1. When server delay makes the game nearly unplayable

    Hello, as we all know, the longer a server is running the more bogged-down it can get, which eventually leads to gameplay issues. That is exactly the case right now on Frostwolf, where the latency is just fine, but since the server has been up for 3 days (according to Warmane information tab) the server delay makes PvP and even PvE nearly unplayable, since it causes players to miss big cooldown windows and being unable to hit moving/mounted players.

    What is the best/preferred way to contact the devs to inform them of the situation and to request a server restart? Is right here on the forums okay, or should we use the support tab and select general questions?

    Thank you.


  2. Can we also improve the movement netcode while we're at it?

  3. +1 right? (doesn't make any difference)
    Edited: February 14, 2018 Reason: Felt like it

  4. Can we also improve the movement netcode while we're at it?
    What's that O_o

  5. When your enemy target is moving and the server registers the target let's say 5 yards away but on the players screen the target is in melee range. So when you think you can hit the target you actually get 'out of range' error. Happens quite a lot and makes playing classes like rogue pretty annoying sometimes.

  6. When your enemy target is moving and the server registers the target let's say 5 yards away but on the players screen the target is in melee range. So when you think you can hit the target you actually get 'out of range' error. Happens quite a lot and makes playing classes like rogue pretty annoying sometimes.
    You encounter this problem a lot more often if you're working toward Loremaster. One thing I despise about it that flying mobs appear to be on the ground but in reality they are really flying up in the air so you'll always be getting Out of Range error.

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