https://www.warmane.com/bugtracker/report/102561
https://www.mmo-champion.com/threads...sing-earthbind
https://www.mmo-champion.com/threads...arthbind-Totem
So, the context here is that Earthbind Totem's pulses will miss/resist even when hit capped and spell penetration capped for the appropriate target. This was apparently bugged back during retail as well, and something Blizzard clearly weren't aware of, otherwise they would have fixed it.
Why does the dev team strive to replicate bugs that were present during WotLK even though they are blatantly obvious to be bugs because of Blizzard's unknowing rather than an intentional feature, instead of recognising how backwards and ignorant it is (my personal opinion) to keep it that way instead of fixing the bug as Blizzard surely would have back in the day had they known about it?
As the bug report reply by Bigpwn states, fire totems scale with master hit chance, which is true. What's the reason for earth totems not working the same way? Is there any answer that can be given to this question besides explaining some fundamentalist idea that everything should be as it was in WotLK, good or bad, regardless of how practical it may or may not be?
I'm ranting, but I'm also seriously wondering why you wouldn't just fix bugs like this, as I'm sure this is not the only one. With WotLK classic on the horizon and Blizzard clearly not giving a damn about leaving in old 'quirky' bugs even if it annoys the hell out of the community because that's 'just the way it was', shouldn't it be in the private server's best interest to provide a more consistent and quality of life experience than Blizzard, considering that there's a realistic chance of WotLK private servers completely dying in the wake of the release of the game that they have been offering players all these years while Blizzard have stubbornly refused to? It just makes no sense to me to keep something like this in the game when it's clearly #1 NOT an intentional feature and indeed not a bug, (and easy to fix) because (#2) Fire totems already scale perfectly with hit chance and spell penetration...
Please consider letting people reply to this thread with their opinions before closing it.