1. Is it viable to ARP CAP at 5.6k?

    I am a Fury Warrior, I reached ARP CAP with my ARP Gems and Weaps and Trinkes (Justice Bringer, Ramanladi) But at the cost of hit rating, but I capped expertise reaching 26/26. Is it viable to CAP Exp and Arp at the cost of hit rating? My hit rating is only 156.

    Here's my character Armory: http://armory.warmane.com/character/...ecrown/summary
    Edited: July 10, 2017

  2. 1st change the nightmare on head to 20arp. absolutely 0 sense to place nightmare on red socket. change the 10arp 15stamina in chest with nightmare.
    2nd change the 2x 10arp 15stamina on your weapon to 1arp 1hit

    From my calculation you have 117 hitrating. change feet and hand enchant. to 20hitrating and 12hti 12crit on boots. with the 1extra hit gem on weapon you will be 6hit overcap while maintaining arp cap

  3. armory says you have 3.6% hit which would be 118 hit if im not mistaken. get the icewalker boot enchant and the precision glove enchant which would get you to 150, after that you should put the nightmare tear in the blue slot of the t10(9 for you) chest instead of the helm and put a fractured cardinal in the helm slot. you will be 10 over cap and you can put a str + hit ametrine in the ramaladni and still net more stats.

    160 hit is fine

    you might want to respec aswell tbh, try this one. you can put the piercing howl talent in either commanding presence or enrage http://armory.warmane.com/character/...ecrown/talents
    Edited: July 10, 2017

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