i am new to this server and i just dont get the reason why we can't deactivate the percentages? I heard from some ppl that someone claimed this to be like back on retail.. what is bull****. There are tons of retail videos where u can see numbers in the target bar.
Is there a possibility to get this fixed or does warmane not care at all? This is really a pain in the ***.
Because seeing numeric values for hostile npc was added in patch 3.0.2. You can use addons like MobInfo to get a numerical value of the mob hp, otherwise its percentages.
MobHealth. If they're friendly in your party, no addon required.
mobhealth doesnt give numeric health if targeting enemy players. If there isn't any addon which can instantly show the numeric values, the evidence (thousands of retail videos) is enough to say that warmane invented a wrong setting.
And if there is an addon, i would really like to know which one.
Can a moderator delete this thread? This topic was discussed so many times already...
then please give me a link to an answer where i can find an official source (not from warmane, from blizzard) that this is "blizzlike". Dunno why u all think that this is how it should be, when there is so much evidence against it
It is blizzlike. All those screenshots and videos are of people using addons that parse the mobs health as it's being killed and calculate the correct mob health.
If you want to see a mobs health, then just download the addon.
then please give me a link to an answer where i can find an official source (not from warmane, from blizzard) that this is "blizzlike". Dunno why u all think that this is how it should be, when there is so much evidence against it
* UPDATED - UnitHealth("unit") -- No longer masks value as 0-100 on enemy units
* UPDATED - UnitHealthMax("unit") -- No longer masks value as 0-100 on enemy units
* UPDATED - UnitMana("unit") -- No longer masks value as 0-100 on enemy units
* UPDATED - UnitManaMax("unit") -- No longer masks value as 0-100 on enemy units