    So, as a conclusion there are three things to do :

    - Advertising
    - Releasing new battlegrounds/arenas
    - Reparing important bugs like mounting while you're dead in 80+ zones.

    Thanks again for answering my thread and for listening to me and the rest of the community. :)

    FOR NELTHARION!
    Spoiler: Show
    Critical issues that affect most of the community:

    DUNGEONS
    Spoiler: Show

    Stonecore
    Spoiler: Show
    The last boss of the instance is unable to get down from her platform, making the fight insanely hard. Bug occu on both heroic and normal difficulties.

    Spoiler: Show
    hippogryph after releasing corpse

    Vortex pinnacle
    Spoiler: Show
    dragons in the instance has incorrect attack range meaning they tend to evade most of the time making killing them overly difficult for casual groups.

    Spoiler: Show
    hippogryph after releasing corpse

    Blackrock caverns
    Spoiler: Show
    Raz the Crazed has no pathing script. Making him useless and the dungeon a lot harder and taking much more time.

    Hour of Twilight
    Spoiler: Show
    on the road before last boss if thrall dies he doesn't reset, he just bugs out making it impossible to progress amy further

    Zul'gurub
    Spoiler: Show
    last boss doesn't have death event scripted making him unkillable.

    Zul'aman
    Spoiler: Show
    last boss doesn't award bonus vp/jp from dungeon finder

    Spoiler: Show
    bear event no longer seem to work



    RAIDS
    Spoiler: Show

    Bastion of Twilight
    Spoiler: Show
    same dragons issue as in Vortex pinnacle, due to this first boss is practically impossible on heroic difficulty.

    Spoiler: Show
    releasing corpse after death will NOT give you flying hippogryph making it impossible to retrieve corpse if raid wipes.

    Throne of the four winds
    Spoiler: Show
    moving across platform has huge issues making the first encounter of the fight become a one huge exploit

    Spoiler: Show
    dying at any point won't give you ghost hippogryph(same as BOT).

    Firelands
    Spoiler: Show
    meteors on spider boss hit the ground, not the spiders net, and makes a Hole Of Doom which makes a character fall under terrain if one is unlucky enough to get in it.

    Spoiler: Show
    hippogryph when dead (yes same as BOT and TOFW).

    Blackwing descent
    Spoiler: Show
    chimaeron wipes entire raid if bile o tron(or what ever it's called) is knocked down, making the fight a dps race for all the groups.



    Pre-cata raids and dungeons(yes they have huge interest in the community)
    Spoiler: Show

    ICC
    Spoiler: Show
    third boss cant be killed(cannons doesn't work)

    Ulduar
    Spoiler: Show
    teleporters dont work



    Pvp
    Spoiler: Show

    Wow error
    Spoiler: Show
    yeaah there is lots of info in bugtracker about this one

    Alterac Valley
    Spoiler: Show
    the mini bosses have incorrect health and damage(i am not sure about this, but most classes can solo them)



    Overall Monster behaviour
    Spoiler: Show
    many monsters in MANY instances fall beneath the ground then come back up then back again. I will attempt to make a screenshot when i will be able to.


    Everything else seem to be in place, i hope i haven't missed anything.

    P.s. i really need to learn better editing with bb code.
    P.p.s. Once im finished with irl stuff i will put bugtracker links to each of these.
    What more can one ask from ones community? Well done chaps, hopefully your 2 year wait won't be in vain!

  9. May 13, 2017  
    I personally don't really care about the existing bugs. You should start by increasing the server population again. THIS has to be your #1 priority and could be achieved by advertising or adding bonuses for new players. I'm sure you can come up with a good idea.

    On a side note: Bg queues are quite annoying in the currents state. If the population continues to decrease you should think about cross faction bgs e.g ally vs ally or horde vs horde or even mixed faction teams vs other mixed ones.

  10. May 13, 2017  
    And you think anyone new who comes to this server would stay when they see the bugs ? Ye nice memes

  11. May 13, 2017  
    This realm should be closed imo it's been such a long time now and the cataclysm expansion is still being completely ignored ever since the launch of the MoP realm. Players started to leave not because of the expansion itself but because of the poor quality in which this expansion was packaged in. In my opinion Molten's Cata from its first launch was one of the best experiences I had in my life, however as time passed on nothing of that remained especially after the moltdown everyone just completely left for MoP as there was nothing more to find on the Cata servers but bugs and more bugs. While MoP was fresh and getting alot of attention from the devs nobody thought of starting from 0 on a broken Cata server. At this moment you had the chance to atleast give the Cataclysm expansion some time and with good effort the devs could have drawn more people. However instead you focused on Wrath realms, which definitely was successful, however you left a good 3-4k players in the wait which are now playing on other Cata servers or they have just quit completely.

    That's why I'm saying atleast shut it down so that the already small Cataclysm community we have can play on a different, preferably, single server where we can build a stronger community. Just for the sake of the Cataclysm community. Please.

  12. May 13, 2017  
    This realm should be closed imo it's been such a long time now and the cataclysm expansion is still being completely ignored ever since the launch of the MoP realm. Players started to leave not because of the expansion itself but because of the poor quality in which this expansion was packaged in. In my opinion Molten's Cata from its first launch was one of the best experiences I had in my life, however as time passed on nothing of that remained especially after the moltdown everyone just completely left for MoP as there was nothing more to find on the Cata servers but bugs and more bugs. While MoP was fresh and getting alot of attention from the devs nobody thought of starting from 0 on a broken Cata server. At this moment you had the chance to atleast give the Cataclysm expansion some time and with good effort the devs could have drawn more people. However instead you focused on Wrath realms, which definitely was successful however you left a good 3-4k players in the wait which are now playing on other Cata servers or they have just quit completely.

    That's why I'm saying atleast shut it down so that the already small Cataclysm community we have can play on a different, preferably, single server where we can build a stronger community. Just for the sake of the Cataclysm community. Please.
    shut this server to play on a new one? interesting idea... Let me guess, you are mop player?

    P.s "list o' wanted fixes" Updated.

  13. May 13, 2017  
    We are not able to provide enough developers to work on the expansion as we mentioned before.
    But you was able to provide enough dev's to work on a completely new expansion? One that already has huge competition amongst other severs. An expansion that you guys repeatedly said 'We have no interest in making a server for this expansion as we plan to move forward, not backwards.' I can find the actual quote if need-be

    Beyond that, we cannot really say. Honestly, the interest in the expansion itself has waned and other private server realms are suffering from the same decrease in interest.
    No server is suffering from lack of interest in the expansion, every other Cata server has been terrible except for one server, which I can not name. Sadly the dev's at that server have also lost interest in maintaining their Cata server, in favour of a BC (yes another BC) realm, which will be a progressive expansion one. That server was hugely popular hitting peaks of 7k EVEN THOUGH it was a x1 xp server.

    Interest in Cata servers is not waning only the interest in un-maintained Cata servers.
    Edited: May 13, 2017

  14. May 13, 2017  
    You got it all wrong I just recently started playing Cataclysm on a different server I do however still play Wrath in Warmane. I just can't bare playing on a server that has no future whatsoever.

  15. May 13, 2017  
    Bet my guild alone gave at least $15k - wonder what they spent those moneyz on... Sure as hell wasn't Cata updates

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