For some reason I'm having a hard time maintaining high threat AOE such as PoS Skeleton Mobs-Valkyr Mobs. My Rotation is generally if I go in is
DnD-IT-PS-Pest-HS-HS-BB-BB-BB-Pest but for some reason I still have a hard time maintaining threat. I don't have threat problem single target but AOE threat is just something different.
I also use opening seq [DnD > IT > PS > Pest]
then while waiting for DnD on cooldown
do IT to each mob, use Tab, something like this : IT on mobA > Tab > IT on mobB > when IT on cooldown can do other such as PS+Pest
IT gives more threat than simply BB
PS: you can also use Blood Tap (BT) to immediately get 1 new purple rune (either for DnD or IT spam), when having T10 4 sets also provide damage reduction, its short cooldown (1 min) allow to be spammed
Well, we basically have to IT every single Mob sind DnD is bugged since MONTHS on Lordaeron. It should give way more threat.
A good opener is : IT on Mob 1, IT on Mob 2, Blood Tap, IT on Mob 3...
You're semi raid-spec'd Blood, there's your biggest problem. If you want good AoE aggro in dungeons, play one of the other two specs that are actually good at AoE. If you insist on staying blood at least get glyph of DnD and the T10 2p bonus for 40% extra damage on your main AoE spell. You still wont even scratch the surface of what Killing Machine + Howling Blast will do for your AoE threat tho.