'); document.write(''); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'https://ajax.googleapis.com/ajax/libs/yui/2.9.0/build'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = "s=878f3ea6d1d99ff89fdd9be6bedebc1c&"; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "warmane/misc"; var IMGDIR_BUTTON = "warmane/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "422"; var BBURL = "https://forum.warmane.com"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "showthread"; var RELPATH = "showthread.php?t=443287&p=3138491"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://forum.warmane.com/"; var CoTTooltips = { rename: true, icons: false, iconsize: 15, qualitycolor: true, overridecolor: { spells: '#839309', items: '', npcs: '#fff', objects: '#fff', quests: '#ffb100', achievements: '#fff' } }; // -->
For NPCs and bosses the average resisted damage will be 2% per level above you.
Now, the partial resists will follow a triangular distribution around that average resist keeping in mind that partial resists occur in increments of 0%,10%,20%... through the following rules:
P(x=0) = 1 - 7,5 * R_avg,
P(x=0,1) = 5 * R_avg
P(x=0,2) = 2,5 * R_avg
where x is the possible partial resist and R_avg is the average resist. (x and R_avg are in terms of %/100). These formulas were derived from
P(x) = 0,5 - 2,5*|x - R_avg|, which I'm not go into detail here for simplicity purposes. I'm complicating enough as it is.
- For 83 level bosses (and heroic dummy as shown in figure) average resist will be 6% i.e.:
P(0) = 0,55 means you have 55% chance that your the boss will take full damage
P(0,1) = 0,3 means there is a 30% chance that the boss will resist the damage by 10%
P(0,2) = 0,15 means there is a 15% chance that the boss will resist the damage by 20% (which was the case you were talking about)
- For 82 level bosses (dungeons) average resist will be 4% i.e.:
P(0) = 0,7 means you have 70% chance that your the boss will take full damage
P(0,1) = 0,2 means there is a 20% chance that the boss will resist the damage by 10%
P(0,2) = 0,1 means there is a 10% chance that the boss will resist the damage by 20%
Hope this helps. For further questions you can join the discord: https://discord.com/invite/eFrjcUR