Nvm then you can delete :)
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Many addons also rely on combat log. Do you want to play arenas without working addons?
I might be wrong but I think it's technically possible, at least partially, since since some spell casts by bosses, that should have been there and have been detectable in other ways, have been missing from combat log before.
I don't have a better solution but this one isn't good either. It would break addons like Gladius and SoundAlerter. There would be lots of people complaining about that. And as long as you can see the spell cast, cheat makers can adapt to other methods of detecting it if combat log is disabled.
That is because they are flagged in the *local* dbc files as "does not appear in log", which also means that addons cannot see them being cast. That is the case of many spells, for example, mounts.
https://tcubuntu.northeurope.cloudap...w/?spell=23227
1) Remove cross-realm, the vast majority of scripters are from Blackrock. You can't stop them, if they get banned they just recreate another account/character in an instant.
2) Delete the characters of the scripters from the other realms as soon as you have a valid proof. At the moment they just get a slap on the wrist with a short temporary ban.
Implement these 2 and 99,9% of scripters/cheaters would disappear from the scene.
Implement this and piss off 99.9% of the server because you and perhaps a handful of others are complaining about the combat log which so many things within the game, as well as pve addons, depend on for displaying information to the player during gameplay. Does it suck that cheaters use it to script? Yes. Don't like it? Blame Blizzard for the game being designed around it.
Either live with it or don't play here, I highly doubt it's going to change because I can also see it being too disruptive to others who could care less about scripter complaints in pvp/arena.
The combat log is an addon, everything that is an interface in the game is technically an addon, and they all register events. So if we disable these events then nothing will have this data available. Want to disable UNIT_SPELLCAST_START? Guess what? Cast bars everywhere are now broken, including your own.
I think you don't know what you're actually talking about.. the obvious answer here is it's not going to happen.
When you push a button your client bundles the action and sends it to the server. The server receives these from everyone and handles them in a synchronous fashion to maintain an order of events. As they're handled the server also packages them into a bundle of actions that is sent out to any player in the area to provide updates on what everyone is doing. This is the general concept of pretty much every multiplayer game with a central server or servers that everyone connects to. There's a lot more logic applied to how this is handled but that's a whole other topic and a long one at that.
Hiding the information from the scripts is hiding the information from the game clients. It would solve one issue while negatively impacting thousands of players and probably make the PvE scene quit. Along with all the issues it would cause for legitimate players trying to PvP.