1. Corrections to Shield Slam damage calculation

    Any explanation to what was exactly corrected in shield slam damage?

    Because It seems that shield slam damage is again lower then expected like on retail 3.3.5a,

  2. Any explanation to what was exactly corrected in shield slam damage?
    As far as i saw in the changog:
    "Fixed block modifiers stacking multiplicatively instead of additively"
    Rip 20k shield slam crits in pvp

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