Hey, sorry for the late reply. Lots of action here. If anyone is comfortable on taking on this, perhaps we could speak more ingame?
You'll be well compensated for your time.
There is some stuff here that I see now.
glow.lua
Line 372
if WHUD_VARS.Glow["Overpower"] then
if name == "Overpower" then
local _,_, active = GetShapeshiftFormInfo(1)
if not active or not IsUsableSpell("Overpower") then
Glow_Spell("Overpower",false)
end
elseif IsUsableSpell("Overpower") and GetShapeshiftForm() == 1 then Glow_Spell("Overpower",true) end
end
if WHUD_VARS.Glow["Revenge"] then
if name == "Revenge" then
local _,_, active = GetShapeshiftFormInfo(2)
if not active or not IsUsableSpell("Revenge") then
Glow_Spell("Revenge",false)
end
elseif IsUsableSpell("Revenge") and GetShapeshiftForm() == 2 then Glow_Spell("Revenge",true) end
end
Tried removing it but it didn't really do. But yeah, would pref in-game communication. Suppose we could say 2k gold for this stuff here. (This stuff=Overpower Works, Resillience Condition for Overpower tracking to be turned on & last but not least, Battle/Commanding Shout tracking depending on actionbar slot (a personal fix for myself (lua true/false)).