1. Arp cap against clothies

    I have read that 83,46% arp are enough to completely ignore a priest’s armour. I assume the same is also for lock and mage the case.

    That makes me curious if it's even worth for a Arms warr to stack ArP beyond that point. Due to sunder armor a Prot warr needs probably even less ArP to completely ignore a clothies armour.
    Shouldn't strength be the better suited stat at that point?

  2. For Arms warrior? As far as I know, if you're playing full PVP Arms warrior, there's almost no chance to actually even get that armor penetration because of ressilence that you need. Are you doing some pve mix?

  3. 60% armor penetration is prefered to pvp with arms warrior and get execut enchant on your weapon for chance to proc 120 arp remember this enchant don't have a cd therefore you can get a proc while you already have the buff which will make the buff timer reset to full.
    Those are some tips on how to handle your arp as a warrior in pvp going more than that is kinda meh but it's not a HUGE difference because that's probably coming from your dbw (I use WFS).
    As for your resilience make sure it's 1050+ to be able to survive but if you have 83.46% arp you probably don't have enough resilience so get that fixed asap.
    Hope this helped and have a good day.

  4. I have read that 83,46% arp are enough to completely ignore a priest’s armour. I assume the same is also for lock and mage the case.
    You read wrong information. Arpen can't ignore more % than your character has. Sometimes it ignores less. (There is basically a cap for how much armor can be ignored.)

  5. You read wrong information. Arpen can't ignore more % than your character has. Sometimes it ignores less. (There is basically a cap for how much armor can be ignored.)
    a priest with 5880 armour has a physical damage reduction of 27,85% while a hpala with around 26000 armour has only 63,06% despite having more than 4 times the armour of the priest. On the flipside arp becomes more valuable the more you have of it because the more armour you reduce the more physical damage reduction you lessen. In contrast there is a certain Arp hardcap not just for the 100% arp you can obtain yet how much armour you can ignore at max arp. If that cap didn’t exist you would hit a hpala for just as hard with aimed shot as a disc priest. That arp hard cap for hpalas is at 13744 armour. For a priest it would be 7038 which is more than the actual armour of the priest. This means that 83,46% arp are enough to completely ignore a priest’s armour. Every percentage above that goes to waste vs priests.
    http://forum.warmane.com/showthread.php?t=409807

    To my understanding that means that ArP past 83,46% is waisted against clothies and that it's possible to reduce the armor of a clothy to zero.
    Correct me if I'm wrong.

  6. http://forum.warmane.com/showthread.php?t=409807

    To my understanding that means that ArP past 83,46% is waisted against clothies and that it's possible to reduce the armor of a clothy to zero.
    Correct me if I'm wrong.

    You are. Homerjay missed important part of the formula. The cap is lower of targets armor and (targets armor +C)/3. So you would ignore just 83.46% of priests armor.

    The formula goes: armor after arp = armor - arp%*min(armor, (armor + C)/3)

    For a level 80 player, C=15232.5

  7. The formula goes: armor after arp = armor - arp%*min(armor, (armor + C)/3)
    What does "min" and armor with a comma behind it stand for?

  8. What does "min" and armor with a comma behind it stand for?
    Probably the smaller value between "armor" and "(armor+C)/3".

  9. Probably the smaller value between "armor" and "(armor+C)/3".
    I still don't get it.
    Assuming I have 60% arp and the target has 15k armor. How would the formula look like?

  10. I still don't get it.
    Assuming I have 60% arp and the target has 15k armor. How would the formula look like?
    The formula is "armor after arp" = armor - arp%*min(armor, (armor + C)/3)

    So (armor+C)/3 would be (15000+15232.5)/3 = 30232.5/3 = 10077.5

    Now you take the smaller value between armor (15000) and the result we just calculated (10077.5). So the smaller amout in this case is our result, 10077.5.

    Now we multiply the value we have chosen (10077.5) by the percentage of arp you have (60%). So 10077.5 * 60% = 6046.5.

    Last step is to substract the final value we calculated (6046.5) from the armor your target has (15000), so 15000 - 6046.5 = 8953.5.

    So with your 60% arp your target with 15k armor now has 8953.5 armor.

    With 15k armor, his damage reduction was 49.615%, but considering you have 60% arp and for you he has 8953.5 armor, his damage reduction is 37.018%.
    Edited: December 18, 2019

  11. I still don't get it.
    Assuming I have 60% arp and the target has 15k armor. How would the formula look like?
    Armor after arp = 15000 - arp% * min(armor, (armor + C)/3)

    Armor after arp = 15000 - 60% * min(15 000, (15000+15323.5)/3)

    Armor after arp = 15000 - 60% * min(15000, 10077)

    Armor after arp = 15000 - 60% * 10077 (because 10077 < 15000) - you take lower number

    Armor after arp = 15000-6046= 8954



    With 4 k armor 2nd to last step and on would be

    Armor after arp = 4k - 60% * min(4000, 6410)
    = 4000 - 60% * 4000 = 1600.
    Edited: December 18, 2019

  12. Ok, now I get it. Ty!

  13. With 15k armor, his damage reduction was 49.615%, but considering you have 60% arp and for you he has 8953.5 armor, his damage reduction is 37.018%.
    And it gets even more complicated... Your dmg done increased by yet different amount..

    Hit that would do 1000 dmg before armor does 500.85 dmg to 49.15% reduction, but 629.98 to 37.018% reduction, so it increased by 25.78%.

  14. And it gets even more complicated... Your dmg done increased by yet different amount..

    Hit that would do 1000 dmg before armor does 500.85 dmg to 49.15% reduction, but 629.98 to 37.018% reduction, so it increased by 25.78%.
    With that in mind, having 100% arp increases the dmg against a plate + shield target with 26k armor by 49%.
    And against a priest with 5880 armor 100% arp increases the dmg by 39%.

    Unless I made a mistake in this calculation it seems like Arp is infact more effective against plate than against cloth targets.

  15. With that in mind, having 100% arp increases the dmg against a plate + shield target with 26k armor by 49%.
    And against a priest with 5880 armor 100% arp increases the dmg by 39%.

    Unless I made a mistake in this calculation it seems like Arp is infact more effective against plate than against cloth targets.
    In percentage yes, you are correct.

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