in a last night 25 Naxx raid, we noticed that his Locust Swarm speed is bugged again. Earlier, it was bugged on 10 man and working on 25 man. Then they fixed it on 10 man too , now it's bugged on 25 (not sure about 10 man, haven't done it in the meantime). I noticed that they fixed Gluth and zombie heals, but somewhere and somehow, they bugged Anub again. It's still manageable with 2 tanks and potions of swiftness and swapping them for 2 locust swarms, but please fix this again.
It's honestly just easier for the tank to stand still and tank the entire insect swarm and be healed through it anyway.
Rotate cooldowns like pain supression, guardian spirit, hand of sac, or w/e when the stacks get high. As long as your healers are competent, it's no problem, don't have to mess with kiting.
It's honestly just easier for the tank to stand still and tank the entire insect swarm and be healed through it anyway.
Rotate cooldowns like pain supression, guardian spirit, hand of sac, or w/e when the stacks get high. As long as your healers are competent, it's no problem, don't have to mess with kiting.
Its not only his speed thats bugged, its the swarm range. I was 40 yards away kiting him and still got stacks, its like once you got one you still kept getting hit. Even in cat form i got 10 stacks kiting on second swarm(yes the dps was tragic). We still did it but it was ****ty.
On 10man its fixed we did it easy this week... Has warmane fired all of their devs and got interns in their place? Like wtf? Lordaeron half a year after launch had most things working perfectly and now things break more year after year. Are you "clearing up" code you dont understand and fck up everything in the process?