If fast arena rating can be grinded - Save pts for Weapons
The fastest method is to find a partner from Warsong Gulch(bg)
Any Rank 1 Damage or Healing on scoreboard at endgame -
should be able to push 1750 for the following
Trinket
Chest
Ring
Ring
Necklace
Cloak
Legs
Hands
Belt
Boots
Bracer
Begin again, grinding for the 1850 Rating Mount
Once you have all those items. Aim to push 2050 for
PVEHC/S8T2 Weapons
Shoulders
Head
2050 Rating Mount
The last things to get require breaking 2200 for
2200 Rating Tabard
2200 Rating Mount
2200/2300/2450 Transmogs
Rating Ladder Tier Chart
1500-1650 / Very Easy; any decent 3.3.5a player should be able to handle the climb
1651-1699 / Easy
1700-1750 / Hard; expect a 8% chance of 'out of bracket' stress on record
(from 1700-1751 expect more stress due to Trinket pushing/climing)
1751-1829 / Medium
1830-1899 / Medium
1900-1974 / Medium-Hard; expect a 10% chance of 'out of bracket' stress on record
(Very Hard* - 1951-2049 expect the most tier 1 Competition -
ie: all aiming for weapons)
1975-2029 / expect a 12% chance of 'out of bracket' stress on record
2030-2104 /
(2050-2250 Medium-Hard
2105-2205 / Medium-Hard; expect new tier 2 bracket to shape itself; less stress
2206-2250 / Medium-Hard
2251-2299 / Hard; expect a lot of solid competition from near-brackets of all types;
What Teams Mattered
2300-2385 / Very-Hard; 70%~ Win Ratio - expect a lot of synergizing teams and pressure-pushing teams.
2386-2449 / Very-Hard; 75%~ Win Ratio. expect a lot of bulky healer/dps coming through the climb
2450-2549 Extreme; 80% Win Ratio. expect flawless utility/positioning coming through the climb from both elements
2550-2599 Extreme; 85% Win Ratio. expect flawless utility/positioning coming through the climb from both elements
frequent; risk and recovery moments
2600-2699 Rival; 87.5%+ Win Ratio - expect perfect gameplay from here beyond
2700-2799 Gladiator - 90% Win Ratio
2800-2899 Gladiator - 93% Win Ratio
2900-2999 Gladiator - 96% Win Ratio
3000+ World Renowned - 97.5%+ Win Ratio
Personal Note: 1900-2050 is probably the hardest gap of climbing -
and a lot of people post-disband the arena team due to under 70% win ratio