Honestly, don’t even know where to begin, every post made by you has so much misinformation and delusional beliefs it’s too much to comprehend.
Meanwhile, Blood DK has Will of the Necropolis 15% damage reduction WHENEVER you are below OR get hit in an attack that would take you below 35% (Which in ICC is ANYTIME you are at like 20k hp (min for around 55k hp tank, 5.5k gs tank, keeping in mind min health is also raised by synergy of vampiric blood BTW)
I can’t emphasize how BUSTED this talent is. It means you effectively have that 15% damage reduction for any and every meaningful attack received. Meaning it’s not only in effect at 35% hp but also at 50%, 65%. It’s pretty much always active unless you are at 100%, at which case you don’t need healing anyway
Meanwhile frost dk gets what? 2% more damage reduction while at 100%? Playing your spec, you are choosing to basically take 13% more damage on most 2nd or third boss melee swings, but also whenever that damage actually is a threat to your life.
Where is your common sense man?
Acclimation is horrible. You put 3 talent points deep into Frost Tree to get a 30% chance upon taking elemental damage to gain 50 resistance to that damage type stacking to 150, each phase of the buff lasting 12 seconds before dropping off. 1 tick. This is such a useless talent because it is unreliable, too slow, and redundant.
The only time you need this much resistance (maybe) is for large amounts of magic damage, which in ICC is often infrequent and bursty, but with this talent, you have to TAKE THE DAMAGE FIRST (LOL) then get a 30% chance to get 50 resistance. But why would you ever need this when DK has the strongest built-in answer to this AT YOUR LEISURE. It’s called ANTI-MAGIC SHELL, every DK SPEC HAS IT, and comically - USING AMS almost always will cause Acclimation to drop, thus encouraging you to not use AMS because you will LOSE YOUR STACKS.
This macro is clinically ******ed.
I mean you can’t even clarify with your clarification of how or when to use this? Is this your opener?
Why do you cast Bloody Fury AFTER you cast Icy Touch?
Bind Icy Touch to ERW? Why? So you can cast Icy Touch while ERW is on cooldown for 5 minutes? Really dude? You bind Icy Touch to ERW? Not Death Strike, or idk, maybe Death Strike, or maybe Death Strike? 0 Sense.
UA is more an offensive cooldown than a defensive one. 20% more armor is more significant to a DPS DK in danger of getting mob/random cleaved than it is as a damage reduction for a geared tank because of how Armor works.
Idk why you keep putting in parenthesis (god talent) (omg amaze talent) (powerful). The 20% strength sterroid is not important to you as a DK tank unless its for threat. But then why would you use it for threat when its detrimental to actually cast because it requires a frost rune??????? You would be better off Icy Touch x2 than UA -> Icy Touch.
I don’t think YOU are playing death knight. It sounds like you haven’t read a talent tree AT ALL - can’t even name the spell correctly.
Vampiric Blood
“Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 10 sec. After the effect expires, the health is lost.”
15% bonus max health means more use out off Will of the Necropolis, more healing off % based heals, and more EHP.
Plus 35% more SELF HEALING, which means LESS healing NEEDED = DEFENSIVE CD
You keep talking about your experience vs facts. Well your experience is very inexperienced, since you don’t talk about ANY boss fights, and you base your argument a lot on a healer’s experience healing a DK? Can you give examples? How far have you gone? Gunship? and you going to write a guide?
What have you healed? Where are your characters. I have played DPriest/Hpriest, Rdudu, Rsham, and Hpala and let me tell you, it is a PLEASURE having a blood dk in my raid. Not only do they raise the DPS of the raid significantly with double raid buffs and HoW, they make healing EASY. IDK where you are getting this information about BDK’s taking a lot of damage. BDK’s simply DEATH STRIKE for 9-15k hp after they take a chunk of damage, thus effectively reducing the damage they take by that amount, whilst your Frost DK is reducing what? A very tiny <=3 amount of damage
BDK’s mean that as a healer, I can save mana, stress less, and focus on the entire raid rather than tunnel pumping someone who should be taking less damage than more damage.