1. Multibox Healing-Cycle Macro

    This is for 5 characters to heal each others.
    Write your characters name instead of "type your char name"
    and write a heal spell name instead of "heal spell"
    you have to write this macro for all characters that you have
    For example I am playing with 4 characters and their names are "ab" "abc" "abcd" "abcde". I have to write this macro in game for all of them
    if you are playing with 4 characters , delete a line of macro


    /castsequence [@Type Char name] Heal spell,0,0,0,0,0,0,0,0
    /castsequence [@Type char name] 0,0,Heal spell,0,0,0,0,0,0
    /castsequence [@Type char name] 0,0,0,0,Heal spell,0,0,0,0
    /castsequence [@Type char name] 0,0,0,0,0,0,Heal spell,0,0
    /castsequence [@Type char name] 0,0,0,0,0,0,0,0Heal spell

  2. This is for 5 characters to heal each others.
    Write your characters name instead of "type your char name"
    and write a heal spell name instead of "heal spell"
    you have to write this macro for all characters that you have
    For example I am playing with 4 characters and their names are "ab" "abc" "abcd" "abcde". I have to write this macro in game for all of them
    if you are playing with 4 characters , delete a line of macro


    /castsequence [@Type Char name] Heal spell,0,0,0,0,0,0,0,0
    /castsequence [@Type char name] 0,0,Heal spell,0,0,0,0,0,0
    /castsequence [@Type char name] 0,0,0,0,Heal spell,0,0,0,0
    /castsequence [@Type char name] 0,0,0,0,0,0,Heal spell,0,0
    /castsequence [@Type char name] 0,0,0,0,0,0,0,0Heal spell
    So just to confirm, this would make any character with this macro, cast it on Ab, then Abc, then Abcd, (so like round robin if you put all 5 of or toons in there) or I guess the same character, 5 times. Correct?

    Don't suppose there is a macro that looks at current health levels, and heals based off of that?

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