I agree. It seems that respawn rates are set for an entire world server if not the entire realm, which I guess will make adjusting spawn rates complicated. But the current rates are completely inappropriate for the amount of people playing on Medivh. To make things worse, it seems like it is exclusively mobs that respawn at this insane rate. I attempted to do the Bingle's Missing Tools quest yesterday, and had to clear the Trogg camps 4 times (3 respawn cycles) before the tools popped up.
Complainers man.. You won't be complaining about the re-spawn rate when you hit 50+ that's for sure. I am really enjoying the frantic pace required to keep up in some of the areas. I think it adds a nice level of difficulty to some of the more stare questing content.
definately lower the rates, this is way to fast, you can't even nearly clear a camp to Claim quest items if there is no second or third Player helping.
Got to agree with this the re-spawn timers in Silverpine Forest are crazy - any of the Cave / building quests are nearly impossible to solo due to the rate which mobs re-spawn. I'm not expecting to just roll over mobs, but even if you work your way in and take care not to over pull you often find that by the time you have worked out a path to the item / quest mob and got there everything behind you re-spawns.
You almost have to accept that you might get in but you wont get back out again,
Complainers man.. You won't be complaining about the re-spawn rate when you hit 50+ that's for sure. I am really enjoying the frantic pace required to keep up in some of the areas. I think it adds a nice level of difficulty to some of the more stare questing content.
Ahh yes, we're just complainers. Right...nope. 50 is not level 12 or 20. You didn't read a single reply and generalized everyone. Just zip it. You're clueless.
Complainers man.. You won't be complaining about the re-spawn rate when you hit 50+ that's for sure. I am really enjoying the frantic pace required to keep up in some of the areas. I think it adds a nice level of difficulty to some of the more stare questing content.
Complains can be valid and this one is.
I've had several quests where I had to abandon because it involved killing a specific mob in an area surrounded by weaker ones that begin to respawn after I kill 2-3 of them. If you say well "group up", this is not always possible if you are on US times and there are at most 6 other people in the zone with you.
It's pretty much unplayable for many quests. You need 5 man parties just to hold back the monsters to click glittering piles of mud. This is really my only serious complaint about the server. It's as if the respawns/mobs are tuned for 3-4x as many people.
Complainers man.. You won't be complaining about the re-spawn rate when you hit 50+ that's for sure. I am really enjoying the frantic pace required to keep up in some of the areas. I think it adds a nice level of difficulty to some of the more stare questing content.
Not everyone is playing an AoE frost mage, as a paladin i have to smash my face against every pack leading to the quest item auto-attacking one mob at a time.
Packs are freaking respawning while i'm killing them.
Just chiming in to confirm the respawn rates are currently too high. I recently returned to Warmane to take part in the Medivh realm. My only character at the moment is a Blood Elf Holy priest, and I've only really quested through Eversong Woods (just got to Ghostlands tonight), and pretty much every enemy was respawning absurdly quickly. I've yet to notice this with quest objects, but that may be the case as well, not entirely sure.
Confirmed. +++
Respawn Rates are too High!
Please slow down the respawn rates. It is completely disastrous on Medivh and almost if not impossible to level on many quests around the world.