1. Enhancement PvE stat weights?

    Hi,

    I've been looking around the interwebs for a list of stat weights for enha shamans in TBC, but i cant find anything other than gear rankings...

    Can someone please enlighten me? :)

  2. crit or str>agi>dmg. More crits = more flurries = more hits = more crits

  3. Entry Raid (T4) EP Values
    If you have just hit level 70 or have been running some heroics for a while but have not started raiding KZ and 25 mans yet, your EP stat weights will be significantly different from shamans wearing high-end gear. Use these values until you have progressed into SSC/TK beyond the first 1-2 bosses. These values were arrived at using simulation of a shaman wearing best of slot quest and instance blues, with some heroic loot. Buffs were limited to what a 10 man raid would normally have - no Kings, no LotP, no flasks, and assumed lower quality gems and enchants.

    Attack Power = 1 EP
    Strength = 2 EP
    Agility = 1.74 EP
    Crit Rating = 1.97 EP
    Hit Rating = 1.34 EP (explanation below at VIII.4 Itemization - Hit Rating)
    Haste Rating = 1.28 EP (explanation below at VIII.3 Itemization - Haste Rating)
    Armor Penetration = 0.22 EP
    Expertise Rating = see the Expertise section below for an explanation

    Middle Raid (T5) EP Values
    These values are a generally agreed-upon set produced by the average of the most reliable closed-form model and iterative simulations across the breadth of shaman gearing possibilities. They rapidly become less accurate as you accumulate more pieces of T5-level gear. As such, using Yo's simulator to obtain individualized EP numbers is strongly advised. Note that Blessing of Kings increases the contribution of Strength and Agility by 10% and thus their EPs when it is active.

    Attack Power = 1 EP
    Strength = 2 EP (2.2 EP with Blessing of Kings)
    Agility = 1.8 EP (2 EP with Blessing of Kings)
    Crit Rating = 2 EP
    Hit Rating = 1.4 EP (explanation below at VIII.4 Itemization - Hit Rating)
    Haste Rating = 1.48 EP (explanation below at VIII.3 Itemization - Haste Rating)
    Armor Penetration = 0.28 EP
    Expertise Rating = see the Expertise section below for an explanation

    High Raid (T6) EP Values
    These values were contributed by forum member Sebudai based on an end-game T6 gear set, essentially with best-in-slot items for all slots. These should be viewed as a rough estimate for shaman entering T6 content, and include Blessing of Kings.
    Strength = 2.2 EP
    Agility = 1.69 EP
    Crit Rating = 1.74 EP
    Hit Rating = 1.69
    Haste Rating = 1.82
    Attack Power = 1
    Armor Penetration = 0.35 EP
    Expertise Rating = 3.18 (Yo's Simulator recently changed to give EP weights to Expertise Rating)

    Patch 2.3 changed all weapon skill rating into weapon expertise rating, which converts into Expertise skill at a rate of 3.95 expertise rating:1 Expertise, and reduces the chance for your target to dodge and parry by 0.25% per point of Expertise. [Shoulderpads of the Stranger], which used to provide 10 dagger skill rating, will now provide 10 expertise rating (all weapons).

    The parry reduction element of Expertise will have only marginal use in raid settings: mobs cannot parry attacks made from behind. Many bosses randomly turn to cast attacks and can parry while turning, but this possibility is too random to value significantly. Unlike parry, mobs can dodge attacks from behind and Expertise is currently the only way to reduce the number of dodges. The dodge reduction element of Expertise will vary from encounter to encounter: it will be useless against bosses that are constantly casting (e.g. Shade of Aran, High Astromancer Solarian, Reliquary of Souls) because mobs cannot dodge while casting, but useful against mobs that do not cast or only cast instant spells. Expertise has been shown to affect yellow damage as well as white damage, so under the second circumstance it is actually more useful than hit rating for enhancement shamans.

    We still don't know how Expertise's dodge and parry reduction affect the one-roll white attack table. For now, the community is assuming that it converts dodges and parries into hits that do not have a chance to crit. On the other hand, we are now confident that Expertise will allow yellow attacks to crit, since they are resolved through a two-roll system. Thus, we will estimate expertise rating to be similar to the weight of hit rating, with some exceptions.

    First, expertise rating is only useful in chunks, because there is no concept of having 2.5 Expertise - the Skill values are all rounded down to whole integers. To get around this, you first need to sum up the expertise rating across all your items, divide by 3.95, take the floor, and multiply by 3.95 again. This gives you a "white hit rating" equivalency. Note that this makes expertise rating EP discontinuous. One expertise rating may be worth 0 EP because it is not enough to give you an extra skill point -- e.g. you go from 14 expertise rating to 15 expertise rating -- while a jump of two expertise rating at the same point may have a surprisingly high EP -- e.g. you go from 14 expertise rating to 16 and thus 0.75% dodge reduction to 1.00% dodge reduction.

    Next, we must account for the fact that Expertise, unlike hit rating, also effects the yellow damage from special attacks in addition to the white damage from auto-attacks. To correct for this, you need to multiply by the ratio of melee damage to white damage, or (Yellow % of damage + White % of damage)/(White % of damage). Also, because white crit rate as a percentage of landed swings decreases as hit rate goes up, but with the two-roll system, yellow crit rate stays constant, we must adjust for that. Finally, we must multiply by the EP of 1 hit rating, to convert our "hit rating" equivalency into EP.

    Our final expertise calculation is:
    EP =

    Example Calculation:
    Assume that we are examining a new piece of gear that will bring our total Expertise Rating to 17, Hit EP is 1.4, Crit% is 30%, White% of DPS is 50%, Yellow% of DPS is 40% and the remaining 10% is shocks and searing totem.

    Expertise EP =
    Expertise EP = 45.12
    Note that this value is not the EP stat weight of Expertise Rating, it is the total sum worth of the Expertise Rating on all your gear.


    http://www.ownedcore.com/forums/worl...ear-guide.html
    Edited: August 21, 2017

  4. The Expertise Rating value for Expertise = 3.9423 and not 3.95.

    The biggest advice I can give is don't bloody use a dagger offhand with Flametongue instead of a Slow Axe/Mace/Fist offhand with Windfury... I see soo many Shamans using Decapitator + Malchezaar Dagger and it triggers me, because their dps is always aweful. Also, don't go crazy taking high Int/Mp5 mail gear, that stuff is better handed to Hunters, most of the best Enhance gear has pure melee stats and a lot of the best items are leather.

    Windfury : Don't use the Windfury totem to try to negate the 3s ICD on Windfury Weapon, aside from it being greatly inferior the procs from the totem also Glance/Miss just like normal dual wield attacks on this server, this is not documented or displayed anywhere from retail days so I assume it's a Warmane "feature".

    To recap. 2x Slow weapon (2.6 for example) with Windfury Weapon on both. Focus on STR/AP/Crit/Expertise, hit rating is weak and is not required due to talents, though it still increases dps and many of the best items will have it. Don't use too many items with MP5 or Int because those items sacrifice melee stats to give you more mana/regen. T4 - 2set bonus is very strong for group dps, which is the main reason a raid takes an Enhancement, ideally you want the T4 helm + chest.

    My Fury gear ranking sheet has Enhancement listed and has stat weights taken from Elitist Jerks built into shown on the top right hand corner of the Enhancement tab, it may be the same one you have seen. https://docs.google.com/spreadsheets...#gid=107545378 . You can throw them into Pawn.
    Edited: August 31, 2017

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