1. reverb for enhance pvp

    http://calculators.iradei.eu/talents...00000000000000


    heres what ive been playing in bgs, and ive really been enjoying it for hassling enemy healers/casters
    so going deeper into that i want to try reverberation, but im not sure what to cut.
    mental quickness seems like itd get a lot better WITH it,
    so ive been thinking maybe unleashed rage, or maybe just trim one or two off some of the 5s? (except flurry ofc)
    what do you guys think?
    is reverb even worth it?

  2. There is few very obvious flaws in ur build. Anticipation is really a bad choice, as 5 points for 5% dodge is horrible value. There are 2 main melee classes in pvp, warriors and rogues. When you dodge vs warrior he can overpower. Vs rogues often times when you are hit by them, they are either behind you or you are stunned, in both cases you can't dodge. And even if those 2 reasons didn't exist, 5points for 5% dodge is still horrible value, especially considering what you can get in enh tree. Guardian totems for example, which is a perfect filler to get to 15 so you can move forward. Actually guardian totems is so good I wouldn't call it a filler if other 13 points wasn't literally a must. Earth's grasp 2 points is also quite bad, difference is other options aren't very good either, but to get to 10 points in ele I would spend 2 points on call of flame, as fire totems are all very useful, be it fire nova, searing totem or even magma totem(mostly vs rogues). If you really wanna go with reverberation 5 points, I think that the build that I've linked below is optimal, definitely not optimal for pvp overall though, but is really strong vs mages for example.
    http://calculators.iradei.eu/talents...00000000000000

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