With the huge amount of people geared to the max with shadowmournes all over the place etc. the bad game balance of pvp is more evident:
It is just about trains.
There is 0 skill involved in this strategy, just train the weakest person of the opposite team until he is out of defensive cooldowns and kill it. It is so bad that there is near 0 chance to win after one of your team is dead, that just screams awful game design, most people insta quit or stop trying when one of them is dead and for good reason.
Healers in this game are completely broken too so they are almost immortal and it is just not worth it to even try to kill them, so you just stun, silence or whatever you can do to cc ocasionally while you train another person. There is a reason why the dampening mechanic had to be created which is just a band aid to the real problem: healers are broken.
IT IS SO BAD!
The only genuine skill of the game comes from learning how to play your class and I do like the class design of the game and class identity but when you are on pvp, spceially arenas it is all about the ****ing trains, it's pathetic.
There are so many better options for pvp on the market right now, WoW pvp is outdated and it's bad, Arenas are a joke and the fact that they have to gate gear behind them just shows how desperate was and is Blizzard for people to play them, remove the gear and no one would ****ing bother, they are a ****show and just make more evident how bad designed is the overall pvp of this game.