1. Weapon specializations (Racial)

    Hi

    I was reading the 2.3.0 patch notes over on wowwiki and noticed some changes were made to the racial weapon specializations in patch 2.3.0, the racial should provide 1% crit and not 5 expertise.

    As we're essentially on patch 2.4.3 with everything (itemization/quests/talents etc.) besides available raids and PvP items shouldn't this be implemented on Outland/Medivh?

    I play a human rogue and in all the 2.4.3 pve guides and theorycrafting they always take into account the human expertise racial in expertise-cap calculations, as well as I don't seem to find any bugreports on the topic, so I suddenly became unsure.

    Am I wrong or should I open a bugreport?

    Source: http://wowwiki.wikia.com/wiki/Sword_...(human_racial)

  2. This probably isn't well documented. But I believe this is how it went. Please correct if wrong.

    2.0-2.2 -> was weapon skill - increases skill with maces and swords by x
    2.3 -> weapon skill items removed, changed weapon skill to expertise. Spec changed to crit.
    2.4 -> 1% crit was changed back to expertise.

    An example of this is Belt of 100 deaths origninally having dagger skill on it until 2.

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