[PVP] Value or ArP vs othe stats at 60%+/Gear setup for Feral.
So my question is if Arp on a pvp feral outperforms losing crit and ap. The question is Penumbra +2 Resi gems vs Warthfull Arp neck (sundering) + 2 Arp gems
Penumbra is:
116 strenghts
124 Stamina
73crit
65arp
+ 20 resiliance due to the slot.
Wrathfull pendant of sundering is
136 stamina
181 AP
60arp
60 resiliance
However due to 40 more resiliance on the wrathfull setup you can swap 2 resiliance gems around for Arp ones while maintaining Penumbra levels of resiliance. Meaning the "corrected" (the 2 changed gems on other pieces of gear valued in) value of the items is:
It is very much worth it. Penumbra is 284 item level and it has a yellow slot which is perfect for resilience. The 35 arp is negligible compared to the extra 50 atp and crit. Feral bleeds hurt when they crit. However you might want to consider rimetooth pendant since it gives agility over str. Sindragosa's neck gives haste which is what I don't like about it.
In some circumstances, it is generally better to gem PvE gear with resilience than gemming wrathful gear with damage gems. Take a look at warrior/hunter/ret paladin/feral/rogue gear for example. You'll see almost every bis warrior/dk using penumbra.
It is very much worth it. Penumbra is 284 item level and it has a yellow slot which is perfect for resilience. The 35 arp is negligible compared to the extra 50 atp and crit. Feral bleeds hurt when they crit. However you might want to consider rimetooth pendant since it gives agility over str. Sindragosa's neck gives haste which is what I don't like about it.
In some circumstances, it is generally better to gem PvE gear with resilience than gemming wrathful gear with damage gems. Take a look at warrior/hunter/ret paladin/feral/rogue gear for example. You'll see almost every bis warrior/dk using penumbra.
Idk if it is negligible, 50ap is pretty much nothing though (compared to the 10k+ you already have). And Arp value goes sky high the more you have, and you have a ton already. And if you play Arp its all about the shreds/bites and bleed are really only secondary damage (you crit something like 9k vs bis warriors with a proc up).
And feral is the only class where AP is so worthless due to how much they passively get.
To compare stats. Penumbra setup (selfbuffed):
10905 AP
64.45% crit
66.59% Arp without Berserking up
75.17% Arp with Berserking up
Wrathfull neck + arp gems (selfbuffed):
10825 AP
62.86% Crit
69.09% Arp without Berserking up
77.67% Arp With Berserking up
Otherwise the stats stay pretty much the same.
So you lose around1.6% crit and something like 1% ap ( a bit less) and gain 2.5% Arp. And Arp gets more valuable the more you have, so those 2.5% should probably be worth more.
But im not 100% sure since most guides do tell to use penumbra.
Edit: Meant executioner (i think) instead of Berserking, the Arp proc enchant