As a rogue/warrior you're at a huge disadvantage when the server is at "peak" times due to server delay. You're standing on top of someone but cant hit them because the server is so damn laggy.
Having a population of 10k+ is redundant and unnecessary as hell and its ruining the only reason im playing here.
Can confirm, sometimes when you charge someone who's on a bad connection he will not get stunned till he's a few feet away from where you hit him. Resulting in him being able to run away before I get in range to hamstring him. Not much we can do when people from the US play on the server without any proxy/vpn
Ive put over 1k hours into lordaeron with no lag. My internet connection is not the problem, its a known problem with outland. Idk if it because theres 10k on at peak, or around there, but it puts melee at a pretty big disadvantage.
As a mage/warlock you're at a huge advantage when the server is at "peak" times due to server delay. You're standing on top of someone but can hit them because the server is so damn doggy.
Having a population of 1k+ is redundant and unnecessary as hell and its ruining the only reason im playing here.
It's funny because website shows 15k online most of the day, but server idd starts lagging at peak times. No idea why if it is the same amount of people online?
From west coast, 180-190ms normal, but even playing on other servers with equal or greater latency I still feel it 100% more here. Example, i've been blinded 2 seconds after I cheap shot another rogue, that is not normal.