1. T5 content a convenient mix of blizzlike and non 2.1+

    Why go back and mess with almost every encounter in T5, basically breaking it or increasing the difficulty while at the same time ignoring the 2.1 BT patch nerfs to T5?

    Kael - killable, dagger/pyro/flamestrike finally working after several bug reports

    Al'ar - flame buffet fixed after 4 weeks of being "broken"... was killable but hitbox was an element of luck sometimes, hp still at pre 2.1 levels

    Hydross adds and Hydross health still pre 2.1 levels

    Leotheras now untauntable (blizzlike), whirlwind ignores armor (blizzlike), inner demons health still pre 2.1 levels, Leo health still pre 2.1 levels, Leo spends too much time whirlwinding when demon form is queued up (2.1 fix)

    Morogrim ice bubbles now pop regardless of player movement (bug), adds hp still pre 2.1 levels

    FLK now leashes all his mini bosses correctly (bug)

    Solarian trash no longer aoe's all at once (bug), aoe damage still pre 2.1 levels, still summons too many mobs (pre 2.1), hp still at pre 2.1 levels

    Not to mention the Gruul bugs you introduced after tweaking his loot table and spell frequency, why even mess with that?

    What is the rationale behind cherry-pick-fixing T4 and T5 content?
    Edited: February 28, 2018

  2. Why go back and mess with almost every encounter in T5, basically breaking it or increasing the difficulty while at the same time ignoring the 2.1 BT patch nerfs to T5?

    Kael - unkillable

    Al'ar - unkillable, hp still at pre 2.1 levels

    Hydross adds and Hydross health still pre 2.1 levels

    Leotheras now untauntable (blizzlike), whirlwind ignores armor (blizzlike), inner demons health still pre 2.1 levels, Leo health still pre 2.1 levels, Leo spends too much time whirlwinding when demon form is queued up (2.1 fix)

    Morogrim ice bubbles now pop regardless of player movement (bug), adds hp still pre 2.1 levels

    FLK now leashes all his mini bosses correctly (bug)

    Solarian trash no longer aoe's all at once (bug), aoe damage still pre 2.1 levels, still summons too many mobs (pre 2.1), hp still at pre 2.1 levels

    Not to mention the Gruul bugs you introduced after tweaking his loot table and spell frequency, why even mess with that?

    What is the rationale behind cherry-pick-fixing T4 and T5 content?
    If I had to guess. The team that fixes bugs has been working on T6 since T5 release. They literally got freed up the day after BT released, to fix all these bugs that have accumulated.

    Also you ignore all the fixes that have made bosses easier, and "pre-2.1 levels" means nothing because we're on patch 2.4.3 where everyone does like 30% more damage and healing. Look at the world first kills from TBC, they don't do **** for damage. The bosses are just tuned to have more health so they don't fall over to the top guilds here. It's not more complicated than that.

    However I do believe that when some of the mechanics bugs on these bosses are fixed, the health "tuning" should be scaled back down. The bosses shouldn't be getting too much harder with fixes. Some should but for the most part they should probably remain about the same, but work more like they do on retail.

    There are going to be new bugs emerging when they fix old ones though. Reacting to bugs that have only existed for a few days, when they are clearly being worked on, seems overly dramatic. They aren't trying to gate you with more difficult content. They're trying to make the server better.
    Edited: February 8, 2018

  3. How are these bosses unkillable ? Because non of the Guilds spend more than 2 hours on it ? So we straight call it unkillable XDDDDDDDDDDD
    ''5 trys Guys if its not dead its unkillable'' great logic...

    https://imgur.com/a/2YwuR check ur facts b4 u call smth, thanks.
    Edited: February 8, 2018

  4. bump, anyone else frustrated with the prenerf content persisting past its theoretical deployment tie to 2.1 BT release?

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