the root of the problem, I assure you, lies in a fundamental structure of character progression on outland. namely, T5 25man raids, that should be viewed as a link-up between the freshly started and already established ones are heavily overtuned, to a point where you are required to bring at least few people who are tier/tier and a half above it in order to stand a chance of killing anything inside those instances (disregarding fathom lord karathress and voidreaver). this affects everyone. end-game guilds die out cause there's no pool of raiders they can choose from if their rosters fall apart/fail to deliver. progressing guilds stumble upon a big obstacle, members start questioning each other leading to conflicts, as the memory of clearing the same content without a hassle is still prevalent. freelancers can not organize vashj/kaelthas runs to give t6/t6.5 players alternative from doing the same raids over and over again thus keeping them engaged in all that expansion has to offer.