1. Just for Clarification on dealing with Multiboxing.

    As we all know, everyone can't multibox. Either due to PC specs or insufficient funding/time, it's nearly impossible to face a multiboxer 1 on 1.
    Yes, it gets annoying in battlegrounds, and it seems that Alliance have more mbx than the Horde do.
    I'm getting tired of people complaining about it. If you don't like it - leave. I personally don't multibox.
    There is a fine line dividing multiboxers / botting. Botting is ILLEGAL - multiboxing is LEGAL.
    Find ways to outsmart them. I found a guide that you can follow and might be helpful for the average joe that has no clue what to do.

    How to Kill Multi-boxers:

    Run Through Them: Multiboxers are usually casters following a lead character. As such, the lead characters needs to walk in a circle (not just spin around) to face the opposite directions because they have to get all the characters to turn around. So, you run through them and it'll take them time to turn around. It can be the difference between a keyboard turner and a mouse turner, except more so. This only works if they are using /follow instead of separate key movement/mouse commands or chaining the key commands to each character.

    Taking Out the Lead Character: While a good multiboxer will be able to quickly pick up a new lead character, it may still take them time to react.

    Fear Bombs: It'll take them time to get reorganized and back to following the lead character. Good multiboxers will have macros set up to follow the lead character quickly, but sometimes the feared characters are too far away.

    Individual CC / Damage: If something different is happening to each character, they won't be able to react individually. If one character is sheeped, another feared, a third sapped, a fourth stunned and taking damage, and the last rooted in place and taking damage... how will the multiboxer be able to react when something different is happening to each of them? They all can't use the same ability or move the same way since they are all suddenly doing different things.

    Death: When a multiboxer dies, unlike a normal group, they can't res individually and run back into the fray. They have to wait until all of their characters die so they can res at the same time and start following again.

    AoEs: Multi-boxers are always in a tight group (if they haven't been separated or feared). Great for AoEing! With all of them taking so much damage at once, it'll be harder for them to recover.

    Directions: Multi-boxers only ever face one direction. Most offensive abilities require you to face your target. If your group spreads out around the group of multi-boxers, they won't be able to target you all. They can't look in all directions at once, like a normal group can.

    Bring Friends: Don't think of a multi-boxer as one person. Think of them as multiple people. Would you go up against a group when you are outnumbered? No. Then why would you go up against a multi-boxer all alone? Bring friends to help even the numbers, just as you would do when going up against a normal group of players.

    Be Creative: Since each character has to react in almost the same way as all the others, they can't act individually like a normal group can.

    As you can see, multiboxers are at a bigger disadvantage than a group of 5 normal players.

  2. nice guide!

    sadly 99% of people who should read this, wont... :/

  3. Nice guide!
    Just as a quick note to complement this post.

    -Stay calm
    Yes, I KNOW it can be really annoying to fight against a mbx and getting your butt whooped by 10 characters simultaneously
    -andIknowitcantiltyououtwhentheirguildnameisimdoner youcantbanme-
    but as the basics of regular pvp, getting anxious or pissed off can make you screw it up
    Use /raid or /bg to group up and take out the mbx, and if getting killed, don't blame anyone
    -otherwiseyoucanonlyblamethemfornotmbxing-

    -Use Aoe CC
    last time I saw one of the alliance mbx, a destro lock followed by a moonkin, hindered him to insta-destroy a siege engine, the characters just gone deedless for almost 5 sec.

    -Use reduced healing
    it is a fact that there is always a druid/shaman character mass healing, so you can't take out the lead character

    -Don't be an A hole
    You must take defeat as a gentleman, as well as you must be humble in victory
    don't waste your time creating an opposite faction character, level up to 20, add the subject in question, and trash talk to him or even use the character to hunt him down w/ your main whenever he's just a single character. It is just a bitter experience when you realize you're just tilted...
    I-It's not like I'm into it or something... Y-You dumb....
    Edited: February 11, 2018

  4. Literally all of this is bull****. Take out lead char? You literally even say that doesn't work because it doesn't. Fear bombs? Tremor totems/fearwards. Individual CC/Damage? There's 25 of them you will live through 2 globals at most, this is not plausible. Death? You only kill all of them if you manage to outnumber them RIDICULOUSLY. Directions? Most of them have some sort of AoE skill and all of the popular ones have Nibelung so they have 20 valks that 1 shot you or Diono who uses shamans has Thunderstorm and fire elementals. Bring friends? Yah i'll just grab my 30+ friends to come and kill him.

    You are honestly just not realizing that Division or w/e his name is, Pidgeon and Diono have 20+ characters. If there are 2 or 3 of them? Sure you can kill them pretty easily but nobody cares about those people. It's the people that single handedly win BGs/WG. Blizzard literally made Multiboxing not a thing in BGs by disabling /follow and they did this for a reason. Because multiboxing literally ruined BGs until they did this.
    Edited: February 12, 2018

  5. https://us.battle.net/forums/en/wow/...775?page=6#104
    It wasn't about multiboxing, they were a side-effect that Blizzard was fine with having, that's all.

  6. Yes but you have 2 major problems, multiboxing and botting and have a solution that fixes both. What is your point? If plugging a hole stops water from going in and coming out do you say you plugged it to stop it from coming in? No it's for both.

  7. The point is your claim that it was because of multiboxing is false.

  8. I responded to your point if you don't agree you don't agree. They have multiple reasons for doing something, not just one. And eitherway I had like 10 points and you're honing in on one. You could have a real conversation instead you focus on one point that has some semantics to it that are meaningless and you exaggerate to call it false. You're just wasting our time.

    Reasons to Get rid of /follow in BGs/Arena:
    Afkers
    Botters
    Multiboxers

    Anyone who lists any of those reasons is correct, I listed one of them.

  9. Now we're just headed into the realm of denial and I'm not joining in.
    Have a safe trip.

  10. The main reason was botting and effect it had on bgs.The multiboxing is side note that unfortunately falls into that.

  11. There is a very effective way to take down a individual char by seperating him from the team.
    It requires 2 DKs or 1DK and a ele shami.
    The DK stays on max range to the multiboxer and deathgrips one of his toons (important is here to not waist deathgrip on a grounding totem).
    Once the toon is gripped a second DK, who stays on max range to the first DK, deathgrips the toon even further away.
    Optional a ele shami or a other class with a push back ability can be used to push the toon further away.
    Once this is done the toon is too far away from his team to receive any heal and its easy to burst him down.
    This method works particularly good when a multiboxer camps a AH.

  12. The only reason one would like to keep multiboxxers on ones server is to get alot of money out of them. and im pretty sure you will find that those who support them are either boxxers themselves or one of the people who gets paid when said multiboxxer buys coins for new chars.

    Any Admin/Warmane worker with a Honest interest in keeping a GOOD server would realise its not worth having 1 player having a time of his life at the cost of 50 or more other players misery.

    And dont try to make this into a "skill" contest. Fair game is the core of a good skilltest, And trying to fight a mountain with a pebble does not prove whos the most "skillfull"

  13. There is a very effective way to take down a individual char by seperating him from the team.
    It requires 2 DKs or 1DK and a ele shami.
    The DK stays on max range to the multiboxer and deathgrips one of his toons (important is here to not waist deathgrip on a grounding totem).
    Once the toon is gripped a second DK, who stays on max range to the first DK, deathgrips the toon even further away.
    Optional a ele shami or a other class with a push back ability can be used to push the toon further away.
    Once this is done the toon is too far away from his team to receive any heal and its easy to burst him down.
    This method works particularly good when a multiboxer camps a AH.
    ....meanwhile, the entire tactics of the BG are wasted trying to take down a MB'er for a few minutes, until he respawns and comes back. GG! Honestly, it isn't rocket surgery - BG's have tactics, as do PVE raids - those tactics are thrown out the window when you have to have even part of your team deal with ONE player with 20 or more toons. For those who think PVP is all melee and HK's, it doesn't bother them - but for those who want to actually play tactics, it's ridiculous. Even if you play all the tactics, having a botter plant himself at the final objective and obliterate everything in sight while the timer runs out..... that's not how this game was ever intended to be. So much effort on one player - can it be done? Sure - is that the way the game should be played? Not even close.
    Edited: February 14, 2018 Reason: added content

  14. ....meanwhile, the entire tactics of the BG are wasted trying to take down a MB'er for a few minutes, until he respawns and comes back. GG! Honestly, it isn't rocket surgery - BG's have tactics, as do PVE raids - those tactics are thrown out the window when you have to have even part of your team deal with ONE player with 20 or more toons. For those who think PVP is all melee and HK's, it doesn't bother them - but for those who want to actually play tactics, it's ridiculous. Even if you play all the tactics, having a botter plant himself at the final objective and obliterate everything in sight while the timer runs out..... that's not how this game was ever intended to be. So much effort on one player - can it be done? Sure - is that the way the game should be played? Not even close.
    You're right. BG tactics are thrown out the window when fighting a Multiboxer. Because in the majority of the BG maps, you can win the BG simply by avoiding the multiboxer.

  15. Any Admin/Warmane worker with a Honest interest in keeping a GOOD server would realise its not worth having 1 player having a time of his life at the cost of 50 or more other players misery.
    you speak as if those 50 players would quit the game becouse of that.
    i am 100% sure, there was no player who quitted warmane ONLY due to that.


    ....meanwhile, the entire tactics of the BG are wasted trying to take down a MB'er for a few minutes, until he respawns and comes back. GG! Honestly, it isn't rocket surgery - BG's have tactics, as do PVE raids - those tactics are thrown out the window when you have to have even part of your team deal with ONE player with 20 or more toons. For those who think PVP is all melee and HK's, it doesn't bother them - but for those who want to actually play tactics, it's ridiculous. Even if you play all the tactics, having a botter plant himself at the final objective and obliterate everything in sight while the timer runs out..... that's not how this game was ever intended to be. So much effort on one player - can it be done? Sure - is that the way the game should be played? Not even close.
    oh so you que battleground just to do pve objectives?xD
    im sorry, but thats just... ehh...

    for your information, when multiboxer joins a battleground, tactis obviously change becuse you not just have 20 + characters stacking in same spot having insase firepower ( compared to your most likely half undergeared group), you also have the coordination of a raid.

    the faction with better coordination/gear always win, its a common sense.(ok 99.99%)
    when it comes to bg's, i dont really know why are you complaining, like how can you even expect to win the battleground in the 1st place.
    Edited: February 14, 2018

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