1. They changed tons of class mechanics over the patches.
    Just to give u an idea: https://wow.gamepedia.com/Patch_3.2.0
    Spoiler: Show
    Death knights

    Due to significant talent changes, all death knight talents will be reset for players.

    [Blood Plague]: Damage done increased by 15%.
    [Chains of Ice]: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
    [Frost Fever]: Damage done increased by 15%.
    [Frost Presence]: 10% bonus health reduced to 6% bonus stamina.
    [Frost Strike]: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
    [Icebound Fortitude]: Cooldown increased to 2 minutes.
    Talents
    Blood
    [Bloody Strikes]: This talent now provides 5/10/15% increased damage to [Blood Strike] instead of 15/30/45%.
    [Dancing Rune Weapon]: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
    [Veteran of the Third War]: Stamina bonus reduced to 1/2/3%.
    Frost
    [Blood of the North]: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 3/6/10%. There is now a 33/66/100% chance whenever you hit with Blood Strike or [Pestilence] that the Blood Rune will become a Death Rune when it activates.
    [Lichborne]: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
    [Threat of Thassarian]: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
    [Toughness]: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
    Unholy
    [Desecration]: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
    [Desolation]: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
    [Scourge Strike]: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
    [Summon Gargoyle]: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
    [Unholy Blight]: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 20% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.


    These aren't just small changes that could be easily reverted.
    Well, it'd have to be a change that makes it too hard/easy to counter a boss mechanic in Ulduar or the scaling of some ability that makes it do WAY too low/high dmg/healing in ilvl200 gear for it to really matter. Just because stuff works differently doesn't mean pre-3.2 raiding is broken on 3.3.5. As long as it isn't, it's more than fine for a free private server.

  2. When a server launches, it is fresh, thus it is progressing, so all servers basically start as progression, even if all the content was released at once. Sure you can argue that you can skip some content here and there, but you can do that on progression servers too no? You really gonna nitpick my post for that little detail lol.. Minor in the majority of what I said anyway.
    What he meant was "Icecrown" was the cause of "Ragnaros" and "Deathwing" servers merge, both realms was endgame and offered everyonce characters and gears to be moved to the realm.
    And before that, when "Ragnaros" launched, people from "Neltharion" moved there for free with their bis characters, like me for example did this.

  3. What he meant was "Icecrown" was the cause of "Ragnaros" and "Deathwing" servers merge, both realms was endgame and offered everyonce characters and gears to be moved to the realm.
    And before that, when "Ragnaros" launched, people from "Neltharion" moved there for free with their bis characters, like me for example did this.
    Ah yes that makes sense. But I don't think he meant that.

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