1. Blood Death Knight DPS

    After playing unholy since the beginning. Last month I respect and regemmed everything to a Blood DPS (armor penetration). I'm currently 6.3k (1187) Arp, Non smourne DK (Gloren)

    I was able to make a 12k DPS burst on Dummy (IDK if thats small or something as a 6.3k something. Blood DPS.)
    https://imgur.com/a/UiJXn

    And Character HS Avg is 9k with a maximum hit of 14.3k
    https://imgur.com/a/dfKwa
    While DRW HS Avg is 4.3k, with max of 5.5k
    https://imgur.com/a/gPZEA

    Though In DBS, I was able to do 20k Burst and then it settled on to a 14-15k Avg of the entire fight in terms of DPS. (Can't show it to you guys since I didn't screen shot it and decided to just make this thread I just want to know if its worth to keep blood DPS with the information.)

    This is my char armory
    http://armory.warmane.com/character/...ecrown/summary

    The bugged DRW seems to have improved (2 months ago I tried blood dpsing but DRW did only 10% of its supposed damge (1.2k Crit) and went back to unholy ) and settled on to from being to 10% to 33%-35% ish damage done instead of the 50%.

    (PS,please don't tear this thread about how bad on giving information, since I'm not really an expert on calculating damage based on gear etc. etc.)
    Edited: January 16, 2018

  2. Damage calculated is still wrong,looks better because drw can crit now (before couldn't) and might of mograine is working for hs/ds drw when critting,nothing else was changed.I am linking for you my armory and calculations if you have SE + similiar gear you can just test this,atm I'm not playing the game so I can't do more ss.
    http://armory.warmane.com/character/...ecrown/summary
    https://www.warmane.com/bugtracker/report/60018
    https://www.warmane.com/bugtracker/report/60009
    IMO what is possible wrong:
    -attack power procs from trinkets,rings,tailoring enchant etc are not counted
    -try to equip tank items and use drw - and check dmg if it will be closer to 50% then arp is not affecting drw damage
    -% damage increase procs are not counted (bloody vengeance,hysteria,t10 bonuses) or talent like improved death strike bloody strikes not affecting ds/hs

    Also DRW should take a snapshot of your AP,ARP(+blood gorged)hit,crit,buffs that % increase your damage + your talents + glyph - for example glyph of death strike and then 0.5 modifier.

    So if you will use DRW before all procs DRW should do less damage than 50%, but even if you use drw on all procs it will do about 30% dmg max on this server.

    https://www.warmane.com/bugtracker/report/59747 - in this report you can see that there is even no difference in damage between hs ranks so....

    EDIT:can you give me ss of you attack power with horn only?
    for the screenshot 19809 heart strike from you + drw,that was propably this 14,3k heart strike and 5,5k hs drw,you had 1 disease from drw only, both strikes were crit.
    14,3k-110%
    x-100%
    110x=1430k
    x=13k
    13/2=6,5k
    1k damage missing on 1 skill.
    Edited: January 16, 2018

  3. What is the issue with DRW on this server?
    Seriously, all these years, and it still doesn't work?

  4. From last heroic that I did about week ago:
    https://imgur.com/a/tQaRJ 3 DRW DS crits 5.2k - 5.5k
    https://imgur.com/a/EbJC9 3 DS crits (DK) 17.3 -23.2k
    Note that I used drw after dbw,sts,fallen crusader procs + on bloody vengeance stacks with hysteria. I'm pretty sure the reason is ARP,if somobody can test it would really appreciate.
    HOW TO TEST THIS :
    1.Have gear when you can have 100% arp
    2.Have gear without arp but the same amount attack power.
    3.Weapon need to have same weapon damage and stats.
    4.Check autoattack,HS,DS damage without any procs on DRW on heroic training dummy.
    5.You would still have 10% arp from blood gorged talent.
    6.Cancel bloody vengeance when test,proc trinkets before test to have them on CD.
    Edited: January 29, 2018

  5. I got around to doing some digging on the matter, and since this thread already exists, I guess it makes sense to use it as an avenue to compile info on DRW.

    Evidence from logs and posts suggest that:
    1) DRW shouldn't derive benefit from your Arp (no pet does)
    2) DRW's strikes shouldn't derive benefit from some of your talents/glyphs.

    Contrary to what almost everyone seems to be parroting, DRW appears to be doing vastly more damage than it should, at least with its strikes.





    Look at the massive discrepancy in the strike damage of the DKs and their DRWs. DRW is not meant to be literally 50% of your damage - it doesn't get your Arp, as well a number of your other benefits (maybe talents, glyphs, perhaps even some damage modifiers). What needs to be worked out is what exactly it derives benefit from.


    Here's a source that seems to account for why the DRW's damage with its Heart and Death Strikes is so pathetic:

    Honestly, I welcome additional discussion on the mechanics of Rune Weapon - it's one of the most misunderstood abilities in the game at the moment. I'd like to do some additional testing myself to verify some of its behavior. We know it scales with Haste, AP and Strength. The general consensus is that it does NOT scale with armor pen, and I've seen arguments for both sides on whether or not it scales with crit rating. Furthermore - some people insist it doesn't scale with Hysteria or Blood Presence, and some insist it does. I haven't seen convincing proof either way, however.

    And finally - it seems to scale to 50% of your autoattack damage (minus armor penetration most likely), however the rest of your abilities aren't affected by talents or glyphs, which ironically makes death coil one of the hardest hitting abilities to use while Rune Weapon is active because it is already the closest to baseline (as opposed to several talents and glyphs increasing heartstrike and death strike).

    Talents:

    Might of Mograine
    Spoiler: Show
    http://www.worldoflogs.com/reports/u...Rune+Weapon%22

    [17:14:49.929] Stevemo Death Strike Rotface *31544*
    [17:14:50.198] Rune Weapon Death Strike Rotface *3296*
    [17:14:51.079] Stevemo Death Strike Rotface *31511*
    [17:14:51.355] Rune Weapon Death Strike Rotface 1403

    The 3296/1403 = ~2.35 crit multiplier of the DRW's Death Strike seems to suggest it should benefit from Might of Mograine at least.
    Edited: February 14, 2018

  6. Hello DarkenedHue
    in that thread you can also see comments like :
    "Autoattacks are the main source of DRW-damage because the Strikes do not scale correctly.
    If these scaled correctly, i would expect at least a 50% increase in DRW-DPS."
    So you can just see it was a clear bug.You can also look at dancing rune weapon tooltip which say that rune weapon is doing 50% reduced damage from death knights.
    1.At the beginning drw didn't benefit from might of morgraine - this is from elitist jerk thread.
    2.At the beginning drw gets hysteria even after cast of drw which was changed.
    3.From last guide from retail you can hear that drw snapshot your stats like gargoyle.
    https://www.youtube.com/watch?v=r11asc2Cd-0
    Read info under video.
    https://www.youtube.com/watch?v=FwR1HTrFAW4
    3:50 +
    4. "Until we get some real solid numbers I think 51/0/20 will stay the preferred spec, especially with the continued emphasis on ArP in gear, which benefits DRW to a much larger extent than DC" this is post from author of the elitist jerk guide he was propably thinking that drw benefits from arp beucase of tooltip I guess .
    From your log
    :[16:36:16.899] Rune Weapon Death Coil Lord Marrowgar *671* (R: 33)
    [16:36:16.899] Rune Weapon Death Coil Lord Marrowgar 373
    [16:36:16.899] Rune Weapon Death Coil Lord Marrowgar 1229 (R: 121)
    [16:36:16.902] Rune Weapon Death Coil Lord Marrowgar *2733*
    All I can say WTF is this ? That's simply a bug you have difference 373-2733 dmg (no crits) and drw should benefits from AP before summon
    death coil have very small window damage ....
    In short all I can see that drw was bugged on retail.
    P.S also I dont see dodge or parry from rune weapon(your logs) and they appear on Icecrown.
    Edited: February 14, 2018

  7. If these scaled correctly, i would expect at least a 50% increase in DRW-DPS."
    So you can just see it was a clear bug.You can also look at dancing rune weapon tooltip which say that rune weapon is doing 50% reduced damage from death knights.
    That was a poster just assuming with little basis that its current scaling was working in a manner not intended. DRW is its own entity. It'd more than make sense if it didn't get any benefit from some of your talents. Pets/Guardians don't inherit Arp whatsoever, so for DRW to follow along that trend only makes sense.

    You can also look at dancing rune weapon tooltip which say that rune weapon is doing 50% reduced damage from death knights.
    You can only speculate over Blizzard's intentions on the matter. What's more pertinent is the reality of how things were. If tooltips governed spell behavior, 3.3.5 would be a lot different than it actually was.

    [16:36:16.899] Rune Weapon Death Coil Lord Marrowgar *671* (R: 33)
    [16:36:16.899] Rune Weapon Death Coil Lord Marrowgar 373
    [16:36:16.899] Rune Weapon Death Coil Lord Marrowgar 1229 (R: 121)
    [16:36:16.902] Rune Weapon Death Coil Lord Marrowgar *2733*
    Can't seem to place any kind of likely source for the funky Death Coil behavior, but that's less pertinent. It doesn't devalue the reality of the actual DK's Death Strike/Heart Strike to DRW's Death Strike/Heart Strike ratio.
    Edited: February 14, 2018

  8. "DRW is its own entity. " Yes It have but the whole change to this was propably a pvp reason (that drw hits somebody without death knight hitting).

    "It'd more than make sense if it didn't get any benefit from some of your talents. Pets/Guardians don't inherit Arp whatsoever, so for DRW to follow along that trend only makes sense"

    Well but as can you see it does inherits glyphs and talents later so..blizz was fixing this spell to actually doing the 50% of the damage.
    Do they fix it ? Looking at the amount of blood dps players on wotlk - not.But the question is if warmane want to fix blizz bugs or not?

  9. Well but as can you see it does inherits glyphs and talents later so..blizz was fixing this spell to actually doing the 50% of the damage.
    This claim needs evidence behind it. Was it actually properly 50% at any point in 3.3.5? If that was true providing log evidence would be easy. Otherwise, just because Blizz tweaked a few things now and then isn't reason enough to declare that it was their intention to eventually make the full stretch to 50%.

    Do they fix it ? Looking at the amount of blood dps players on wotlk - not.But the question is if warmane want to fix blizz bugs or not?
    I don't think there is any reason to believe this is one of the things that could've been termed a bug back on retail. That's something that can only be guessed at, and at this point you appear to be going out of your way to piece together some kind of flimsy justification for why DRW should be a lot better here than it ever was on retail. You're not seeing what a major stretch you're making in that process. Warlock and Hunter pets/guardians already set a solid precedent for some of the things we've gone through (like no Arp inheritance, no direct talent/glyph increases, etc).
    Edited: February 14, 2018

  10. Well it's kinda disapointing to see the tooltip saying that spell does 50% reduce damage from death knight and it doesn't? Also skill can just mostly parry and dodge everything and do nothing sometimes I can post the screenshot where my drw dodge like 8 attacks :/
    is there any way to check damage from this logs?
    http://web.archive.org/web/201010121..._Death_Knight/
    http://web.archive.org/web/201010121..._Death_Knight/
    http://web.archive.org/web/201010121..._Death_Knight/
    Edited: February 14, 2018

  11. Logs in archives are usually always dead. Though we don't need a log from a top 50 parse. For our purposes, anything that was late WotLK (past 29th June, since that's when 3.3.5a came out) would do.

  12. Well currently blood is far behind the unholy and frost (in damage and dps) and on this log you can see it was clearly almost the same.

  13. Maybe, but that doesn't say much about DRW in specific. If there are any major bugs remaining that are causing a discrepancy between warmane's and retail's Blood DKs, they're probably accounted for by mechanics other than DRW.

  14. Maybe, but that doesn't say much about DRW in specific. If there are any major bugs remaining that are causing a discrepancy between warmane's and retail's Blood DKs, they're probably accounted for by mechanics other than DRW.
    Everything else seems working correctly I even check the blood gorged talent and seems work correctly too,worms(however they do about 1-2% max only) are fixed now too.
    Death coil,death strike,heart strike damage seems working fine,necrosis too,blood cake blade - all looks good.
    They only bug that I discover is that risen ghoul is not using claw and army but that's minor bug for frost and blood dk,(for unholy semi bug becuase his army is not using claw too).
    Edited: February 14, 2018

  15. I did a very cursory round of testing for Heart Strike and Death Strike (and their interaction with Blood Gorged) and the numbers are about what you'd expect.

    Edit: Also, Frost DKs being the top DK dps spec in this patch is to be expected. Unholy DKs on the other hand might be outputting out a bit too much damage. I made a bug report several months ago about Scourge Strike double-dipping way too much (it double-dips into the ICC buff, among other things). I'm not sure to what extent that is negated or exacerbated by other bugs, for instance the dubious pet-scaling.
    Edited: February 14, 2018

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