1. We are talking 1v1/solo BGs here, not arena. In arenas warriors work just fine, due to the fact you got a healer holding your hand. They are more than viable for arena, but they will have a tougher time the higher they go.
    I can't recall that the OP is specifically asking about solo PvP.
    You're actually dead wrong here. It is casters that scale the most with gear in TBC.
    The reason is that while warriors stamina/strength stats, along with weapon damage goes up, the opponents armor, resilience and health values increases much more and so effectively nullifies the extra damage. Meanwhile warriors health pools are already high and so you face a diminishing returns in terms of gains for each extra health.
    Thanks to the big healthpool warrior have the opportunity to use more PvE gear than others. I see this as a advantage, not as a disadvantage.
    Also there gonna be plenty of items with armor ignore available in s4 and http://tbc.cavernoftime.com/item=33307 . The armor of caster will rather go down than up.
    The biggest changer though will be spell haste. As it in 2.4.3 reduces the GCD most casters will have 1,1-1,3 second GCD (depends on gear setup) while warriors, retridins and shamans (enh) and hunters will be stuck with a 1,5 sec GCD. However the hunter class will not be that touched by this. Rogues also suffer from this issue, but not as much because of their stuns, non GCD Shadowstep, vanish, evasion etc.
    This will drive warriors mad as they realise that for example a druid can Root/Cyclone them within their 1,5 sec GCD span - without being able to do anything about it, as all your abilities share GCD and so pummel/shield bash is effectively locked out. Leaving only intercept as an option.
    Im kinda curious what haste gear u are talking about because when I inspect top rated caster in s4 then I see hardly any gear with haste:
    http://web.archive.org/web/200807250...n/S%C3%B3uler/
    http://web.archive.org/web/200808200...0%BD%E6%A0%B9/
    http://web.archive.org/web/200809150...iretree/Cupid/
    Some of them have a few haste items here and there but they definitely don't have their focus on haste.
    If haste is really that strong then why is not a single one of them using http://tbc.cavernoftime.com/item=37739 or http://tbc.cavernoftime.com/item=37740?

  2. We are talking 1v1/solo BGs here, not arena. In arenas warriors work just fine, due to the fact you got a healer holding your hand. They are more than viable for arena, but they will have a tougher time the higher they go.

    You're actually dead wrong here. It is casters that scale the most with gear in TBC.
    The reason is that while warriors stamina/strength stats, along with weapon damage goes up, the opponents armor, resilience and health values increases much more and so effectively nullifies the extra damage. Meanwhile warriors health pools are already high and so you face a diminishing returns in terms of gains for each extra health. Not to mention the resilience for warriors on S2, S3 and S4 gear is the same, while for other classes it increases.

    The biggest changer though will be spell haste. As it in 2.4.3 reduces the GCD most casters will have 1,1-1,3 second GCD (depends on gear setup) while warriors, retridins and shamans (enh) and hunters will be stuck with a 1,5 sec GCD. However the hunter class will not be that touched by this. Rogues also suffer from this issue, but not as much because of their stuns, non GCD Shadowstep, vanish, evasion etc.
    This will drive warriors mad as they realise that for example a druid can Root/Cyclone them within their 1,5 sec GCD span - without being able to do anything about it, as all your abilities share GCD and so pummel/shield bash is effectively locked out. Leaving only intercept as an option.

    Oh and rogues will never have any problems with warriors. The insane amount of dodge combined with crippling poison kiting will make the warrior wanna go /AFK and read the news.

    yeah i think your a little off your rocker if you understand what im saying
    it is rather funny you think warriors in bis/s4/end game gear are lacking compared to other classes
    funny thing is everything you said about armor is wrong the armor pen cancels that all out and let be real here its not like a rogue or priest has alot of armor anyway.

    2nd the OP never never said 1v1 and even then a well played war will rock peoples face,sure like i said a well played rogue with warglaves is a hard kill but its about a 50-50 if skill is =. i think alot of people like yourself encounter either bad warriors or warriors useing the wrong spec at the time. i know for a fact that i use two arms spec one is better for killing classes like locks and priests and the other is better for kill rogues ferals and other wars.

  3. Thanks to the big healthpool warrior have the opportunity to use more PvE gear than others. I see this as a advantage, not as a disadvantage.
    Also there gonna be plenty of items with armor ignore available in s4 and http://tbc.cavernoftime.com/item=33307 . The armor of caster will rather go down than up.

    Im kinda curious what haste gear u are talking about because when I inspect top rated caster in s4 then I see hardly any gear with haste:
    http://web.archive.org/web/200807250...n/S%C3%B3uler/
    http://web.archive.org/web/200808200...0%BD%E6%A0%B9/
    http://web.archive.org/web/200809150...iretree/Cupid/
    Some of them have a few haste items here and there but they definitely don't have their focus on haste.
    If haste is really that strong then why is not a single one of them using http://tbc.cavernoftime.com/item=37739 or http://tbc.cavernoftime.com/item=37740?
    To start off, let me be clear about this then. When it comes to arena, warriors are just fine. What I am talking about it 1v1, BGs and World PvP.
    When it comes to increase in health allowing greater use of PvE gear - that goes for ALL classes and ALL specs. It is not limited to warriors, so your argument falls flat.

    Now for the problems:
    The first issue is what PvE gear actually provides and how you can combine it. The first problem warriors run into here is that you cannot sacrifice your PvP-4 set bonus, it is simply crucial to have it. Other classes can outright skip this and just focus on keeping their resilience around 390.

    Second issue is that the PvE gear with your valuable ARP is limited in certain ways. The best ways to acquire ARP is via rings, neck and 1x gear piece of head, hands or chest, but that's pretty much it. Your T6,5 got Arp, but it got 0 stamina. Haste will not make that much of a diffence for you as it only makes you strike faster, it does not reduce GCD like in wotlk. The bows does provide ARP but that also means a longer shooting time, which means you must make a careful choice between them and a quick throw weapon.

    Third issue is the enchant. While executioner is great (when it procs) it still won't make much difference when you go past cloth targets - you will be forced to stack up Sunder Armor or lose out on both rage and damage.

    Now for the matter on spell haste. Once again, arena is one thing and 1v1/BGs/WPvP is another, never confuse the two. You must also remember that things have changed since S4 in 2008. People back then did not have the same access to PvE gear as people will have here on Warmane.

    Spell haste is extremely potent and if you want proof of it besides my word, take a look on other private servers who has outright banned it because it was so powerful. As a warrior you will not have much to say when eg a boomkin just launches 1 sec wraths that hit you for 1,4k.

    yeah i think your a little off your rocker if you understand what im saying
    it is rather funny you think warriors in bis/s4/end game gear are lacking compared to other classes
    funny thing is everything you said about armor is wrong the armor pen cancels that all out and let be real here its not like a rogue or priest has alot of armor anyway.

    2nd the OP never never said 1v1 and even then a well played war will rock peoples face,sure like i said a well played rogue with warglaves is a hard kill but its about a 50-50 if skill is =. i think alot of people like yourself encounter either bad warriors or warriors useing the wrong spec at the time. i know for a fact that i use two arms spec one is better for killing classes like locks and priests and the other is better for kill rogues ferals and other wars.
    I believe it is you who lack experience in this era. Firstly the ARP is not as high as you might expect (I suggest you do some simple math) and the executioner enchant will not be up 100% of the time. It will also surprise you that both rogues and priests can have pretty high armor counts. Alas that is not what makes them hard. Rogues will kite and bleed you out while your rage bar will be out for the count vs priests as their dots melts you.

    Allow me to write the scenario vs each class as a warrior (besides other warriors):
    Boomkins: Root, spam wrath or kite with dots. A druid can go semi AFK and if you think 1x spell reflect will cause the druid to sweat, you're misstaken.
    Ferals: Stun - Slash - Bear - Root/Clone/Maim/Bash - Restealth. You will love druids. ;)
    Resto druids: Same as boomkin, it just takes a little longer.
    Hunters: No matter the spec, that Frost Trap will make you tear your hair out.
    Mages: I trust we have now played the game long enough to agree that mages pre wotlk will eat warriors with no sweat.
    Holy Paladin: Will kill you slowly. Or quickly if shockadin. Your 300 white hits will be amusing for them.
    Prot: Same as holy, just that you will die quicker.
    Ret: One duel you can win if the paladin messes up and depletes his mana pool. Pray they lack brain cells not to equip a shield.
    Priests: Disc or Shadow won't matter, you will lack both rage and defense vs them. Even the lame Holy Priest spec will be rough to beat. Your only chance vs SPs is to use a full SRG set.
    Rogue: You will pretty much only face Sub rogues, and that outcome will result in them dancing around you like you are a midsummer pole as they restealth over and over and bleed you out.
    Resto Shaman: You can't oom them and you can't damage through their heals. Have fun dying to a measly searing totem while the shaman watches p**n.
    Elemental: You will either be bursted down quicker than you can burst them or face the same scenario as with the resto sham - the totem will slowly kill you in combination with a lightning shield you can't do anything about.
    Enhancement: Like the retridin, a fight where you can win if they mess up. But if the shamans has any brain cells he will just use a shield in combo with lightning shield and searing totem.
    Warlocks: Do you want to die by dots or by burst? You can pick any of them as long as you realise you will die. :)

    If you do not take my word for it then wait and see for yourselves. Just don't cry about not having been warned.
    Edited: January 28, 2018

  4. Who gives a **** about 1v1, Wpvp or bgs. If you were going to spend most of your time playing solo, then you should have picked a class that is less reliant on others and a little more self sufficient. Etc, Rogue, Druid.

    But paired with a healer there is no other class that is more destructive.

  5. But paired with a healer there is no other class that is more destructive.
    Except for Rogues, Warlocks and Hunters - indeed no. =)
    As for 1v1. Some people do care for that (and it is often the greatest cause for whining).

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