1. Guild groups intentionally wasting people's lockouts.

    You need to crack down on this hard. Guild groups are getting people saved to raids / HC dungeons, then either AFKing, leaving the instance unclearable, or just removing the person for zero reason.

    The guild "Double Cup" especially in dungeons. There are always 3 of them, and you can guarantee that at least 2 of them will "Disconnect" after the first boss dies. Or they'll just AFK and spam abuse at you. It's to the extent that they have 3 paladins in a party and all 3 refuse to turn off Crusader Aura, just to troll the group.

    You can't kick them, you can't leave without deserter or being saved to the instance. You can't really do anything to stop it happening as an individual player.


    Suggestions - Limit group joining as party to 2 or less. Might sound harsh, or unfair, but so is the alternative. Keeping it how it is and letting *****s wreck other people's game experience for zero reason other than they enjoy being tools.

  2. So you are suggesting that me as a tank, my dps and healer friends wont be able to queue because you got trolled once or twice? No thanks, create your own 3 man group and kick the trolls lol... Also get a clip or screenshot and report those players for disrupting gameplay. The forums wont get you anywhere with that.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •