1 ARP = 0.00452173913043478260869565217391 % more damage
830 ARP = 3.75 % more damage ( Executioner enchant )
1 AP = 0.07148936170212765957446808510638 DAMAGE with melee weapon PER SEC !!!
70 AP = 5 Damage with melee weapon PER SEC !!!
So we must swich to " Damage " which is like 68 - 70 on a naked lvl 70 Warrior
+ 70 AP will give you + 10 more damage = 78 - 80 damage
10 damage in % of 68 is = 14.7 %, so you deal 14.78 % more damage ( 10 damage more ) with 70 AP [ naked 70 lvl war ] lets put some gear until 3.4 k GS ( without Weapon:
Damage now 226 - 228 + 10 damage ( from 70 AP ) means you deal 4.42% more damage
Now lets put a Weapon wiht 3.60 speed on ( S3 Weapon ):
Damage now 856 - 1060, lets add 70 AP = 875 - 1080 Damage (19 - 20 more damage ) [ 19.5 ] more damage
19.5 damage in % of 856 is 2.28% more, and 19.5 of 1080 in % is 1.8 % more damage 2.28+1.8 / 2 = 2% damage more !
So with +70 AP and S3 Weapon you deal 2% more damage [ FINAL RESULT ]
830 ARP = 3.75 % more damage ( Executioner enchant ) [ FINAL RESULT ]
So with Exec Enchant you will deal 3.75 % more damage, every melee damage, and with Savagery Enchant 2% more melee damage.
Lets take a look on Damage per sec with melee Weapon:
70 AP adds + 5 damage on Melee Weapon, that is 4.20% more damage per sec with melee Weapon! [ only with melee weapon per sec ]
F I N A L :
So with Exec Enchant you will deal 3.75 % more damage, every melee damage, and with Savagery Enchant 2% more melee damage + 4.2% more damage per sec with melee Weapon... One swing is 3.60 sec so you will deal 1.17% damage more with Weapon !
so 70 AP adds 2% more damage and 1.17 % damage with on weapon ( like a talent ) [ [Two-Handed Weapon Specialization] ]
Lets make some math:
830 ARP = 3.75 % more damage ( Executioner enchant )
Wheres this come from? The armor damage reduction formula is a reciprocal function, so the benefits from ARP as it depends on your current arp and your target's armor.