"They already ruined this, why not ruin that too?"
You can have your own opinion. Luckly for you, being wrong isn't against the law.
'); document.write(''); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'https://ajax.googleapis.com/ajax/libs/yui/2.9.0/build'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = "s=371a3ca797241217e0bf396dcb3c6947&"; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "warmane/misc"; var IMGDIR_BUTTON = "warmane/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "422"; var BBURL = "https://forum.warmane.com"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "showthread"; var RELPATH = "showthread.php?t=447747&page=2"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://forum.warmane.com/"; var CoTTooltips = { rename: true, icons: false, iconsize: 15, qualitycolor: true, overridecolor: { spells: '#839309', items: '', npcs: '#fff', objects: '#fff', quests: '#ffb100', achievements: '#fff' } }; // -->
"They already ruined this, why not ruin that too?"
You can have your own opinion. Luckly for you, being wrong isn't against the law.
Define ruined. Vanilla players claimed TBC ruined WoW. Vanilla and TBC players claimed WotLK ruined WoW. And the list goes on with each expansion. Each expansion "ruined" WoW for some players. Personally,WoW players ruined WoW.
I do not like the new writing at all. But the game itself is good enough to just straight up ignore it. Most of the WoW lore are retcons as is,i can ignore them as much as i do with past retcons.
And yeah,it's a personal opinion just like yours. Neither of us are right and neither of us are wrong. Tastes exist. I personally prefer the freedom of choices like in actual RPGs. Can i make something out of the lore? Absolutely,but i have to deal with the downsides as well. But,despite classified as MMORPG,WoW has very little RPG in it.
If we stick to lore,characters like Drizzt shouldn't exist in say a D&D world. But he exists because there's more to RPGs than lore.
Edited: June 2, 2022
ruined
/ˈro͞oind/
adjective
having been irreparably damaged or harmed.
Guess "we" should've sticked to vanilla class and race combos so nothing gets ruined.
Draeneis, Blood elves, Worgens, Goblins, Pandaren, Death Knights, Demon Hunters should've stayed as NPC's. Not to mention the extra allied races. Because world is full of different kinds of races and classes, and god forbid if we get to experience something new/different.
Lore is what they write it to be, and it's always subject to change (for better or worse). Otherwise you'll write yourself in a corner where you can't back out of. So if lore expands and world grows with it, new possibilities needs to be unlocked too. What's the point of making this huge world, but limit players to 8 races and 9 classes and their predefined combinations? Should the world stop evolving, just so that you get to keep living in an utopia where nothing ever changes, because change only brings ruin, ruin to what you held as the one and only way of being.
You know what, I agree. They should make this official in the next patch. Because magic or some ****. Let's experience something different, and follow up with MLP as a playable race. Expanding horizons, yo.
It's about time, I say. It was always stupid that Night Elves could never be Paladins. After all, if Priests can draw from the power of Elune as their source of the Holy Light, then Paladins should be able to do the same thing. Also, Delas Moonfang.
It fits their lore just fine.
Yes, I was referring to the fact that forsaken priests exist, and they stay true to the Light but suffer the consenquence of enduring constant physical pain. This is why a forsaken priest was more common to be a shadow one than anything else in the lore. In Classic/Vanilla, all priest specs were enabled for the forsaken race due to gameplay reasons. It was a game design decision not to limit the players, but it was made clear enough that this isn't a common occurence in the actual warcraft universe. This is why I mentioned a forsaken paladin before, thinking that he would constantly suffer physical pain from the Light, since there aren't any shadow specs for it.
Tbh, I forgot about Calia Menethil and her "campaign" when I wrote my comment before going to work. Honestly, I forgot whether Lightforged Undead were free from the physical pain caused by the Light, but at this point I am just fed up with the inconsistent lore development.
While I wouldn't dispute with your logic, I still think that turning into an undead should come with its (twisted) consequences. If you're a walking corpse, do you still really have contact with the living, energising nature? Cenarius didn't turn into an undead upon death - he was killed, and he was reborn. Same with Y'sera. Wasn't the meaning of being a druid respecting the Life and Death cycle? Now, imagine an undead who breaks this concept.In fact,the only race where it makes a 100% sense to be anything is forsaken,as they are reanimated corpses.
You're right that the lore has been retconned, so there's a BS explanation for everything. I still don't find it logical, but wtv. It's just my opinion, and I am not responsible for the lore.
Edited: June 2, 2022
as someone who doesn't give a **** about lore, it sounds like a cool update. but i can see how lore lovers would be pissed.
From Wowwiki:
"The paladin is a "warrior of the Holy Light". They uphold all that is good and true in the world and revile all that is evil and sinister, especially undead and the Burning Legion."
I'm wondering if undead paladins will be able to fear themself with turn evil.
Forsaken are considered humanoids ingame for balancing purposes. Also,some undead like the fallen crusaders during the Crusader's Pinnacle questline use "Unholy Light" "Hammer of Unjustice",so it would be possible to put a racial twist on the abilities for the forsaken pallies for the same effect.
There's also Cenarius in the Emerald Nightmare,who uses a corrupted version of druid magic.
By the way,why are we even using irl logic? Forsaken rogues are known as being amongst the deadliest of assassins,even though they could give themselves away simply by stench or the fact that without stealth a nearby corpse would be more than fishy.
Screw that. Tauren rogue? Do rogues really need another stun?
Plus you'll essentially kill off some races. Teldrassil will be a ghost town because NE racials are bunk as hell. Alliance is already human-heavy, especially because of PvP.
The post was about Retail WoW not Wrath, most of what you talking about works different there. Also Teldrassil was burned down, so it is literally a ghost town :D
I haven't followed retail at all but the other day I stumbled upon the wowhead front page and I saw the new talent trees:
It's interesting that they are going for a kind of hierarchy that didn't even exist before the current "pick one out of tree" talent trees of retail. These new talent trees remind me of the ones in Path of Exile.
Without restrictions, no decision has true meaning, and what's the point of playing a mmoRPG when nothing has meaning?
There is a reason why this game is losing subs on a daily basis, they completely butchered what Metzen and the old people build.
Dungeons & Dragons, from where this game is inspired of, has been doing that for ages. Each edition they go cutting off outdated restrictions and making the game more accessible.The more options, more people will feel attracted to play it.
1st edition you could only play an elf Fighter + Mage
2nd edition some races could only level until certain point.
3rd edition they went radical allowing Orcs to become paladins!
5th edition removed alignment restrictions. You could be an evil paladin, a lawful barbarian or a chaotic monk. Who cares? Fun in first place.
Things should progress overtime.